Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Zorchenhimer on April 10, 2007, 12:06:11 PM
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Ok. I just wanted to see if I could make a sky in Blender instead of using Tarragen (the program used in the tutorials) and I think these came out ok. These are both low-res, high-res skies (512 and 1024, respectively). You would use them by typing "sky sand" in the console.
I think this would look good in that Strike at Karkand (Hotel Extraction) map, but s8n would have to finish it first.
Just extract this into your "\paintball2" folder. This file has both low and high-res versions.
sky_sand.zip (http://zorchenhimer.com/pub/sky_sand.zip) ~8 Mb
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This one is just a High-Res version of pbsky3. (512 Targa file)
pbsky3-hr4.zip (http://zorchenhimer.com/pub/pbsky3-hr4.zip) ~50 Kb
Edit: Fixed links
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Well, I was gonna download it but it's too much trouble to have to download a special program just to unzip the file... Why not just use a standard .zip or .rar file like everyone else?
BTW, the sky looks nice....
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Higher compression ratio. :) But if you really need a .zip or .rar, I'll upload one.
Uncompressed .zip .rar .7z
19.9 7.33 6.51 6.30 (1024 pack)
66.7 25.6 24.1 20.4 (2048 pack)
I couldn't upload the 2048 pack anywhere.
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.rar / .zip please :)
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WinRAR can unzip it too.
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nice catch terrorist, my winrar did it just fine
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Just extract this into your "\paintball2\pball" folder. This file has both low and high-res versions.
sand-1024.7z (http://zilla-clan.net/upload/581677) ~6 Mb
Not into "\paintball2\pball\env\" ? The hr4-folder into the env folder or into textures\pball\hr4 ?
I test both and without, but didn't see a difference from high-res to low-res.
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It sure does T3RR0R15T, thank you...
Zorch I extracted to the dir you stated and mine wind up here: C:\Paintball2\pball\sand-1024... How will the game see your sky textures if they are not in the same place the other sky textures are which I believe is here: C:\Paintball2\pball\env
I put the hr textures in that last directory manually and they work fine there. These things could be very confusing to the less experienced players.
Edit: LOL Whoops all having similar concerns at the same time. :)
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You're looking for high compression ratio? PAQ8F.
EDIT: 19.9MB to 3.8MB
http://eri3ch.googlepages.com/sand-1024.paq8f
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Zorch I extracted to the dir you stated and mine wind up here: C:\Paintball2\pball\sand-1024... How will the game see your sky textures if they are not in the same place the other sky textures are which I believe is here: C:\Paintball2\pball\env
Crud. Yea, I was rushing a little. Sorry. I updated the first post so they go in the right spot.
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No "sorry" needed... You contribute plenty to this community so you're entitled... Thanks for the "update"
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These things could be very confusing to the less experienced players.
>:( I don't much like being confused. (To bad its a perpetual state.)
Perhaps a mod pack would suffice? ::)
Nice job Zorch. :)
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Well, I was gonna download it but it's too much trouble to have to download a special program just to unzip the file... Why not just use a standard .zip or .rar file like everyone else?
BTW, the sky looks nice....
.tar.gz and .tar.bz2 > .zip/.rar
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Doesn't look like it. (http://www.maximumcompression.com/data/summary_mf.php)
RAR - #36
Zip - #68
Bzip2 - #138
Gzip - #158
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Back to topic:
I'm getting a thin black line in every corner of this sky box, like the single textures do not match when touching.
Kind of hard to explain, maybe I can get some screens if necessary.
btw: I'm getting a thin black line on the texture sample in the first post as well.
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Drat. I was hopping that no one would notice that. :P
For some reason Blender rendered that line in there. I'm not sure why, but I'll have to play around with it this weekend.
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Wasn't my intension to ruin your work. I'm too rude.
This skybox rocks, though.
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Umm, is it possible to upload this in a regular zip? That'd be appreciated
Edit: sorry just saw your post above, yeah I'd like a zip if you (or someone) else could. I really dislike installing other extracting programs (just because of registry issues) if you could I'd appreciate it (And reward ya with +1 karma)
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Also, if you have a WinRAR you could upload the 2048 package, by selecting the option when zipping of spliting it into volumes by bytes
so for 10 megs you'd type 10000000 b
Then it makes parts (figure 2) and clicking any of them automatically links them
Cheers,
y00tz
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Just save the textures as high quality jpegs. That should cut down the file size a lot more than any lossless compression algorithm. Also, 256x256 is the stardard low-res sky resolution. Some older cards might struggle with 4x's the texture data.
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Ok, yea I looked at it again, and the only difference that I really noticed was between the 256 and the 512. Should I just upload those as Jpegs? That would definitely cut down on the file size, and I don't think that would have that much affect on the quality. Yea, I'll do that sometime tonight or tomorrow.
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btw - scratch that about the zip, WinRAR opens 7z, who knew?
Good lookin' sky Z, but where is this elusive black line?
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Good lookin' sky Z, but where is this elusive black line?
Good :)
If your not looking for it, you won't notice it. It's only 1 pixel wide on the 1024 pics, and something like 1/2 a pixel wide on the 512. So in order to see it good, you need to set your fov really low (50's ish).
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You could always render the images at 1025 and crop them down 1 pixel.
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Wouldn't that make it match funny? I thought about it though.
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It would probably be less noticeable than a black line.
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the sun looks funny ;P it's just like a basketball that's just there... staring at us, plotting its destruction of everything that lives in that desert
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the sun looks funny ;P it's just like a basketball that's just there... staring at us, plotting its destruction of everything that lives in that desert
It didn't come out like I had hopped. I might mess around with it a little, but I'm not sure.
Btw, I've started to work on another sky (one that is much simpler. The one sky with only stars and a moon (almost done).
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Ok, I've finished the other sky I was working on. It is just a High-Res (512) version of pbsky3. Just unzip the file to your "\pball" folder, and it should put 6 targa files into a hr4 file in the "\pball\env" directory. I updated the first post.
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on photoshop
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Huh? You responded to a one month dead topic with a two word nonsensical phrase?
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were do you make a sky??
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Please stop posting here. Make a new thread if you feel your question is really that important.
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on photoshop
No. I used Gimp.