Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: musickid999 on September 01, 2008, 10:13:54 AM

Title: DodgeBrawl (B5 Download/B6 In Progress)
Post by: musickid999 on September 01, 2008, 10:13:54 AM
Work on this map has now continued.
Beta 6 of DodgeBrawl in progress.




Map Notes:

1. An airstrike, using an unused entity (func_explosion) I received way back from another mapping friend, is included in the map. It exists to provide a way for players to remove camping opponents from rooftops.

2. The airstrike sound provided was not created by myself, therefore I do not take credit for it. On a related note, as it's been a long while since I last worked on this map, I've lost the link to the sound file. If you happen to be the original creator of the sound and request the sound be removed, feel free to PM me.



Current To-Do List:

- changes to map layout to reduce camping and improve terrible framerate

- revamp lighting system to include better light sources

- redo some texture choices to improve aesthetics

- add surrounding urban environment if I can increase the framerate

Depending on how much progress I can make using a decompiled .map file from the old DodgeBrawl B5 ZIP file, I may decide to completely redo this map in order to properly fix the 1st issue above.



Screenshots from the severely outdated Beta 5 are below:

(https://dl.dropboxusercontent.com/u/32004747/Leisure/Images/paintball2/dodgebrawl_b5/sshot0000.jpg)

(https://dl.dropboxusercontent.com/u/32004747/Leisure/Images/paintball2/dodgebrawl_b5/sshot0001.jpg)

(https://dl.dropboxusercontent.com/u/32004747/Leisure/Images/paintball2/dodgebrawl_b5/sshot0002.jpg)

(https://dl.dropboxusercontent.com/u/32004747/Leisure/Images/paintball2/dodgebrawl_b5/sshot0003.jpg)



Beta 5 (severely outdated) remains attached below. Please keep in mind that you may have graphical issues while playing this particular beta version. I'm working on fixing these for Beta 6, as noted above.
Title: Re: New Map - Brawl
Post by: Laged on September 01, 2008, 10:25:36 AM
Looks pretty good, I personally don't like maps like dodgeball but keep working, it will be good. Also, I noticed the top surfaces of the brick textures are misaligned, you need to rotate and move most of them :P
Title: Re: New Map - Brawl
Post by: KnacK on September 01, 2008, 10:32:58 AM
1. when I first saw your post , I thought " great, another quick map for the dumpster"

I like the way you thought outside the box on this, even though it's a dodge ball map.

Good work.
Title: Re: New Map - Brawl
Post by: musickid999 on September 01, 2008, 11:10:30 AM
ok, thanks for the opinions, i just thought that people must be really bored of pgping on tiny maps with 6 poles XD
Title: Re: New Map - Brawl
Post by: cusoman on September 01, 2008, 11:28:01 AM
Continue to work on this map.  A nice looking spiced up dodgeball would be loads of fun in a pub. :D

Can't wait for a release.

-Cusoman

Edit: i found the link at the bottom of ur post xD.  Looks nice.
Title: Re: New Map - Brawl
Post by: Zorchenhimer on September 01, 2008, 12:41:14 PM
I like how this looks.  Might I suggest that this map also supports TDM?

Also, instead of just a "floating box in the sky", how about surrounding the map with taller buildings and blocking off the street with something?
Title: Re: New Map - Brawl
Post by: T3RR0R15T on September 01, 2008, 01:01:50 PM
Can u upload the sound file please?
Title: Re: New Map - Brawl
Post by: M-A-Zing on September 01, 2008, 01:33:03 PM
Wow, i love how it looks.

a couple things.

-the lights have no source, it looks good now, but would look better with i good light source.

-scale the fence up a lot, its tiny.

-the wood in the ceiling is not aligned, but for some reason it doesn't look like its that big of a deal.

-on the metal tower things the supports don't all connect
Title: Re: New Map - Brawl
Post by: KnacK on September 01, 2008, 01:49:16 PM
On the gray and red tinted crates, the textures don't quite fit.  Take a look at the tops.  The other crates that have the 45 degree cross piece look fine.
Title: Re: New Map - Brawl
Post by: musickid999 on September 01, 2008, 03:01:01 PM
thanks for the suggestions, seeing as it seems quite popular, i will continue on with it
i had the idea to put surrounding buidings, i also thought that if i could use ubrooftop's sky, that would be even nicer, except i wasn't sure if i was allowed to

this is actually my first big project map, and about my fifth overall map, so i'm still not so great with the textures' placements and positions, but i pride myself on detail, so............

