Digital Paint Discussion Board
Development => Mapping => Topic started by: Garrett on December 29, 2008, 06:17:19 PM
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Find everything you need for map development resources and tutorials/ guides
Basically this is a just a database for everything you need to learn/ start out or even for the lazy people who don’t like searching. Resource list of all downloads are included at the bottom
Maps/Map Packs
Downloads (Direct link):
1. [OTB] FTP with many single maps (ftp://otb-server.de/pub/Maps/)
2. Ic3’s Public Map Pack (http://ic3y.de/files/maps_public_12102012.tar.gz)
3. Ic3’s Beta Map Pack (http://ic3y.de/files/maps_beta_12102012.tar.gz)
4. Ic3’s Jump Map Pack (http://ic3y.de/files/maps_jump_12102012.tar.gz)
Textures
Downloads (Direct link):
1. Official HR4 Texture Pack (work in progress) <- Put in your textures/pball folder, replace old hr4 folder (ftp://www.otb-server.de/pub/Game/Alte%20HR4/hr4_gpl.zip)
2. CTP version 1 for the game <- Put folder in the game’s textures directory (ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-Prerelease.zip)
3. CTP version 1 for BSP <- Put folder in the bsp\pball2\quake2\pball\textures\ directory (ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-SDK-Prerelease.zip)
4. Ic3’s Texture Pack <- Put folders in the game’s texture directory (http://www.ic3y.de/pbfiles/textures/textures_17072011.tar.gz)
5. High Res Texture Pack originally from FourthX <- Put all textures in a new folder called “hr4” and put the folder in the game’s texture directory (http://pbclanfr.free.fr/Fichiers/hr4.zip)
6. High Res Barrel Texture s from FreudDu31 <- Put all textures in your “hr4” over write the old ones (http://pbclanfr.free.fr/Fichiers/Barrels.zip)
7. A bigger High Res Texture Pack <- Put in your textures/pball folder, replace old hr4 folder (ftp://www.otb-server.de/pub/Game/Alte%20HR4/HR4.zip)
Resource Links:
1. Official HR4 Texture Pack (work in progress) (http://dplogin.com/forums/index.php?topic=22225.0)
2. and 3. Community Texture Pack (http://dplogin.com/forums/index.php?topic=7836.msg83784#msg83784)
4. Ic3’s Texture Pack (http://dplogin.com/forums/index.php?topic=13761.msg135477#msg135477)
5. and 6. High Res Textures, Flag replacements, and Barrel replacements (http://dplogin.com/forums/index.php?topic=1946.msg21851#msg21851)
7. High Res Texture Pack resplacement (ftp://www.otb-server.de/pub/Game/Alte%20HR4/)
Other Links:
- http://dplogin.com/forums/index.php?topic=5661.msg65547#msg65547 (http://dplogin.com/forums/index.php?topic=5661.msg65547#msg65547)
<<DOWNLOAD SIMPLE DIRECTIONS FOR INSTALLATION OF ALL PACKS>> (http://dplogin.com/forums/index.php?action=dlattach;topic=15629.0;attach=5616)
Models
Downloads (Direct link):
1. CTP version 1 for the game Put folder <- in the game’s models directory (ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-Prerelease.zip)
2. Sk89q Plant Life Model Pack Put folder <- in the game directory (ftp://otb-server.de/pub/sk89q_plantlife.zip)
Resource Links:
1. and 2. Sk89q’s models (http://dplogin.com/forums/index.php?topic=14241.msg139874#msg139874)
Other Links:
- Community Model Pack Discussion (http://dplogin.com/forums/index.php?topic=7858.msg83903#msg83903)
<<DOWNLOAD SIMPLE DIRECTIONS FOR INSTALLATION OF MODEL PACK(S)>> (http://dplogin.com/forums/index.php?action=dlattach;topic=15629.0;attach=5614)
Essentials
Downloads (Direct link):
1. Newest Version of BSP (Map Editor) <- Easiest way is to install directly on your “C drive” and change the path to the game in the file “...\BSP\pfad.txt” (ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/BSP_setup.exe)
2. Newest Version of Wally (Texture Editor) <- Easiest way is to install directly on your “C drive” (ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/wally_155b.exe)
3. Paintball Palette for Wally <- Put the palette in your ...\wally\Palettes directory (ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/pb2e.pal)
Resource Links:
1, 2, and 3. BSP (http://dplogin.com/forums/index.php?topic=5150.msg61012#msg61012)
Other Links:
- ArghRad Download with Manual (Advanced and requires some mapping knowledge and experience to use (http://www.gamers.org/pub/idgames2/planetquake/arghrad/)
<<DOWNLOAD SIMPLE DIRECTIONS FOR INSTALLATION OF ESSENTUALS>> (http://dplogin.com/forums/index.php?action=dlattach;topic=15629.0;attach=5615)
