Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: SubZero on August 31, 2010, 10:14:51 AM
-
just take a look around i think its pretty good
-
- Download doesn't work.
- Not beta extension.
-
ok ill try to fix that
-
Ok, i got it. Renamed to mashup_b1.bsp
Download: ftp://otb-server.de/pub/Maps/beta/mashup_b1.bsp (ftp://otb-server.de/pub/Maps/beta/mashup_b1.bsp)
-
k cool does that mean i can play it on otb servers?
-
yes (newmap beta/mashup_b1)
-
sshots?
-
xbmap,airtime,shazam remake. ;) but gj.
-
xbmap remake.
I can see also a part of airitme there - The snipers.
Well yea, it's just a mixture of some maps (maybe that's the reason why it's called mashup) so it hasn't impressed me much. But I've seen some of your previous maps so I think you're getting better.
-
Please add pics of your map in your first post! I think most of the people just want to know how it looks and don't want to download some beta mapfiles directly.
Nice mixture. I don't know if many people will like it, but it's done well.
Add "gamemode" "#" to your worldspawn and delete the following keys/values from it.
"LoadedCO2" "20oz"
"GiveCO2" "20oz"
"GiveAmmo" "200"
"GiveBarrel" "steel"
"GiveHopper" "200"
"GiveGun" "autococker"
"teamnumber" "1"
For the spawnpoints you should add "angle" "#" for the direction the people will look after spawning.
If you add "speed" "#", "accel" "#" and ""decel" "#" to the func_plats, they would look much more realistic. Also fix the black face. Use "_minlight" "#" for it (that the entity glows) or just light the black face a little bit.
Couldn't find a misaligned box, great job here.
One thing I don't like are the two flags for each team (:P). Why do all people want to destroy their maps of this way. Also the mid flag is too much opened. I would just delete it.
And in the end a few screenshots:
(http://img827.imageshack.us/img827/372/mashupb11.jpg) (http://img827.imageshack.us/i/mashupb11.jpg/)
Argh! Align these barrels. There is also a different texture for the top and for the bottom of them.
(http://img839.imageshack.us/img839/4032/mashupb12.jpg) (http://img839.imageshack.us/i/mashupb12.jpg/)
I believe it's from xbmap1, isn't it? In my opinion a small box would look a lot more nice.
(http://img837.imageshack.us/img837/1025/mashupb13.jpg) (http://img837.imageshack.us/i/mashupb13.jpg/)
Argh again!!! Also from xbmap1 I believe. Spend more time in those structures and align all textures. Some faces need to be rotated, other ones need to be moved a little bit. Please do that for all of these things.
(http://img175.imageshack.us/img175/92/mashupb14.jpg) (http://img175.imageshack.us/i/mashupb14.jpg/)
Rotate this faces.
(http://img816.imageshack.us/img816/4726/mashupb15.jpg) (http://img816.imageshack.us/i/mashupb15.jpg/)
Oh, yes. Add clip brushes next to the lights.
(http://img840.imageshack.us/img840/1461/mashupb16.jpg) (http://img840.imageshack.us/i/mashupb16.jpg/)
Here you should add clip brushes, too.
(http://img251.imageshack.us/img251/8192/mashupb17.jpg) (http://img251.imageshack.us/i/mashupb17.jpg/)
Rotate this faces, too.
(http://img7.imageshack.us/img7/5913/mashupb18.jpg) (http://img7.imageshack.us/i/mashupb18.jpg/)
Hm...Looks horrible, like all other tries in other maps by other mappers. If the wall is too empty for you, you can use the dp banner p.a.
(http://img9.imageshack.us/img9/4586/dpbannerleft.png)(http://img839.imageshack.us/img839/3388/dpbannerright.png)
It would look way better.
(http://img59.imageshack.us/img59/1609/mashupb19.jpg) (http://img59.imageshack.us/i/mashupb19.jpg/)
Here you need to add a few lights.
-
xbmap,airtime,shazam remake. ;) but gj.
Haha, those screenshots are enough to see that.