Digital Paint Discussion Board
Development => Mapping => Topic started by: layzerboy4 on September 13, 2008, 03:42:49 PM
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when i make a model when i play the map is showes up wight block and it supposed to be a leaf and can some one help me with sk89s model pack i cant get it to work ether
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As a friend and a clan teammate, i'm gonna say this.
WROK ON YUOR SPLELNIG .
Thats basically what we see every time we see your post. Getting a little help with your grammar wouldn't be bad either.
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;D i can spell just fine but i don't want to
and i never use punctuation
and that dont help a bit
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You are absolutely correct...
You can spell fine, but don't, and never use punctuation, AND that don't help a bit...correct you are.
If you "want" help then you should "want" to communicate clearly and concisely.
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i can spell just fine but i don't want to
Occam's Razor: You actually can't spell and you're a lying 'uneducated person'.
PROVE ME WRONG
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umm this is not the right thread for this discussion .
CAN YOU JUST HELP ME WHIT THE FU**** MODEL .
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"model" "models/path/to/model.skm"
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UGHHH you dont get it when i make the model this is what i put in
model
leaf02
when i play the map is show's up being a block of wight
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a screenshot might help
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8)
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Are you sure you have the file leaf02.skm?
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it dont say skm on the end
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lets see here...i see, in world spawn u need to add the reqired files key. press the little ? for how to use the required file key. this applys for sound and models. the grey thing means u dont have the model or the map cant find it
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You don't put in leaf02. You put the path to leaf02
Hence "model" "models/path/to/model.skm"
Go to your pball/models folder and find where the .skm file that you want is.
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You don't put in leaf02. You put the path to leaf02
Hence "model" "models/path/to/model.skm"
Go to your pball/models folder and find where the .skm file that you want is.
ya it says that in the help menu when u press the little ?
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tell me how i would put in it if it was
model flower1.skm
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Say you put flower1.skm in C:\Games\Paintball2\pball\models\plants\flowers\flower1.skm
You'd want to put in:
"model" "models\plants\flowers\flower1.skm"
You might use / instead of \ though... I forget. Read the ?.
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kk thanks ;)
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Just a note:
Do not use .skm for the model name even if you're using skm files. It will break the download system and cause the map to crash as the models won't download correctly.
Your entity should look like this:
"model" "models/whatever/whatever.md2"
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;) thanks jitspoe
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but how do i get s89qs models to work they wont
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Where did you put the models, and what are you putting in the entity fields?
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i put it in the pball folder is that wrong
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You should have them in:
Paintball2/pball/models/sk89q
and for example/trees/tree5.skm
And in bsp it should look like this
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ok
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Yarr, but ye needin' to be usin' md2 fer the extension.
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OK first i have no idea what jitspoe said i am completely new to models.
2 it worked but there was black on it and looked weird
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Did it look black when you compiled / fastvised it?
If so, did you make brushes "around" it for the shadows?
If those brushes are too close to the ground the tree will look black, I had that same problem.
As you see from my screenshot, the brush isn't touching the ground - it's lifted about 8 units, you can try that if you want to.
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i havent compiled it but i will it looks like there is black blocks on the leafs on the tree
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Uhm, could you provide us a screenshot?
Is that problem happening in bsp or when you export?
I think you're missing a file, don't remember which one. Someone else will tell you what to do.
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8)
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Try checking Paintball2/pball/scripts
Do you have the file "sktrees1"?
I'm not sure if it is the problem but no one else seems to help you so I'll try.
BTW it's with, not wiht :P
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no i dont have that its dose the same thing for the grass and every thing.
hey that bind is bad i know i forgot that i even had it.
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Well then the problem is that you don't have the right scripts. Try downloading sk89q's pack again and install it properly.
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YAY IT WOKRED
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It was talk like a pirate day. I was saying you need to use "md2" instead of "skm" for the file extension in the "model" key.