Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on March 04, 2005, 09:16:39 PM

Title: Team Indicators
Post by: jitspoe on March 04, 2005, 09:16:39 PM
This isn't very critical with friendly fire off, but playing pickups with ffire on, sometimes it's difficult to tell if somebody's on your team when they're really far away.  Think it would be a good idea to implement kind of an arrow thing above people's heads if they're on your team (a la Quake3)?
Title: Re: Team Indicators
Post by: loial21 on March 04, 2005, 10:33:33 PM
something small would be great

any way of making a command to call out your posistion on the map , (other than binding 1001 different recons)?

i suppose that is up to the map maker? to label parts of the map ? for that to work ?
Title: Re: Team Indicators
Post by: jitspoe on March 05, 2005, 12:52:21 AM
Acutally, there is.  Type loc_help at the console.
Title: Re: Team Indicators
Post by: Eiii on March 05, 2005, 04:09:34 AM
Yeah, this sounds like a good idea. Could help teamwork, too.
Title: Re: Team Indicators
Post by: Stryker on March 06, 2005, 04:18:25 PM
help teamwork.... hahaha there is too MANY lonerangers
Title: Re: Team Indicators
Post by: loial21 on March 07, 2005, 07:30:30 PM
after binding loc_help , does report to your team only?
Title: Re: Team Indicators
Post by: Eiii on March 07, 2005, 09:48:50 PM
lol. put Loc_help to learn how to USE locs.
Title: Re: Team Indicators
Post by: jitspoe on March 07, 2005, 10:36:26 PM
You don't bind loc_help -- that just gives you a listing of the loc commands.  You have to add location descriptions, then you can use $loc_here and $loc_there in binds, ie "Enemy spotted at $loc_there"

Heh -- I typed that a while ago and never hit "post."  Silly me.
Title: Re: Team Indicators
Post by: loial21 on March 08, 2005, 01:07:55 AM
np u have been reading my posts too much  its called loialites soorrry :)

you half assed anwsered my questions btw(just liek i spell) so no harm done

in americas army (again i aske u to listen) when you hit the binded key it calls your positions on the map . no matter where you are. If your not familier ,try it . That is the most fair and logical choice of non teamspeak comms.



far superior to what you have

this might go under build 13
Title: Re: Team Indicators
Post by: jitspoe on March 08, 2005, 12:48:59 PM
The positions have to be defined, first.
Title: Re: Team Indicators
Post by: Eiii on March 08, 2005, 07:36:14 PM
See, my rebuttal was going to be witty.
Title: Re: Team Indicators
Post by: loial21 on March 11, 2005, 07:33:32 PM
by the player or by the map maker?

thought so , change that. americas army is very user friendly when it comes to calling out your posistion to your team mate. just press u and the server locates you and calls out your general/specifip map location. it  uses directional indicators ie "ne valley" and spefic locations ie objective area. this is better way to recon while alive, your not looking for specfic bounded keys. 
Title: Re: Team Indicators
Post by: Eiii on March 11, 2005, 11:13:31 PM
GAH!
You don't at all understand what he's talking about. You need a doc on this, Jits.
Title: Re: Team Indicators
Post by: loial21 on March 12, 2005, 12:40:44 AM
phaw!!

he needs to doc alot more than that ei ei o
 like i have been complaining about.

how ever since he is busy why dont you sir.l
Title: Re: Team Indicators
Post by: jitspoe on March 12, 2005, 01:08:34 AM
This is why I'm setting the wiki up: community-driven documentation.  There's just too much for one person to do (unless that was his full time job).

How would the server "know" you're in the "ne valley"?  Somewhere it has to be defined by someone.  That means somebody needs to go through all 300+ maps and define location files for each of them.  I can't just magically "change that" :)

Of course I wouldn't wish this task upon any one person.  The loc files will be built up over time, though it might be good to collaborate and standardize them somewhat...
Title: Re: Team Indicators
Post by: loial21 on March 12, 2005, 01:08:09 PM
defined by map maker i guess your the programmer. figure it out , its superior

agreed large job considering the amount of maps,so it probley wont happen :(
Title: Re: Team Indicators
Post by: jitspoe on March 12, 2005, 09:43:07 PM
They can be defined by anyone, map maker or not.  Figure what out?  What's superior?
Title: Re: Team Indicators
Post by: loial21 on March 13, 2005, 02:06:44 AM
just suggesting a great way to report your posistion on map  by pressing just one button . u need a universal way of communication your posistion on map. for example all the friendly fire at pick up , i was hit at least 8 times
 
one hint america's army recon?

sounds like its not going to be done,

aao recon as far as i know is superior


Title: Re: Team Indicators
Post by: Eiii on March 13, 2005, 01:04:42 PM
Okay, you're not even reading what he's saying. IT'S ALREADY IN THE GAME. YOU HAVE TO DEFINE THE PLACES YOURSELF. IF YOU WANT IT SO MUCH, D O   I T.
Title: Re: Team Indicators
Post by: Stryker on March 13, 2005, 03:04:26 PM
why dont jit add it as an ent and we can make the loc files :-/

*p.s.*
the program i use to make maps i have to have the game source..... (thats not a joke)
Title: Re: Team Indicators
Post by: jitspoe on March 13, 2005, 03:51:45 PM
I could do that, but most mappers are too lazy to align textures, let alone define locations.  Besides, I think it's easier to just define them in-game anyway as you can test them on the fly.  Just release the .loc file along with your map.

Oh, and you just need the .ent or .c files included with the bsp release.
Title: Re: Team Indicators
Post by: loial21 on March 14, 2005, 06:18:13 PM
say what? i dont speak nerd sorry :)

you shoulc make it ez for player to report thier posistion on the map

this is beign discussed in another thread let us end this here friend
Title: Re: Team Indicators
Post by: Eiii on April 03, 2005, 11:45:36 AM
say what? i don't speak nerd sorry :)

You barely even speak.
AND, you misspelled TWO words, even with the spell check.

Anyway, it is easy for a player to tell others where he is. You can use teamspeak, which takes longer, or

YOU COULD LISTEN TO WHAT JITS IS SAYING!
Title: Re: Team Indicators
Post by: jitspoe on April 03, 2005, 02:38:19 PM
Actually, that post was made before spellcheck was available.
Title: Re: Team Indicators
Post by: Eiii on April 04, 2005, 03:16:51 PM
Well...

Screw me.
Just mentally remove the 3rd&4th lines.
Title: Re: Team Indicators
Post by: loial21 on April 04, 2005, 08:06:04 PM
ei ei o :(


Title: Re: Team Indicators
Post by: Eiii on April 06, 2005, 06:07:38 PM
Oh, and you just need the .ent or .c files included with the bsp release.
Wait, .c files? Are those like .ents?
Title: Re: Team Indicators
Post by: jitspoe on April 06, 2005, 07:31:00 PM
Originally, id just had entity definitions stored right in the .c source code and the editor would load up the source files to read the entity information.  Now most people have it as a separate file, sometimes named .ent instead of .c.  It's all the same stuff.
Title: Re: Team Indicators
Post by: loial21 on April 07, 2005, 05:05:06 PM
Quote
Just release the .loc file along with your map.

I have no idea what your saying  :(

Sorry :-[