Digital Paint Discussion Board

Development => Mapping => Topic started by: Rick on May 29, 2011, 12:37:40 AM

Title: Mapping Committee: Vote?
Post by: Rick on May 29, 2011, 12:37:40 AM
Hey, I was just wondering, after seeing Riddick's post, if there was some sort of vote that the community could do to determine which maps are looked over next? (To fix). Or a thread or something where the community could suggest maps to fix?
Title: Re: Mapping Committee: Vote?
Post by: jitspoe on May 30, 2011, 02:38:12 PM
We don't really have anything like that in place yet, but feel free to throw out some maps you'd like to see fixed.
Title: Re: Mapping Committee: Vote?
Post by: SkaDooSh on May 30, 2011, 06:42:56 PM
I was wondering about the map Banliue (http://dplogin.com/forums/index.php?topic=17210.0)

Would the map committee fix the advantages on a map like this? (Yellow has better guns, the lighting, etc.)

It's a fun map :)
Title: Re: Mapping Committee: Vote?
Post by: webhead on May 30, 2011, 09:19:17 PM
It's a fun map :)
agreed, i love that map.
Title: Re: Mapping Committee: Vote?
Post by: Rick on May 31, 2011, 12:53:35 AM
Maybe some of the darker maps? Like perfugio. Use to have so much fun there, but it just didn't look very appealinb, especially when you turned brightness up to see :p Eh, I don't really have a list of maps, just thought it would be a cool idea.
Title: Re: Mapping Committee: Vote?
Post by: pvtjimmy on June 02, 2011, 10:16:01 AM
Off-topic maybe, but has the mapping committee already published any fixed maps (like Selda did recently) ?
Title: Re: Mapping Committee: Vote?
Post by: ViciouZ on June 02, 2011, 10:29:19 AM
Off-topic maybe, but has the mapping committee already published any fixed maps (like Selda did recently) ?

Nope, Chef-Killer had almost finished a complete ground-up rebuild and correction of wobluda when selda released his fixed one.
Title: Re: Mapping Committee: Vote?
Post by: webhead on June 02, 2011, 01:28:36 PM
so is there anything about chef's that is still better than selda's?
Title: Re: Mapping Committee: Vote?
Post by: Rick on June 02, 2011, 07:58:49 PM
Nope, Chef-Killer had almost finished a complete ground-up rebuild and correction of wobluda when selda released his fixed one.

Will he still be releasing it? I'm guessing his would be a lot better than selda's fix and it would be a shame not to release it...
Title: Re: Mapping Committee: Vote?
Post by: Chef-Killer on June 03, 2011, 07:13:28 AM
We fixed a few more stuff than selda did in his version. I think we'll release the map as soon as it's completely ready. Jitspoe is still planning something with it.
Title: Re: Mapping Committee: Vote?
Post by: Rick on June 03, 2011, 06:29:30 PM
We fixed a few more stuff than selda did in his version. I think we'll release the map as soon as it's completely ready. Jitspoe is still planning something with it.

Hopefully something along the lines of a hidden sex room, only reason CARP is popular.
Title: Re: Mapping Committee: Vote?
Post by: aircrew on June 04, 2011, 01:15:49 AM
If there is a way to convert maps using md2 models from .bsp back to .map I will be able to fix one of my maps, but I have no longer .map version..
Title: Re: Mapping Committee: Vote?
Post by: Chef-Killer on June 04, 2011, 05:08:53 AM
You could do a complete ground-up rebuild of the map :P

What map do you mean?
Title: Re: Mapping Committee: Vote?
Post by: Chucki on June 04, 2011, 05:18:03 AM
Chef, is there any possibility to winbspc to convert maps from .bsp to .map when the map includes models?
Title: Re: Mapping Committee: Vote?
Post by: Chef-Killer on June 04, 2011, 05:24:59 AM
Maybe, but I've never heared about it. However, most of these converts from .bsp to .map ruin the file anyway. It's the worst solution to fix a map, that's why I don't like it.
Title: Re: Mapping Committee: Vote?
Post by: ViciouZ on June 04, 2011, 05:40:08 AM
Remove func_model entities from .bsp with notepad, convert with winbspc.
Title: Re: Mapping Committee: Vote?
Post by: Chef-Killer on June 04, 2011, 05:45:38 AM
Doesn't crash winbspc this way? I mean, there would have been something wrong this way. Bad mapversion or something else...
Title: Re: Mapping Committee: Vote?
Post by: aircrew on June 04, 2011, 06:11:48 AM
I don´t have any mapinfo file connected with this map either..I meant newdivide, there is some problem with the tree model I think, otherwise I like this map.
Title: Re: Mapping Committee: Vote?
Post by: ViciouZ on June 04, 2011, 06:13:50 AM
Doesn't crash winbspc this way? I mean, there would have been something wrong this way. Bad mapversion or something else...

Pretty sure I did this with one of my maps, highlander, which had plants everywhere. bspc doesn't check mapversion, and it doesn't change any offsets because LUMP_ENTITIES is the last one in the file.
Title: Re: Mapping Committee: Vote?
Post by: Chef-Killer on June 04, 2011, 07:10:23 AM
For me the tree works well. Do you mean the download of the script, because you forgot requiredfiles?
Title: Re: Mapping Committee: Vote?
Post by: aircrew on June 04, 2011, 07:29:35 AM
That´s right. Also there are couple of small bugs in the map..
Title: Re: Mapping Committee: Vote?
Post by: Chef-Killer on June 04, 2011, 08:37:00 AM
Requiredfiles can be added with an ent file, server admins need to upload it. The .skm extension should no longer be a problem, because jitspoe fixed the .skm download with build 31.

I could notice a few stuff that needs to be fixed while searching the tree :) I guess it's still a beta map?
Title: Re: Mapping Committee: Vote?
Post by: joonas on July 20, 2011, 10:43:16 AM
In remenissions, the doublejump inside the blue base is bugged.

(http://s1.postimage.org/gqyp8yt39/sshot0018.jpg) (http://postimage.org/image/2kiydqhvo/full/)
Title: Re: Mapping Committee: Vote?
Post by: joonas on August 06, 2011, 02:52:36 PM
In pgptrain_b4, the doublejump inside the blue base is bugged from both sides.

(http://s1.postimage.org/nloaqegyt/sshot0019.jpg)
Title: Re: Mapping Committee: Vote?
Post by: pvtjimmy on August 06, 2011, 04:29:28 PM
No offense to you Joonas (I'm very well aware that you're only trying to help), but I do not understand why this map is so hyped. Can we play normal maps again?

Also, this is a beta map, so let the mapper release his map, just like all other mappers. I hope the mapping committee has better projects to work on. My opinion.


inb4 tons of raging german kids
Title: Re: Mapping Committee: Vote?
Post by: Rick on August 06, 2011, 11:10:54 PM
pgptrain is a fun map :)
Title: Re: Mapping Committee: Vote?
Post by: Chef-Killer on August 07, 2011, 05:31:28 AM
Yeah, the map is still in beta stage and there're lots of other improvements needed.

http://dplogin.com/forums/index.php?topic=22455.0

I'm not sure why johnny or kaese obviously doesn't work on this map anymore.

Btw. the jump in remenissions is possible, but a lot harder than the same jump in the other base. If I remember correct, queenie was too lazy to improve this map and just renamed the first version to remenissions. I hope we can fix this.