Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: medley crew 2 on July 20, 2006, 12:56:57 PM
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i'm now working on a new map, based on my real neighborhood. it includes my house and my neighbor's house. i have only finished my house and some of the backyard so far
modes:
- koth the swingset is the hill
- 1flag
-2flag
- dm
features:
-toilet that opens to a hidden sewer pipe
-working garage, treadmill, and trampoline
-music that plays from the radios (will put a zip file on when the map is done since its such a long download)
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more pics
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even more
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lastly, the magic toilet [shoot the flusher to activate]
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Interesting areas, but your choice of textures is extremely bad. Try to make your textures match the object you're texturing more. While the slide may BE yellow, a bright (think: eyes-burning-out bright) yellow metal texture on a slanted, flat, brush doesn't constitute that much of a slide.
</nag>
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i wanted to use textures everyone already had to avoid lengthening the already long download time
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You should also light the map before you take screenshots.
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People would rather play a map that takes them an extra minute to download than one that looks ugly.
Also, big empty spaces in a map is bad. Also, small cramped spaces are bad. It looks like most of the places in your map are either one or the other.
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nice idea. but you and your neighboor need some serious home decor refurbishments :/
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How do you move around in your house? Do you trip much?
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holy double-quad-triple post!
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I think he had to, a lot of pics.
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looks cool, dont know if itd be fun to play with small spaces then huge spaces
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did anyone realize the map isnt done?? of course im not gonna leave the whole yard blank, it's gonna have gardens, trees etc.
and plus, i dont have any textures to use besides the original paintball textures because all of them seem to be copyrighted, and if i made my own... well it would be worse trust me ::)
the house seems to play fine on the inside, everything is slightly bigger than it should be in real life, to allow more space.
and jitspoe, i think im gonna start working on lighting today, ive never actually lit a map before ;D
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the house seems to play fine on the inside, everything is slightly bigger than it should be in real life, to allow more space.
Keep in mind, though, that in this game you walk at 20MPH.
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i tried doing some lighting (just a couple small lights in a few rooms) and i keep getting this error max patches and the lighting doesn't work. Anyone tell me what this means?
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sorry for being a newb but what do you mean by scale up and how would i do that? :-\
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In bsp: hit "s" to bring up the surface dialog. There are "sx" and "sy" properties for the scale of x and y. 1.0 is the normal value. Scale it to 2.0 to make it twice as big. That big open area is probably what's killing you. Also, if you have a leak, or put a box around your map to fix a leak, you will have a crapload of surface that nobody sees, so you need to fix that properly. I'd start by scaling up the large surfaces (grass and whatnot). Sometimes you have to use the -chop parameter when compiling to reduce the lighting quality but decrease the patches needed.
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i still get max patches, even though i scaled my invisible sky to like 100, and now i also get this new error, i tried exporting at vis and vis rad, if i export vis, i get this, and if i export with rad i get this error and max patches >:( >:( >:( wtf is going on????????
and my lighting still doesnt work!!!! :'(
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There's a leak in your map... that's what the **** leaked **** means.
There's an option somewhere in BSP to find the leak, so you can fix it, but I'm not sure what it is.
But whatever you do, DON'T encase the map in a box to fix the leak. That kills things.
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i meant whats the loadportals thing, not the leak
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The loadportals thing is because of the leak. Lighting/vis in your map won't work if there's a leak.
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oh ok thank you very much eiii. i will try and fix the leak :P if i can find it
theres something called leak check in the file menu, it wants me to load a .lin file, would this be it?
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I think you actually want the PRT file, let me check
Yeah, you want to do File->Leak Check->Load (PTS)
The pts is in BSP's map folder, I believe.
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what do you do once you have loaded the .lin file?
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There's a red line that points to the leak. You are using BSP, right?
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yes, but i don't see any red line
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Put up the .map file, I'm sure someone can find it.
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maybe you can look around the map and fix some of the little glitches... here is the map anyway
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i'm pretty sure i fixed that leak, but there are probably more cuz it still says leak
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Feel free to look around. It's your map, after all.
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Are you using the grid at all -- the brush alignment looks terrible. That's probably why you're getting so many leaks. Use a nice, thick grid like 32 or 64 for the basic structure of the map.