Digital Paint Discussion Board
Development => Mapping => Topic started by: dnadna on August 28, 2008, 01:30:12 PM
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these r 2 different problems
sky:
i make a sky and i put a room behind the sky and u can see the room behind the sky but i dont want to see the room behind the sky. i tryed making the sky solid and still nothing. i can still see through the sky when its leak free. i tryed puting a hint brush infront of the room still nothin
leak check:
I HATE leaks like all mappers but i want to use leak check cus it saves time but when i load the .lin it draws a line but then bsp freezes and i have to close bsp so i have to check leaks manually.
my 2 other friends have the same problem with the sky
plz help
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Try selecting the walls you can see through the sky and apply the sky texture, I did something like that once when I had the same problem.
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Try selecting the walls you can see through the sky and apply the sky texture, I did something like that once when I had the same problem.
but wont those walls become a sky? and will i be able to see the normal textures when im in the room?
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You shouldn't be able to see the walls, you will just see sky.
Just make sure the sky texture in the walls doesn't emit light.
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i havew this same problem what you said didnt work
the wal is see thro but its the sky texture like i am standing loking out and i see my other lvl behind the sky
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Hmh, I'm not totally sure if I understood what you meant. Maybe post a screenshot?
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here
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Hmm, it should work if you do what i said. Select the right face of the brush, select the sky texture ant hit alt + f.
Also, that will look pretty ugly, why don't you just make a normal wall there?
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Hmm, it should work if you do what i said. Select the right face of the brush, select the sky texture ant hit alt + f.
Also, that will look pretty ugly, why don't you just make a normal wall there?
but then u can see wats IN the room!!!
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Oh well, no idea. I'd just make a brick wall there instead of the sky.
It would look better and you wouldn't have similar problems.