Digital Paint Discussion Board
Development => Mapping => Topic started by: Eiii on June 23, 2005, 01:37:02 AM
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Look! A tree! Not lollipop! However, not completely brushes, either. Lookie!
www.freewebs.com/eri3ch/treetest.zip
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takes me to the same page?
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then copy+pase into your browser.
OMFG I R T3H MAKE T3H MAPZORZLOLOL!!!!1!11!!
www.freewebs.com/eri3ch/forest_b2.zip
I'll upload a VISd and RADd version later... taking forever to compile.
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You need to find a vis program that will allow you to vis based on distance, otherwise vising is kind of pointless.
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yeah... Well, it actaully looks better unlit, which scares me. Like the trees?
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screenshot?
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Too lazy to download the map? Fine.
(http://www.freewebs.com/eri3ch/sshot008.jpg)
http://www.freewebs.com/eri3ch/sshot008.jpg
I released another version! Yeah, b1 came after b2. What cha' gonna do about it?
http://www.freewebs.com/eri3ch/forest_b1.zip
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Post removed
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Where is this map?
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Transparent surfaces don't currently get lit, so that could be why it looks better unlit.
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Post removed
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To be honest, I don't really like the cardboard cutout trees, either (though they are a little better than lollipop trees). I want to implement something more like what speedtree has: http://speedtree.com/html/game_images.htm
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Hm. Could that be implemented? It seems like a little much for Q2.
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Pft. This isn't Q2 anymore. :)
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It seems like a little much for PB2.
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What, and reflective water and skeletal models aren't? :)
In the meantime, if you're going to do the cardboard cutout trees, I'd suggest instead of making a really thin brush in the middle of the tree, make a brush with only 1 side visible (use skip or nodraw on all the other sides) and meet up cleanly with the other brush. Like this:
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| | |
|___|___|
That way you can center it and you're not drawing double, which looks goofy and makes it slower. It should also reduce the brush splitting.
It's possible to push what you're doing further, too. These trees were done in a Quake2 format level in Q2E:
http://www.filezone.ru/horse2.jpg
http://www.filezone.ru/horse3.jpg
http://www.filezone.ru/lect6.jpg
I don't imagine the framerates are that great, but I haven't played it to see. I think sheppard is going to be releasing it sometime soon...
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I tired only texturing one side, but then it was invisible from the other.
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Really? It worked for me with the fences on twilight. And with the current trees you can see both sides from either side.
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i know its kinda reviving an old thread but, as im new here, mabye some new ideas......have you ever thought about using models for the trees....thats what most games use now, as it takes alot less power to prosses a model in a game, than many brushes making the same thing.
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Certainly. Nobody's made any yet, though.
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you can probably get tree moels and what not lisence free, like under a GPL or something over at map-center.com or any other mapping comunity
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We'd need them in MD2 format. Right?
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i belive so