Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: jitspoe on March 02, 2004, 08:52:59 AM
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Well, I've done some tweaking, and now it's possible to backdoor pforest with a cl_cmdrate of 10. It's really choppy, but it's not too hard to do. Next step will be to make a cl_inputrate so the input will behave the same regardless of framerate (so you can do those trick jumps even if you're playing on an old voodoo at 20fps).
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excellent
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what does cl_cmdrate do?
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Sets the number of packets per second your client sends. The way old Quake2 was set up, you sent a packet every single frame. If you were getting 200 fps, that meant you were spamming the server with 200 packets every frame. Big waste of bandwidth. I separated the frame rendering and packet sending. Now packets are sent according to the cl_cmdrate rather than cl_maxfps.