Digital Paint Discussion Board

Paintball 2: The Game => Server Discussion => Topic started by: scribe on December 20, 2005, 09:24:18 AM

Title: GT servers
Post by: scribe on December 20, 2005, 09:24:18 AM
GT has 4 servers for public use:

- Classic 1 & 2
- Pub 1 & 2

Classic and Pub servers have different settings. 

99% of the players seem to prefer the settings on the Classic servers - these are the proper settings.  This is a small community, having 2 sets of rules for dp is not right.

It sucks when one of the Graf Pub servers are full and everyone is complaining about the settings including me.

Who out there likes the settings on pub??!?





Title: Re: GT servers
Post by: Eiii on December 20, 2005, 11:31:06 AM
I don't play on them enough to know the settings. Could you explain?
Title: Re: GT servers
Post by: Playah on December 20, 2005, 11:34:20 AM
eiii...maybe its a question just for the active players ;)....yeah just like you said scribe...I Agree :)
Title: Re: GT servers
Post by: loial21 on December 20, 2005, 12:02:07 PM
Seems as though I recall GT admins doing this to please others. GJ
Title: Re: GT servers
Post by: Eiii on December 20, 2005, 01:11:12 PM
I'm active, but don't like the maps that are being played %90 of the time.
Title: Re: GT servers
Post by: loial21 on December 20, 2005, 01:19:25 PM
I'm active, but don't like the maps that are being played %90 of the time.
Then make some that will.
Title: Re: GT servers
Post by: scribe on December 20, 2005, 04:43:43 PM
Seems as though I recall GT admins doing this to please others. GJ

"others" ?  Who are the "others"?  Are you telling me there is a group of people who really want to have:
1) merry guntemp
or
2) Round to end when flag is capped.. wtf is that??? rofl.
or
3) Flag has to be present to cap... ?!@?! silly stuff I tell yah.

Title: _
Post by: P!nk on December 20, 2005, 05:27:48 PM
Post removed
Title: Re: GT servers
Post by: jitspoe on December 20, 2005, 05:43:04 PM
Picasso set up the different servers in order to give the players a choice.  Though I wish he'd put better maps in rotation on the pub servers.  People who enjoy the more strategic settings such as guntemp usually prefer more strategic maps, so it's a bit counter-productive to have those settings with a bunch of 1-path maps like pbcup and indune.  As such, hardly anybody ever plays on those servers.
Title: _
Post by: Dirty_Taco on December 20, 2005, 06:04:25 PM
Post removed
Title: Re: GT servers
Post by: scribe on December 20, 2005, 07:58:25 PM
Picasso set up the different servers in order to give the players a choice.  Though I wish he'd put better maps in rotation on the pub servers.  People who enjoy the more strategic settings such as guntemp usually prefer more strategic maps, so it's a bit counter-productive to have those settings with a bunch of 1-path maps like pbcup and indune.  As such, hardly anybody ever plays on those servers.

I realize he did that for choice - but what I am saying is nobody likes those settings.  Guntemp does not make the game more strategic.  99% prefer the classic settings.  Right now.. this very second the pub 1 server is full on a cool map but the gameplay is shyte because of settings.
Title: Re: GT servers
Post by: Eiii on December 20, 2005, 08:59:10 PM
Guntemp discourages spraying, which is unstrategic. It doesn't really add strategy, but it takes away unstrategic habits. If that makes sense. Also, flag @ home to score encouges teamplay, and makes the flag-capping less of a race. Round ends at cap prevents capfests, which makes games last longer, and causes less trauma for newbies.
Title: Re: GT servers
Post by: jitspoe on December 20, 2005, 09:04:06 PM
Or for those playing with newbies who let the enemy grab and cap repeatedly after everybody else on the team is eliminated. ;)
Title: Re: GT servers
Post by: loial21 on December 20, 2005, 10:41:44 PM
 Just say you you dont like letting go of the fire button.  Its OK

