Digital Paint Discussion Board

Development => Mapping => Topic started by: RoBiNandL!nk on June 25, 2011, 04:58:23 AM

Title: Mapping Committee
Post by: RoBiNandL!nk on June 25, 2011, 04:58:23 AM
This is a map I started awhile ago and i have just recently decided not to finish. This map is huge and I have never attempted to final or vis compile it.

I am wondering if the mapping committee would take a look at my map i made to fix it up and get it running back on its feet. It's missing a lot of stuff as you can see. If you need any help as if what i was doing, just PM me.

Here is my map sanctum_frozen

Pictures are just randomly from my map..

--RoBiNHooD

EDIT--OOOPS forgot to add .map and .bsp file...
Title: Re: Mapping Committee
Post by: luckmore on June 25, 2011, 05:04:04 AM
One of the best map i've seen in last time. A lot of details.

Title: Re: Mapping Committee
Post by: HaRmonY on June 25, 2011, 05:06:34 AM
lol, u gave it to me to fix it.
Title: Re: Mapping Committee
Post by: RoBiNandL!nk on June 25, 2011, 05:08:21 AM
lol, u gave it to me to fix it.

Hahah I think too much of it was wrong with it for you to fix it, i could understand if i was to lazy to rotate hint and detail, but this needs much much more.
Title: Re: Mapping Committee
Post by: HaRmonY on June 25, 2011, 05:10:01 AM
oh man. come on
Title: Re: Mapping Committee
Post by: RoBiNandL!nk on June 25, 2011, 05:11:35 AM
If chef and the mapping committee think its too much of a burden hell bro, its all yours!
Title: Re: Mapping Committee
Post by: Chef-Killer on June 26, 2011, 04:47:35 AM
I changed a few things. Exept from some glitches because of leaf issues, the final compile works fine now. With skipped water the r_speeds are around 1.000 - 2.000 epoly, I think that's a good point to finish this map sometime. Be happy, the map isn't hopeless :)
Title: Re: Mapping Committee
Post by: RoBiNandL!nk on June 26, 2011, 05:38:03 AM
Thanks for your help, could i get the final compile version? The .bsp I want to see how the brushes are splitting and how the VIS is working.
Title: Re: Mapping Committee
Post by: Chef-Killer on July 09, 2011, 08:12:47 AM
Sorry for the late reply. T3RR0R15T run one more full export with ambient lighting now, that the low area isn't just black while testing the map.