Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Hobo on July 16, 2006, 12:05:13 PM
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Here is a map I have been working on. I know it has some high rspeeds in certain areas, but this is only in a few spots. This is meant to be played in the KOTH mod but also supports dm. It is a 3 team map.
stack_b1:
http://www.badongo.com/file/1070709
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wow, entertaining, nice map --> i like the crates! :D
great idea for koth
you know that metal texture? that's the same one i use for teleporters, only i use the brown one. 8)
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Crate Scotts, that's a lot of crates! The newbies are going to be so confused, hehe. The texture scale on the crates is really deceptive. Some look like you can jump on them when you cant, and visa versa. I put it in rotation on the ev1 beta server for testing. I noticed one small texture alignment issue (screenshot attached). Also, you need to put a clip brush with a ladder flag on it on the crane. Climbing up it is really weird, sometimes you just fall, then climb, then fall again.
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Yeah, lots of crates. I think it'd be better as DM than KOTH, as it's too big for KOTH...
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plenty for him to hide behind!
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:o
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this map remindes me of FPS like quake 3 and UT
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So confusing.
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plenty for him to hide behind!
wow so true. Him or syncmaster.
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or you/anyone else in GT.
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If you want a room with nothing in it then feel free to go make one, there's plenty of them for you to copy. I've chosen to go beyond that. There's really not that many spots to "hide behind boxes" on this map and since it's a KOTH map it'd be pointless. I'd appreciate it if you'd stay on topic about the map instead of trying to insult me personally.
If the map is confusing it's because I've tried to add some flavor to it. It turned out alot bigger than originally visioned, but oh well... I think it has some neat stuff in it and I'd aprreciate some constructive help.
Thanks
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Is it loaded on the test server?
I play ya. U 2 Smokey :)
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Alrighty I've got a question. How do I make KOTH the default gamemode type?
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wow looks great
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Alrighty I've got a question. How do I make KOTH the default gamemode type?
You need to create a mapinfo file. I've got one on the beta server set to alternate between KOTH and DM.
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Oh ok, thank you
I knew about that, I just thought there must be a way to do it in worldspawn or something, so you wouldnt need the txt file.
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I need to add a way to do that, but for now it's just the mapinfo text files.
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amazing
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another crate obsesed level, its cool! now we wait for eiii to make a remark
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...I already did.
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* Cobo gives Eiii a cookie.
Good Job
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...I already did.
fine then, ANOTHER remark
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lol.
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lol, hes probably gonna start yelling
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atleast this is a cratemap that seems entertaining, unlike the fryth-crates clone army.
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So... I noticed on the EV1 beta test server that the enities don't seem to be working correctly. The lift goes about 3-4 times higher than it should. I noticed the enities in draw_183 aren't always working properly, like the triggers for the drawbridges, and the door into the room over the steps. I'm assuming this is a server varation, if not please let me know Jitspoe.
I've aligned the textures (found a couple more) and added ladder brushes on the crane. I was hoping to play it a time or 2 before compling and releasing another beta/final.
Anymore problems/suggestions feel free...
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ITS A SWEET MAP BUT HOW DO U PUT A GUN ALSO WHY IS IT CALLED STACK THX SMOKEY ALSO GOOD MAP
HOW DO I PUT A GUN?????????????????
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I think this is an old Q2 bug that I was hoping not to have to bother fixing. Some people on QuakeSrc were talking about it -- lifts and doors going out of whack when a server ran a map for a long period of time. If the map stays on for like 2 days, things start going crazy. Since not many people play on the beta server, that's probably the case. Let me know if it happens on a fresh map change.
Edit: Did vinnie take over Smokey's computer or something?
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Alright, that makes sense about the enities.
Smokey must have been mowing his grass today. If you really need help to "put a gun" then let me know. But somehow I think I missed the joke in your post.
It's called stack because the crates have been "stacked" on top of one another. Simple, just like me.
Thanks for stopping by iron... ;)
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Nice job, was fun to play in. However one problem, after finding the blue arrow tower had something - it was dissapointing finding that the other arrow towers/bars did nothing ;). Also that there wasn't a way to get into the crane.
But good job :).
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thx, it's still in beta so things can still be changed.
As far as getting into the crane... that'd be a tight fit. I thought about having the crane move that crate around but decided it would probably increase the lag too much, and would be alot more work for a unneeded visual effect.
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yeah i think that it would be better for DM it's HUGE
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no. dm maps suck
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Sorry for reviving this thread, but I just played this map on the beta server. This map looks awesome. Could development of it be picked up again? I would love to see this one finished.
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Sorry for reviving this thread, but I just played this map on the beta server. This map looks awesome. Could development of it be picked up again? I would love to see this one finished.
Hmm, now I want to play it :P The original post has an attachment but I get a 404 error. Does anybody mind?
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Remember to put it in the "beta" folder.
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KOTH doesn't work also what is the point of the crane holding a box?
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The crane? For looks maybe? Also, Koth will work if you have a good number of people on the map. This map also works great in DM mode too.
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Is six a good number? By the way I meant that I could go to KOTH mode but it was still DM.
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Like, the flag was missing at the top? Or friendly fire was just on?
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It was still DM but I tried again and it worked probably hit wrong mode.