Digital Paint Discussion Board
Development => General Development => Topic started by: Produkt on July 10, 2006, 10:17:39 AM
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Hello there, I'm a level designer for a homebrew Play Station Portable 3d engine called iris. The engine was built from the ground up for the psp with support for the quake 3 map files and Quake 2 MD2 files.
I would like to know if you wouldnt mind If I ported Digital Paintball to the engine. using the old MD2 models and some textures?
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As you can see on these forums, ports of this game were never done because PC users would always have the advantage of the best control over the game, however the game is under GPL, so I'm sure nobody minds if you port it, I suggest modifing the game so that it would be easier to play on a system such as the psp though. Also, would it be online? Because paintball2 bots really suck, so you'd want to work on that if you were to make it a practical game for singleplayer.
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DUDE OMG YOU ARE MY HERO. TY. I have wanted this ported to my psp for so long and with the new advances in downgraders this would rock. please do :)
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Unfortunately this isnt a Pure Port
the PSP version wouldnt connect to the PC version in any way. and getting all the kinks worked out will take a bit of time.
I'll see about talking to the programmer about tweeking some of it today. the first release will be a field based off of the US Paintball Championship, field. a single marker simi auto only.
no ETA
Features List
- Marker: Simi Auto Tipmann 98 Custom
- Team DM
- 3 "Players" per team, (player with 5 bots)
- One map based of of the US Paintball Championship setup.
In the future multiplayer will be added but when Iris supports it.
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Sounds more like you're building it from the ground up than porting it, but feel free to use some of the models and stuff. What license are you building the iris engine under?
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The engine is currently closed source, (i'm not the original developer)
but in the future we hope to have the Iris engine, the Quake/HL of the PSP 3d engines most likely GPL but! modders can make the PSP's equivalent of dll's if they want to have their mod closed source
any way here is just a little picture of the model on the psp (nice 60 cap from vsync)
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always wanted to play dp on my psp :)
What firmware are you running? Hopefully i will be able to downgrade to 1.5 soon ;)
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I'm on 1.5 always have been :P
First person is being worked on and alot of great things are to be in the first releaserelease number 2 we will begin to see multiple guns and CTF
after that if my good buddy has time to get crackin there will be a wifi multiplayer (no idea how yet)
::EDIT::
added a concept for the HUD
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i like tha HUD a lot
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although if you do port it to psp, please dont take away from the way dp plays. The speed and anit-realism is the fun part.
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I'm just wondering how you're going to strafe jump on a gamepad...
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Let alone have the gameplay be decent.
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I'm just wondering how you're going to strafe jump on a gamepad...
The same way you do with Quake 3 and UT on a DreamCast... you put lie on the buttons and then burn the shape of the buttons into your fingers, then you can do anything with those controls....or on the DreamCast specifically there's always that keyboard/mouse option for it on eBay...
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Well
Right now we are using a dual controle scheme to make the game fast paced and easy to controle wile still allowing those to slow down and camp in corners
some methods of attack are still being worked out but from my experience of actualy playing painball its not about being acurate is about shooting in their direction long enough for your team mate to sneek around and shoot the other player point blank. heh.
I'm having to rework the HUD, its going to get scaled down big time and the time/kill/win boxes will be removed and replaced by a line above at the top where they will be just text... I have to figure out a slightly cheaper way to make some of that... it eats up to much video ram (we only have 2mb :( )
What do you guys think of a 3d hud!? I'm thinking because msot of the textures will already be in use it could save vram!! What do you think?
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i wouldent mind :)
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are you kidding me!!! i have been looking around for this. I got the Iris demo on my PSP :D will this work with the 2.0 eloader that I got from that Fanjita?? This looks sweet!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
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Yes this will work with the eboot loader.
Right now the only issue we are having is with the model format (still using md2...)
I would like to use entirely new content but at this time, I'm not sure if we will have time to animate everything in the weird MD2 style... (just so you know I hate it with a passion)
you will all just have to wait and see... tomarrow I will be going to alabama... I'll be bringing my laptop so maping and texture work will be going on. you will hear from me again on the 23rd
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iis there anything i could do to help? im decent with photshop and a fast learner :)
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on the Iris demo i played you could only walk around, there was no jumping.
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Bah just going to have to wait... learn how to code a little better, then maybe I can implement SKM.
bye every one!
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meh it would be fine with me. I just want it to be online adhoc plus we can play the levels we currently got on dp.
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what do you think I am a magician!?
I'm going to admit it, I'm not hot stuff when it comes to coding, this probably is my bigest challange yet as far as coding. dont think I'm ready to do wireless multiplayer.
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SKM would use less memory but more processing power for animations. I'm not sure if that would be better or worse for you. The only thing in SKM right now is the player model. I'd probably just stick with MD2 for now since it's already implemented. Skeletal animation is probably overkill for a handheld game anyway.
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what do you think I am a magician!?
I'm going to admit it, I'm not hot stuff when it comes to coding, this probably is my bigest challange yet as far as coding. dont think I'm ready to do wireless multiplayer.
Dont you have a friend working on the wireless multiplayer?
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Nope...
Its alot harder than it seems, Its the last thing to be added if we do..
any way, we need alot of custom animations and such, so we are breaking way from using any DP content. the name will be different aswell but we will gve a special thanks to DP for inspiration aswell as jit for helping me with md2 animation
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Sounds like it would be cool anyways, please give updates here, im interested :D
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Wow this sounds great... looks like i gotta find a way to get my PSP to handle this. i need more memory.
this is gonna kick ass!
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Isn't one of the points of owning a console that it isn't supposed to need more than the stock parts to run a game? lol All the new consoles are totally ruining that greatness of the console I guess...
/me sighs
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It currently runs inbetween 30 and 60 fps atm on stock hardware and its unoptomized...
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w00t! stock ftw! now be quiet termin8or!lol
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termi is a moron. he just talks out of his ass. it will run fine.
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so true. hey termi, does your box run b16 yet? LAWL!
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THIS IS THE COOLIST THING IN THE WOLD TO HAPPEN PLEASE TELL ME WHERE TO GET IT :) :) :) :) :) :) :) :) :) :) :)
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...can you even read?
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At least he can write.
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THIS IS THE COOLIST THING IN THE WOLD TO HAPPEN PLEASE TELL ME WHERE TO GET IT :) :) :) :) :) :) :) :) :) :) :)
He probably didnt read the thread, just watched the topic and made another stupid post...
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most likley considering this kid is dumb, and he cant spell
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I'M NOT DUMB AND I CAN READ I'M ONLY 11 YEARS OLD AND I DON'T KNOW HOW TO PORT.AND WHY DO U HAVE TO ACT LIKE AN ASS HOWL TO ME!!!!!!!!!!
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AND I DIDN'T JUST READ THE TOPIC I READ ALL THE WHAT EVERYONE SAID!!!!!!!!!!!
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AND WHY DO U HAVE TO ACT LIKE AN ASS HOWL TO ME!!!!!!!!!!
* Cobo wonders why...
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yeah u better wonder why!!!
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Shut up.
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lmfao entertainment comes free in dp
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Produkt come back!
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Wow where did he go? Anyways I have 2 psp's one with the latest firmware on it and one with 2.01 or something. How can i downgrade it? I thought all the downgrades were something called bricks which ruin your psp.