Guides
Mapping:
- Jitspoe – Installing and Starting BSP (http://dplogin.com/forums/index.php?topic=5150.msg61012#msg61012)
- Jitspoe – General BSP stuff I (http://dplogin.com/forums/index.php?topic=714.msg5922#msg5922)
- Ironfist – General BSP stuff II (http://dplogin.com/forums/index.php?topic=960.msg8625#msg8625)
- Jitspoe – General BSP stuff III (http://dplogin.com/forums/index.php?topic=3031.msg5922#msg5922)
- Jitspoe – Releasing a New/Beta Map (http://dplogin.com/forums/index.php?topic=5149.msg61009#msg61009)
- Garrett – Solving common mapping problems (http://dplogin.com/forums/index.php?topic=13055.0)
- Jitspoe – Creating ladders in BSP (http://dplogin.com/forums/index.php?topic=5439.msg63588#msg63588)
- Chef-Killer – BSP Mapping Tutorial (german) (http://dplogin.com/forums/index.php?topic=20420.0)
- Knack – Understanding the VIS'ing Process (http://dplogin.com/forums/index.php?topic=11297.0)
- Kaos – Team-based Level Design Theory (http://dplogin.com/forums/index.php?topic=15898.0)
- XtremeBain – Creating .ent files (http://dplogin.com/forums/index.php?topic=1337.0)
Models:
- Sk89q – Using his models in BSP (http://dplogin.com/forums/index.php?topic=14241.msg141614#msg141614)
- y00tz – Community Model Pack Discussion (http://dplogin.com/forums/index.php?topic=7858.msg83903#msg83903)
- jitspoe – Creating SKM Models with Blender (http://dplogin.com/forums/index.php?topic=25413.0)
Others:
- DP Wiki – Plenty of guides, tutorials and References (http://www.digitalpaint.org/testwiki1/pb2wiki.php?word=Guides)
- ViciouZ - DPDevPack (DP2 Development Toolkit) (http://dplogin.com/forums/index.php?topic=10373.msg105884#msg105884)
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Nice work! Maybe some of the stickys can be unstickied now and this put in their place. I think that there are a few mapping guides you missed though - I think jits did one on making ladders properly somewhere.
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Its now stuck.
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Thanks Vic for the information. I will add them soon hopefully along with others suggestions too.
Thanks Knack.
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Post removed
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The OTB-Links are wrong. U must use ftp=....; not url=....
Here is another HR4 pack: ftp://www.otb-server.de/pub/HR4.zip (ftp://www.otb-server.de/pub/HR4.zip)
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-Added the guides mentioned
-Fixed OTB ftp links (Thanks T3RR0R15T for the heads up)
-Added the hr4 pack (Thanks again, T3RR0R15T)
-Revised download instructions for texture packs
-Fixed a few other download links
Any more ideas?
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I'll give this a few days then start removing the posts that were made for corrections done to the original post. It will keep this thread clean.
GJ G-Man
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The ftp links are broken :P
ftp://http//ftp://otb-server.de.....
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Uhm, I really don't see why you are making those posts SIR MICKEY.
If you have nothing IMPORTANT (I thought you would understand it better with caps) to say, don't say anything at all.
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Thanks Knack. I will keep that in mind for the future.
I knew i missed one of those '[ftp]' tags.
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Garret you could add links to other sites like rust, which have mapping guides etc.
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Isn't Rust outdated/ down? I remember one of those old sites requiring a login to view any of the guides.
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I don't know do they update Rust, but you'r are right. It needs to have account for Rust to enter the database, but you can just simply register one. These links would be nice, cause I think there plenty of Quake mapping guides around the internet.
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I could always make an account for the site and have the username and password displayed on the forum but I wouldn't doubt someone would change the password just to be annoying.
