Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: James on December 21, 2005, 08:21:47 PM

Title: Sewers
Post by: James on December 21, 2005, 08:21:47 PM
I started this map right after I finished the intercoursed up version of everglades. Decided to finish it after reminded of func_rotate and S8N told me to.

(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot009.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot010.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot011.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot012.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot013.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot014.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot015.jpg)

Merry meddling christmas.

http://www.ihud.com/file.php?file=221205/1135217767/sewers.bsp
Title: Re: Sewers
Post by: nXe on December 21, 2005, 08:30:56 PM
darn... this is a pretty nice looking map... ill have to test it tonight... mad props
Title: Re: Sewers
Post by: XtremeBain on December 21, 2005, 09:54:16 PM
Making good maps wouldn't hurt for a change.
Title: Re: Sewers
Post by: jitspoe on December 21, 2005, 10:37:39 PM
Looks decent.  There was a regular q2 texture it tried to load: e1u1/origin.  Most people aren't going to have that, so it will try to download every time they connect.  You might want to fix that.  I'd highly recommend bringing the whole map above 0 as well.  I'm not going to waste my time with further suggestions because I doubt you'll listen anyway.
Title: _
Post by: Dirty_Taco on December 22, 2005, 02:45:15 AM
Post removed
Title: Re: Sewers
Post by: James on December 22, 2005, 02:48:21 AM
darn, they're not going to be able to see the origin brushes I put everywhere? Those poor unfortunate souls.
Title: Re: Sewers
Post by: Eiii on December 22, 2005, 04:02:06 AM
It's just annoing. We should really stop talking to this guy at all...
Title: Re: Sewers
Post by: jitspoe on December 22, 2005, 02:33:13 PM
Nah, you can't see them.  It just tries to download the textures every time the map is loaded.