ps. knack, i finally got the attachments lol
Title: Re: New Map - Brawl
Post by: Cameron on September 01, 2008, 03:40:29 PM
See on that last screen shot you provided?  On the gap of the bricks you can see that the top of it isn't aligned.  Try moving that texture 8 or 16 units to the left, just on the top of it, so it aligns with the side.  Also rotate the tops of the bricks on the sides as well.
Title: Re: New Map - Brawl
Post by: musickid999 on September 01, 2008, 03:47:18 PM
yep, as i said, i'm still not comfortable with the texture scales and rotations stuff, but i'm on it, thanks for the help

ps. would this technically be beta 1? even though it really isn't released? XD
Title: Re: New Map - (modified name) Dodge Brawl
Post by: Zorchenhimer on September 01, 2008, 04:09:14 PM
-scale the fence up a lot, its tiny.

I actually like the height of that fence.  But maybe smaller/fewer poles?
Title: Re: New Map - (modified name) Dodge Brawl
Post by: musickid999 on September 01, 2008, 04:11:31 PM
yea, i didn't want to make that fence massively high (if thats a word) it'd look a little weird if i was standing on the rooftop and could see the fence higher still
Title: Re: New Map - (modified name) Dodge Brawl
Post by: M-A-Zing on September 01, 2008, 04:40:19 PM
yea, i didn't want to make that fence massively high (if thats a word) it'd look a little weird if i was standing on the rooftop and could see the fence higher still

no the scale of the texture, the links in the chain are tiny
Title: Re: New Map - (modified name) Dodge Brawl
Post by: musickid999 on September 01, 2008, 04:57:52 PM
so i decided to officially release this map, seeing as this has pretty much been revealed and opinionated, i'll go and post beta 2
Title: Re: New Map - Dodge Brawl
Post by: Holo on September 01, 2008, 07:17:04 PM
Thing I found.

Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 01, 2008, 07:18:15 PM
okay, that pic is REALLY bad, but i think i can see what you mean, thanks for telling me, i'll be fixing that for beta 3
Title: Re: New Map - Dodge Brawl
Post by: RiMiNi on September 01, 2008, 07:36:53 PM
i think that giant brush that is a fence needs to be slimmed down.. alot. it is way too thick. btw you can see it in the pic Holo posted. the fence is as thick as the bricks :/
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 01, 2008, 07:46:26 PM
In my opinion, it looks fine, but I'll think about it, thanks for the help
Title: Re: New Map - Dodge Brawl
Post by: Holo on September 01, 2008, 07:55:05 PM
Another one. I believe you got this right on one corner but the others look like this
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 01, 2008, 09:16:07 PM
darn, I just realized that I still have tons of mistakes.
thanksfor pointing some of them out. That means beta 3 will be corrections, nothing really new
Title: Re: New Map - Dodge Brawl
Post by: Kaos on September 02, 2008, 01:29:28 AM
http://dplogin.com/forums/index.php?action=dlattach;topic=14815.0;attach=5234;image


is it me or that fence really freaky looking

Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 02, 2008, 05:55:59 AM
its just you XD but i'll be fixing that anyway, along with the towers, and i also left out the misaligned textures of the blown out walls, i'll post a screenshot later if you don't know what i mean
Title: Re: New Map - Dodge Brawl
Post by: jitspoe on September 06, 2008, 10:23:33 PM
I've attached a demo of things you might  want to revise.  Also, right after I stopped recording, I noticed one of the crates (small one on the first floor of the blue base - maybe others) was floating.  Another thing - you might consider making the autococker more new player accessible.  If you can get to it, chances are, you're not the one who needs it.

Oh, an one more thing:
In your package, the map should be in the maps/beta directory (so we don't have beta maps cluttering up the regular maps directory).  Also, could you put the sound in a sub folder (either one of the existing ones or make a new one for your maps)?  I'd prefer to keep sounds out of the root sound directory.  What triggers that, anyway? I never heard it.
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 13, 2008, 09:39:20 AM
Alright, I updated DodgeBrawl, now at Beta 3 stage

Due to school O.o, i haven't had much time to add much stuff, mainly fixed some further mistakes that jits was kind enough to point out

- made the fence mist, so paint splatters would not appear on it O.o
- fixed the hovering boxes on the ground floor base
- made the autococker more reachable (thank jits for that, all you noobs out there XD )
- fixed textures of the boards outside (the planks leaning on two boxes)

if i miss anything PLEASE tell me, i'll upload the zip file in my first post
Title: Re: New Map - Dodge Brawl
Post by: Laged on September 13, 2008, 10:01:36 AM
You still need to doublejump to get to the autococker - maybe make a ladder or something so it's even easier for the newbies?

