Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: IronFist on November 15, 2004, 04:15:39 PM

Title: _
Post by: IronFist on November 15, 2004, 04:15:39 PM
Post removed
Title: Re: Club map...yay
Post by: loial21 on November 15, 2004, 08:23:34 PM
nice .....how many rooms ?
Title: _
Post by: IronFist on November 16, 2004, 05:23:37 AM
Post removed
Title: _
Post by: Dirty_Taco on November 16, 2004, 07:24:45 PM
Post removed
Title: Re: Club map...yay
Post by: loial21 on November 16, 2004, 09:43:42 PM
agrees with the the talking taco ...

any chance of getting a 2d target of ganja
so when u hit it , you woudl hear multipul whimpers in protest......that would be sweet  
Title: Re: Club map...yay
Post by: FourthX on November 19, 2004, 12:52:04 PM
How about making some speaker textures instead of using all those brushes
Title: _
Post by: IronFist on November 21, 2004, 03:45:45 PM
Post removed
Title: Re: Club map...yay
Post by: Termin8oR on November 23, 2004, 05:10:39 PM
Small Rooms With lots Of Detail is ALMOST Like a Big Room with plain sh.it
But Very Nice.

How Do You get Purple Light Color?
How Do You Get Sparkly Things?

-Termin8oR
Title: _
Post by: IronFist on November 23, 2004, 05:54:57 PM
Post removed
Title: Re: Club map...yay
Post by: jitspoe on November 23, 2004, 06:28:18 PM
I think _color is on a scale from 0.0 to 1.0, so you'd do "_color" "1 0 0" to get red.  Use colored lights sparingly, though!  There are very few situations that warrant strong light colors.   Oh, also colored lights don't work in software mode.