Digital Paint Discussion Board

Development => Mapping => Topic started by: twilightsparkl on May 24, 2013, 09:29:30 AM

Title: When I rotate and scale, annoying things happen
Post by: twilightsparkl on May 24, 2013, 09:29:30 AM
When I rotate 45 degrees or scale, parts of brushes will jut out 100 feet and vertices will become jumbled.

It happens over and over and I have no clue.

I don't know how to turn off grid snap and don't understand the point of rotation step.
Title: Re: When I rotate and scale, annoying things happen
Post by: Rockyar_96 on May 24, 2013, 09:45:05 AM
learn to avoid the bsp functions. They bug like hell like you said. There is no other solution. Just believe me
Title: Re: When I rotate and scale, annoying things happen
Post by: jitspoe on May 27, 2013, 07:24:59 PM
Unless you're rotating 90 degrees, or you have just a simple box brush, you really shouldn't rotate.  I don't think I've ever even tried scale.  Better to just drag the brush sides.
Title: Re: When I rotate and scale, annoying things happen
Post by: JMR on June 08, 2013, 08:12:32 AM
Message removed.
Title: Re: When I rotate and scale, annoying things happen
Post by: JMR on June 08, 2013, 08:12:56 AM
Message removed.
Title: Re: When I rotate and scale, annoying things happen
Post by: ViciouZ on June 08, 2013, 10:26:33 AM
Don't hate the editor, hate the map format.
Title: Re: When I rotate and scale, annoying things happen
Post by: twilightsparkl on June 08, 2013, 03:53:19 PM
Okay this is super annoying.

Why is BSP recommended on the mapping forums, if the functions inside BSP don't even work properly?

Realistic maps look realistic when not everything is on a 90 degree angle. Sometimes that means having bunkers on the side, Etc.

How do we create them type of maps in BSP, when the BSP functions mess up?

Apparently even DT doesen't use BSP...

I am confused.

what is DT?
Title: Re: When I rotate and scale, annoying things happen
Post by: deadfroggy on June 09, 2013, 02:12:50 AM
Don't hate the editor, hate the map format.
True iv suggested new format a couple times.
Title: Re: When I rotate and scale, annoying things happen
Post by: TRION on June 09, 2013, 02:46:39 AM
.bsp- Rough polygons ( Too bad and pathetic features)
.hl-Brilliant features and complex polygons,easy to use (best for mappers)
.... can anyone else continue with more map formats?
Title: Re: When I rotate and scale, annoying things happen
Post by: jitspoe on June 09, 2013, 08:15:51 PM
What, exactly, are you trying to make?  Usually clipping planes is the best way to approach these types of things.
Title: Re: When I rotate and scale, annoying things happen
Post by: deadfroggy on June 09, 2013, 10:42:41 PM
I wouldnt mind testing out hl. But before we do that jitspoe needs to sort out this performance stuff.
Title: Re: When I rotate and scale, annoying things happen
Post by: twilightsparkl on June 10, 2013, 08:51:34 AM
Does HL have bugs like this...this is like the third time this has happened...btw there should NOT be a hole in the floor:
(http://i44.tinypic.com/302007b.jpg)

I guess a couple dozen rectangular brushes touching a floor is too much for it to handle.
Title: Re: When I rotate and scale, annoying things happen
Post by: ViciouZ on June 10, 2013, 08:55:49 AM
Does HL have bugs like this...this is like the third time this has happened...btw there should NOT be a hole in the floor:
(http://i44.tinypic.com/302007b.jpg)

I guess a couple dozen rectangular brushes touching a floor is too much for it to handle.

Yes. This has been repeatedly discussed. Lower your expectations, wait years for a new map format or map for another game.
Title: Re: When I rotate and scale, annoying things happen
Post by: twilightsparkl on June 10, 2013, 08:57:33 AM
Yes. This has been repeatedly discussed. Lower your expectations, wait years for a new map format or map for another game.
Or I could just raise the bars up by one pixel so they're not touching.
Title: Re: When I rotate and scale, annoying things happen
Post by: ViciouZ on June 10, 2013, 09:00:04 AM
Or I could just raise the bars up by one pixel so they're not touching.

Yes, you could. But if you knew that beforehand, and you think it's an acceptable solution, then there was no reason to complain about a problem that you have a solution for :)
Title: Re: When I rotate and scale, annoying things happen
Post by: twilightsparkl on June 10, 2013, 09:18:54 AM
Yes, you could. But if you knew that beforehand, and you think it's an acceptable solution, then there was no reason to complain about a problem that you have a solution for :)

Because floating guardrails look ridiculous
Title: Re: When I rotate and scale, annoying things happen
Post by: jitspoe on June 10, 2013, 12:15:26 PM
Sometimes enabling/disabling the detail flag helps in weird cases like that.  Worst case, you could turn them into a func_wall, but avoid that for large, overlapping surfaces (it's fine for the railing example there).
Title: Re: When I rotate and scale, annoying things happen
Post by: twilightsparkl on June 10, 2013, 01:48:16 PM
Sometimes enabling/disabling the detail flag helps in weird cases like that.  Worst case, you could turn them into a func_wall, but avoid that for large, overlapping surfaces (it's fine for the railing example there).

yep that worked spiffy. You rock woohoo!
Title: Re: When I rotate and scale, annoying things happen
Post by: jitspoe on June 10, 2013, 02:18:43 PM
There are some bugs in the map compilers.  I'd like to fix them at some point, but that's just one of the thousands of things to do for this project...