Some of your tile textures are misaligned (top surface mostly), they need to be rotated 90 degrees and/or you have to move the top surface texture 8 units.
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 13, 2008, 10:04:50 AM
actually, no you don't need to double jump anymore, thats just the quick way, if you go around the tower, i moved the boxes closer, so all you have to do is jump on top of the highest box and then move on from there

i don't know exactly which textures you're talking about, do you think you could post a quick ss just to show me? either way, thanks
Title: Re: New Map - Dodge Brawl
Post by: Laged on September 13, 2008, 10:07:45 AM
I meant - how do you get to the tower where the boxes are without doublejumping? Or am I just too blind to see a way there without doublejumping?

EDIT: Aww sorry my bad, I just can't make the screenshots be smaller :S
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 13, 2008, 10:12:48 AM
Actually, it's REALLY easy, here

simply jump on top of that little box at the top, then hop onto the tower
Title: Re: New Map - Dodge Brawl
Post by: Laged on September 13, 2008, 10:16:31 AM
Yeah I noticed that already. I just thought that you had to doublejump to get the roof where boxes are but I was wrong, never mind, it's good like it is at the moment.
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 13, 2008, 10:21:04 AM
OH, lol i thought you meant to get on top of the tower XD but yeah, there is no other way to get to the roof other than doublejumping off the balcony, i meant that to be a bit of a challenge. It's not impossible, but it should be quite difficult for the newer players out there
Title: Re: New Map - Dodge Brawl
Post by: T3RR0R15T on September 13, 2008, 10:21:39 AM
- If i call the airstrikes, the weapons comes to both teams. Not only to my team.
- The other things are here:

(http://dpball.dp.funpic.de/mapbilder/dodgebrawl/sshot507.jpg)

(http://dpball.dp.funpic.de/mapbilder/dodgebrawl/sshot508.jpg)

(http://dpball.dp.funpic.de/mapbilder/dodgebrawl/sshot509.jpg)

(http://dpball.dp.funpic.de/mapbilder/dodgebrawl/sshot510.jpg)
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 13, 2008, 10:26:13 AM
WHOA! I thought i fixed all that earlier, darn it, and what do you mean the weapons goes to both teams, you mean BOTH sides get bombed when only one side is pressed?

EDIT: i just checked, the air strike is fine, you might have spawned on the other side and not noticed, OH and thanks for pointing those GAPING mistakes in my map
Title: Re: New Map - Dodge Brawl
Post by: UDead on September 18, 2008, 01:58:56 PM
looks good musik, i think this should replace dogball with this one.
Title: Re: New Map - Dodge Brawl
Post by: Laged on September 18, 2008, 02:54:38 PM
The only thing is that this map has weapons - some people prefer pgp in a map like this.

Having two maps like this doesn't hurt, does it?
Title: Re: New Map - Dodge Brawl
Post by: UDead on September 19, 2008, 01:51:47 PM
I don't necessary think that it benefits more than it hurts it, I think it is equally balanced and that it is a good thing to have this map because it gives people more of a choice of what type of dogball they would like to play, stuff like that.
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 19, 2008, 07:42:02 PM
Ah, of course, I thought someone would say that. If i don't set anything in worldspawn (don't know if I can anyway),  would expert mode not work? Instead of me actually making another version of this map (it wouldn't be hard, but it saves me time), server admins could just set it to Expert Mode?
Title: Re: New Map - Dodge Brawl
Post by: UDead on September 20, 2008, 08:07:30 AM
if its a gun issue cant you just unequipped the spawn points to have no guns, like if you have the to spawn with guns jut select all the spawn points and take them off
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 20, 2008, 08:38:57 PM
i know what you mean, but wouldn't it also work if admins simply just set the next map to expert mode? I mean, if it REALLY doesn't work, then I'll go and make the pgp version.
Title: Re: New Map - Dodge Brawl
Post by: UDead on September 21, 2008, 03:42:06 AM
try is your self musik open one of your servers and put map up and try it to see if the expert mode would work.
Title: Re: New Map - Dodge Brawl
Post by: jitspoe on September 23, 2008, 06:17:48 PM
Another demo.