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That would work if no-one wants to be annoying. But the pass can be recovered by email, if someone wants to be annoying.
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Post removed
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http://dplogin.com/forums/index.php?topic=15898.0
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see what ya think of this:
http://designm.ag/resources/60-free-textures-from-sxchu/
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can some one update the link for CTP version 1 for BSP Put folder in the<- bsp\pball2\quake2\pball\textures\ directory
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hey, the link for ctp1 for bsp is wrong. there's something like this: http:\\ftp:\\
there should be just ftp:\
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There's a link someplace on the forums, but I can't remember exactly where. So for now, here.
Also, I think that link doesn't work on IE. Not entirely sure, but I think it works fine on Firefox, so that might be the reason a lot of people didn't notice.
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Nice Mu51k really useful
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some of the textures people use i dont have on my pc so can someone send me links to other textures? thanks.
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The correct, working link from the original post:
2.CTP version 1 for BSP Put folder in the<- bsp\pball2\quake2\pball\textures\ directory (ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-SDK-Prerelease.zip)
Just in case someone hasn't figured it out yet.
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thanks musik :)
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the link to sk89qs models isn't working for me anyone got them that i could download?
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ftp://otb-server.de/pub/ (http://ftp://otb-server.de/pub/) I think you can find them from there
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This link works: ftp://otb-server.de/pub/ (ftp://otb-server.de/pub/)
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Lol, i put wrong tags
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- updated broken links
- added category "Maps/Map Packs"
- added topic "Chef-Killer – German BSP Mapping Tutorial"
- added topic "Knack – Understanding the VIS'ing Process"
- added topic "Kaos – Virtual Multiplayer Team-based Level Design Theory"
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Thanks! I have all mine outdated, but my problems still occur
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Define "my problems".
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My Problems =
Team1 = Blue
Team2 = Red
When testing with info_player_deathmatch (Teamnumber = 1 and 2nd info..._match is Teamnumber = 2) and Yelow, Purple, Blue, and Red are all in my map (when I put maxteams 2 and gamemode)
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Can you post a mapfile?
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Ic3’s Pub/Beta Map Pack (http://www.ic3y.de/pbfiles/maps/pubandbetamaps_17072011.tar.gz)
Ic3’s Jump Map Pack (http://www.ic3y.de/pbfiles/maps/jumpmaps.tar.gz)
Ic3’s Texture Pack (http://www.ic3y.de/pbfiles/textures/textures_17072011.tar.gz)
Are there working links for these mappacks/texturepacks or should we delete them from the resources list?
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Edit: My original question was "Can I aviod using WinZip because I don't have it and I don't want to buy it?" But then I found a way.
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I found a page with a lot of good textures, that you can use for mapping and I wanted to share them with you.
- Some Plant - Models (http://www.simonoc.com/pages/materials/tpplants/index.htm)
- Different Terrain - Textures (http://www.simonoc.com/pages/materials/tpterrain/index.htm)
- Stone-wall, Metal and Wood - Textures (http://www.simonoc.com/pages/materials/tpmedieval/index.htm)
- Industrial Textures (http://www.simonoc.com/pages/materials/tpindustrial/index.htm)
- More Industrial Textures (http://www.simonoc.com/pages/materials/tptechno/index.htm)
- Different Wall-, Floor Tile and Door Textures (http://www.simonoc.com/pages/materials/tppalace/index.htm)
- Egyptian Textures (http://www.simonoc.com/pages/materials/tpegypt/index.htm)
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I found a page with a lot of good textures, that you can use for mapping and I wanted to share them with you.
- Some Plant - Models (http://www.simonoc.com/pages/materials/tpplants/index.htm)
- Different Terrain - Textures (http://www.simonoc.com/pages/materials/tpterrain/index.htm)
- Stone-wall, Metal and Wood - Textures (http://www.simonoc.com/pages/materials/tpmedieval/index.htm)
- Industrial Textures (http://www.simonoc.com/pages/materials/tpindustrial/index.htm)
- More Industrial Textures (http://www.simonoc.com/pages/materials/tptechno/index.htm)
- Different Wall-, Floor Tile and Door Textures (http://www.simonoc.com/pages/materials/tppalace/index.htm)
- Egyptian Textures (http://www.simonoc.com/pages/materials/tpegypt/index.htm)
Nice!