Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on February 04, 2004, 10:37:10 PM
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Post any comments you have about build008 here.
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everyonce in a while, my screen just goes grey. for a little bit, and i can't see. just like, a few milliseconds or something. but sometimes it really messes up my game.
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The game doesn't correct the refresh rate if you alt-tab out and alt-tab back in. I realize this is more of a display issue than a code bug, but is there no way to fix it?
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Hmm. I'll have to look into that. I never run it fullscreen, hehe.
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hi very intesting game you have here it would be more of help for def. file for qradient editor i do lot kingpin maps see that kingpin runs on paintball2 paintball2 runs on kingpin
so anyway am working out bugs on some new maps
would like to know about the placement of weapons
and stuff for paintball 2 i use QeRadient editor not sure how setup the def for weapons and stuff
if one the paintball teams email or icq75091884 may have new ideas and lot of new maps for paintball2
kingpin does have some good mappers and coder's modelers that mit help on new build
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And when using the Ctrl+K color names... the numbers in the Scoreboard tend to be off center?
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Yeah. Eventually I'll be making the scoreboard clientside so there will be less chance of overflows, and it'll be faster (and fix formatting issues).
cujp: I'm not sure, but you might be able to get radiant to work with the BSP files on the Files page here. One of these days I'll get around to setting up mapping documentation. There's a somewhat outdated list of entity descriptions here:
http://www.planetquake.com/digitalpaint/v2/docs/ents.html
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i was just thinking maybe you can make taunts in the game. like if you go to the console and type /taunt1 it would say somthing outload. you could also do like /teamtaunt1 to say outload like move up or somthing. and you can turn that off if you dont want outload taunts.
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thanks that helped here one my maps from kingpin on paintball2 need little tweaking and stuff it plays great
http://www.kingpinforever.com/cujodesign/pbmortalhavoc.jpg
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are those all pball textures????
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They're probably kingpin textures. Looks cool, but are those lights floating in the air?
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Am working with Tga textures from kingpin and few my own maps am still trying to get clear picture of the light entities /weapon/ammo/sky for paintball it lot diffent then kingpin there more darker textures which are nice and cozy but the lights on pb making them little too dark and on the maps am missing a sky I know in quake2 typing sky_ name
Seem not to work in pb when I get good map ill need some tester see if I missed anything am using the q3radient editor so am doing the weapon placement and ammo stuff by hand am trying to friend to make def.file For pball.
Now if had pball maper that could give me a hand on some the entries adding’s/ light values Be nice.
I have over 100-kingpin map’s that some be alsome for paintball they pretty much run on paintball except there not pb weapon and stuff which some what easy to add in so maybe you guy’s have lot new maps soon as work out the lighting and little bits and pieces
Well so far so good here is two new screenshot of 2 maps. Very thing looks ok few little sound bugs that Pb doesn’t like. Am doing the weapon/ ammo by hand in q3editor so hopefully very thing is right just have get tester’s to see.
But for now here new map screenshots.
http://www.kingpinforever.com/cujodesign/pb_tmc.jpg
http://www.kingpinforever.com/cujodesign/thehood.jpg
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I just ran build 8, the 1's and 0's in the menu made me have a seizure, and the menus are really slow compared to build 6. Perhaps it's just my slow p3 500 and I'm using wine.
Other than that it looks great!!!
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tux: delete paintball2/pball/scripts/console.txt and you will have a plain console background
cujp: Come to irc.enterthegame.com #pbmappers and we'll be happy to lend a hand.
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if anyones active there...
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From what I hear its possible to do Backflips and cartwheels in digitalpaintball, but how? people told me to bind a key to wav5 or wave5 but that doesnt work?? please help...
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wave 5 (you need a space), and you won't see your own moves, only other people see it.
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I have a problem. Sometimes I get the "hall of mirrors" effect in the game. I'll be running along and my whole screen will be HOM. Not just one texture, like I have experienced before, but the whole screen. So I keep running and then it just stops, if I don't get killed in the process.
I ask if anyone else on the server has/had problems and no one responds. So I assume that it's just me.
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punkkid: strange... What video card do you have? Does this happen on all maps or just certain ones?
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Well, I can't say that it happens on all maps. But it has happened several times on several different maps.
I have Radeon 9200. That reminds me. I should check to see if I have the latest drivers.
Thanks for the help.
Oh yeah, btw thanks Taco, that makes me feel warm and fuzzy inside.
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I have a demo of it happening. I can send it to you.
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Punk: want to get together and try to work on a map? I travel so much lately I'd have to trade off every 4 days with it, but it'd be fun. You always made some decent ones... heck, make taco help you!
Go hump the post I made on that "hacking" topic, has a map project gone "bad."
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A demo probably won't help me unless I also have the problem, and I haven't noticed it. Maybe a screenshot? What map(s) does it happen on?