Edit: Played it on the beta server.  Pretty fun.  I like that you can take out people hiding up top with the airstrike, there are other places you can hide and never get shot (one being the room with the airstrike button).

I've attached  a demo of some game play as well.  Hope to see this map polished up - could be pretty popular.
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 24, 2008, 06:40:43 PM
OH MY EFFING GOD................. BLUE SCREEN OF DEATH!!!
Dammit. I might have lost my bsp and map files, I'm not sure, but either way, I'll be thrown back a little on my progress, seeing as I didn't save my map files anywhere else. By the way, thanks for the positive comments, I actually hope that all goes well.

PS: I'm actually downloading my own map right now LOL
Title: Re: New Map - Dodge Brawl
Post by: Rick on September 25, 2008, 05:58:21 AM
OH MY EFFING GOD................. BLUE SCREEN OF DEATH!!!
Dammit. I might have lost my bsp and map files, I'm not sure, but either way, I'll be thrown back a little on my progress, seeing as I didn't save my map files anywhere else. By the way, thanks for the positive comments, I actually hope that all goes well.

PS: I'm actually downloading my own map right now LOL

If you want, I could decompile your .bsp to a .map. Thats only if u wish.

Thats how much i LOVE this map =]
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on September 25, 2008, 01:48:59 PM
LOL, thanks for the offer, but I can decompile it as well. XD
I LOVE this map also, we have so much in common! :D
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on October 09, 2008, 06:23:34 PM
SUCCESS!!! I've recovered all my files, and I got back my .map files also, so as soon as the weekend starts, I'll once again be updating this little map of mine. :)
Title: Re: New Map - Dodge Brawl
Post by: UDead on October 10, 2008, 04:11:57 AM
Lol musik. It's about time you got it back, what took you so long?
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on October 10, 2008, 04:13:29 PM
YOU try fixing a blue screen of death after using a "bootleg" copy of Windows XP Pro SP3. And with the laptop I'm using? I had to reinstall the drivers as well. It's NO EASY TASK.
Title: Re: New Map - Dodge Brawl
Post by: KnacK on October 10, 2008, 04:50:42 PM
YOU try fixing a blue screen of death after using a "bootleg" copy of Windows XP Pro SP3. And with the laptop I'm using? I had to reinstall the drivers as well. It's NO EASY TASK.


Actually its not that bad, just takes a lot of time.  I posted about that earlier.  SP3 can be a bad boy but is fully recoverable.
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on October 11, 2008, 09:25:04 AM
LOL, Knack you're getting off-topic there. But I solved the problem, so that's all in the past now. :)
.
Title: Re: New Map - Dodge Brawl
Post by: musickid999 on October 13, 2008, 08:30:17 AM
IMPORTANT UPDATE:

Finally got around to updating DodgeBrawl some more. It is now at Beta form no.4
Look at my first post for details and downloads.
Title: Re: New Map - Dodge Brawl Beta 4
Post by: SuperMAn on October 14, 2008, 02:38:54 PM
Uploaded it to 3 Inches of blood server.  Spawns are all messed up, players spawn everywhere instead of 1 team on 1 side.
Title: Re: New Map - Dodge Brawl Beta 4
Post by: jitspoe on October 14, 2008, 05:58:34 PM
Uploaded it to the beta server - haven't had a chance to test it yet.  Using the stone texture for fence posts looks out of place.  They're also a bit thick.
Title: Re: New Map - Dodge Brawl Beta 4
Post by: musickid999 on October 14, 2008, 07:06:08 PM
SuperMAn: um, I did that intentionally. It prevents people from camping as much, as you have to worry about a guy on the other team shooting ur back. There's only 1 spawn point on the other side for each team.

