Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: James on December 21, 2005, 08:21:47 PM
-
I started this map right after I finished the intercoursed up version of everglades. Decided to finish it after reminded of func_rotate and S8N told me to.
(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot009.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot010.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot011.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot012.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot013.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot014.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sewers/sshot015.jpg)
Merry meddling christmas.
http://www.ihud.com/file.php?file=221205/1135217767/sewers.bsp
-
darn... this is a pretty nice looking map... ill have to test it tonight... mad props
-
Making good maps wouldn't hurt for a change.
-
Looks decent. There was a regular q2 texture it tried to load: e1u1/origin. Most people aren't going to have that, so it will try to download every time they connect. You might want to fix that. I'd highly recommend bringing the whole map above 0 as well. I'm not going to waste my time with further suggestions because I doubt you'll listen anyway.
-
Post removed
-
darn, they're not going to be able to see the origin brushes I put everywhere? Those poor unfortunate souls.
-
It's just annoing. We should really stop talking to this guy at all...
-
Nah, you can't see them. It just tries to download the textures every time the map is loaded.