Digital Paint Discussion Board
Development => Mapping => Topic started by: Narga on June 02, 2011, 09:15:23 PM
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How do I make it so if the player touches one entity, it turns off a trigger_hurt entity.
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You might be able to find something about that on Rust. (A website). But I don't think you can turn off a trigger hurt...
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What entity should be touched? A func_button? You need to combine the 2 entities with "target" "###" and "targetname" "###". If you use the spawnflag 2 (toggle) for the trigger_hurt now, it will be turned off and on with each trigger event.