jitspoe: ok cool, I'm guessing gameplay will be pretty much similar, as the only thing really different is the ladder up the side of the building. I'll see what I can do about the stone texture for the fence, it does look a little weird.
Title: Re: The Resurrection (Continuation) of Dodge Brawl
Post by: musickid999 on June 12, 2009, 06:17:10 PM
I'M BACK! My exams are almost over, so I thought I'd start a bit early. Been reworking on this map during my breaks. See first post for details.
Title: Re: The Resurrection (Continuation) of Dodge Brawl
Post by: T3RR0R15T on June 12, 2009, 06:27:20 PM
nice
Title: Re: The Resurrection (Continuation) of Dodge Brawl
Post by: UDead on June 13, 2009, 07:54:05 AM
hey musik glad to see you back
Title: Re: The Resurrection (Continuation) of Dodge Brawl
Post by: _burnt on June 13, 2009, 08:21:52 AM
The airstrike sounds path is set to folder called "db", so it doesn't work in the folder you have put it. And i've started to lag freakin lot in b5. In b4 i don't really lag at all. Also blues side is way too dark, u have to fix that too.
Title: Re: New (Old?) Map Dodge Brawl Beta 5
Post by: justcall on June 14, 2009, 09:16:11 AM
low fps
Title: Re: New (Old?) Map Dodge Brawl Beta 5
Post by: Pepperoni on October 05, 2009, 09:30:02 PM
I spawned on the wrong side once
Title: Re: New (Old?) Map Dodge Brawl Beta 5
Post by: musickid999 on October 06, 2009, 05:12:38 AM
I added the airstrike to kind of prevent people from camping and hiding, and also each team has one spawnpoint on the other side also, for the same reason, i thought that a map like this would be "camping heaven", as its a bit hard for players to shoot at every corner of the map

Please. Read. Although when I have time to finish this map, I might consider removing them.
Title: Re: DodgeBrawl (Beta 6 In Progress)
Post by: musickid999 on June 24, 2013, 11:11:08 PM
Work on this map has now continued.
Beta 6 of DodgeBrawl in progress.




Refer to opening post for details. Could I also get a moderator/administrator to move this back to Beta/In Progress? Thanks a bunch.
Title: Re: DodgeBrawl (B5 Download/B6 In Progress)
Post by: musickid999 on July 17, 2013, 11:12:13 PM
Sorry for the multiple posts, but I figure it's alright with a 3 week gap.

I've been trying to get the poly count down, but with the lack of layout planning on my part, as well as the amount of aesthetic details that I have on the map, it's virtually impossible to get it to respectable levels without sacrificing the overall look. Re-doing the map layout to make it function well will also make it seem like a brand new map, so I've decided to avoid that option as well.

A lack of recent feedback also doesn't help me much in terms of what needs fixing apart from aesthetic changes. Therefore, my current plan is to add some final touches to this map and get it closer to (if not into) the final version. The map is definitely still playable, even enjoyable and unique if I do say so myself, but obviously your FPS may suffer a decrease.

So, anything I should consider changing?
Title: Re: DodgeBrawl (B5 Download/B6 In Progress)
Post by: BASEBALLDUDE on July 18, 2013, 08:43:57 PM
Here is some quick feedback. Overall, it's a really good team DM map. I haven't tested gameplay yet, but it would probably be good if it weren't for the r_speeds. I understand that it would be really hard to get rid of all that w_poly without drastically changing your map, but something needs to be done in order to curb those high r_speeds. My suggestion is to make your map a little less damaged-looking, because right now there are a lot of little brushes that could be affecting the r_speeds.

You did a really good job on this map, so the screenshots will be pointing out very minor flaws.

1st sshot: Add a wall or something here so it doesn't look like you're walking into an invisible wall when you hit the sky brush.

2nd sshot: I don't like how you have to climb a ladder and then walk on that ridge to get to that room. It should just be that you have to climb that ladder and then you're in the room.

3rd sshot: The missing section of this ramp looks a little out of place for some reason. No big deal.

4th sshot: Maybe make the gun a little better, like a spyder or carbine. Just a suggestion.

5th sshot: I doubt anyone will notice, but that piece of fence looks weird.

6th sshot: misaligned textures.

7th sshot: A sniveling coward can hide behind this crate and it will be impossible to shoot them. You might want to think about that.
Title: Re: DodgeBrawl (B5 Download/B6 In Progress)
Post by: jitspoe on August 21, 2013, 11:30:50 PM
Played beta5 a bit.  It seems a bit darker than I remembered.  Sometimes it's difficult to spot people.

Do you plan on keeping spawns on the enemy side of the base, or was that a bug?
Title: Re: DodgeBrawl (B5 Download/B6 In Progress)
Post by: musickid999 on September 13, 2013, 03:53:16 PM
It was a "lazy" semi-fix to prevent players from camping permanently behind unreachable spots: knowing that one person on your side can actually shoot you means you'd either be slightly more alert, taking your attention away from the opposite side, or you would go hunt them down, thus making you an accessible target to the other side for a longer period of time.

I'm not sure if I should keep it, if I manage to eliminate all the unreachable areas, then I probably will.