Digital Paint Discussion Board

Development => General Development => Topic started by: FreudDu31 on March 30, 2006, 03:54:22 AM

Title: md2 Models
Post by: FreudDu31 on March 30, 2006, 03:54:22 AM
How can I make my own model?
Title: Re: md2 Models
Post by: Eiii on March 30, 2006, 04:28:28 AM
You shouldn't. I'm pretty sure it'd be concidered cheating.
Title: Re: md2 Models
Post by: FreudDu31 on March 30, 2006, 06:24:32 AM
If I want to do a barrel of oil model for including in map, I dont know why its a cheat
Title: Re: md2 Models
Post by: TinMan on March 30, 2006, 11:11:43 AM
Look into Blender and MilkShape 3-D, they are some pretty cool modeling programs.
Title: Re: md2 Models
Post by: Eiii on March 30, 2006, 02:38:08 PM
Oh, sorry, I thought you meant player models.
Title: Re: md2 Models
Post by: jitspoe on March 30, 2006, 03:04:50 PM
qME is good for converting various model formats into md2.  That's what I used.
Title: Re: md2 Models
Post by: FreudDu31 on April 02, 2006, 02:56:56 AM
tx for that I go to see
Title: Re: md2 Models
Post by: FreudDu31 on April 09, 2006, 11:06:27 AM
Can I make my model solid because actualy I can pass through them
Title: Re: md2 Models
Post by: Eiii on April 09, 2006, 03:13:49 PM
No, you have to do the bounding in brushes. The models themselves won't have collision.
Title: Re: md2 Models
Post by: FreudDu31 on April 10, 2006, 02:56:49 AM
Who are you to say that "The models themselves won't have collision."
Title: Re: md2 Models
Post by: jitspoe on April 10, 2006, 02:51:52 PM
Models do not have collision detection.
Title: Re: md2 Models
Post by: FreudDu31 on April 10, 2006, 03:45:02 PM
Ok tx I work for nothing, I would have to ask before next time.
Title: _
Post by: IronFist on April 23, 2006, 10:31:35 PM
Post removed