Quote
I realize he did that for choice - but what I am saying is nobody likes those settings. Guntemp does not make the game more strategic. 99% prefer the classic settings. Right now.. this very second the pub 1 server is full on a cool map but the gameplay is shyte because of settings.
Title: Re: GT servers
Post by: scribe on December 20, 2005, 11:58:50 PM
 "Guntemp discourages spraying, which is unstrategic. "


spraying is very strategic its part of the game - it always has been
Title: Re: GT servers
Post by: scribe on December 21, 2005, 12:00:18 AM
Or for those playing with newbies who let the enemy grab and cap repeatedly after everybody else on the team is eliminated. ;)

So you change the way the game is played for newbies who dont know how to play?  Maybe they should either a) learn or b) get kicked for ruining the game. 
Title: Re: GT servers
Post by: MeRL on December 21, 2005, 12:14:21 AM
i don't like gun jam. call me a sprayer, i'll probly agree. but then again someone come forward and tell me you don't spray.. i'll laugh @ you  :-*
As for capping, i prefer to have YOUR flag untouched when you cap because i like the teamplay aspect, it makes you work a little harder for your points. Unless we'd rather call paintball "Capping for Dummies" where someone can explain how you just need to run back and forth from base to base and cap without worrying about your flag. moving on...
I dont like having the round end after a cap because if a team can find a weakness in another team and take advantage of it then i'm all for it.
In any case, i think for matches at least, the community will need to approve a certain set of rules and regulations...eventually  ::)
- MeRL
Title: Re: GT servers
Post by: Eiii on December 21, 2005, 02:19:21 AM
i don't like gun jam. call me a sprayer, i'll probly agree. but then again someone come forward and tell me you don't spray.. i'll laugh @ you :-*

That's not really spraying, that's shooting at someone who's charging towards you. Spraying is just shooting at a point, waiting for someone to walk into it.
Title: Re: GT servers
Post by: jitspoe on December 21, 2005, 02:47:31 AM
Quote
I dont like having the round end after a cap because if a team can find a weakness in another team and take advantage of it then i'm all for it.
That weakness is generally some newbie camping some path nobody is using while the rest of his team waits in agony hoping the round will somehow end so they can try to make up for the 20 point loss they just took.  Skilled players usually won't let another team get away with more than one cap anyway, so I don't really see how it's that big of an issue...

But anyway, as can be seen just from the handful of replies here, there isn't a universal server setting that everybody will like.
Title: Re: GT servers
Post by: scribe on December 21, 2005, 07:46:48 AM
"But anyway, as can be seen just from the handful of replies here, there isn't a universal server setting that everybody will like."

Yeah no excrement so that is why you choose 1 standard setting and not 5.
Title: Re: GT servers
Post by: ichabod on December 21, 2005, 10:17:56 AM
 Actually spraying would be running around corners, hallways, paths, and maps in general with the gun blazing.  Simply sitting at the exit on Blitz shooting the other exit is not, what I would consider, spraying.  I call that strategy.  If you can get there first, hold their team in, grab the flag, and then do a Blitz style jump to cap then you have just completed, what normal civilization would call, strategy.  NOT SPRAY.  Gun temp is counter productive.  I applaud Jits for trying to make the game better but what sucks is when you get into a firefight with a jumper like Dyingjackel and you can't hit him and he can't hit you.... all the sudden you here click click click and then a newb runs around the corner and gets you.  Ok so I'll wait for someone to tell me to aim better but we have all been there so don't flame.  As far as the capping with your flag not at base, I like that... the capping and round ends I like to because that is how it is in real pball. I know this isn't real pball but I think that type of play would help teams who made one mistake, say on castle, and keep them from loosing the game in one round.  I think that it makes the teams that win work harder and appreciate the win more.  The other night Conflict had a great match with xB.... we made some dumb moves on castle and got wasted.  Now we should practice that map some but a flag ending cap would have helped us out.  Maybe Im crying to help the weak but who knows.  Maybe I want this game to resemble real pball, which it never will, because this game is a unique mix of games.  It mixes paintball, quake, and a jump style of play.  The game as has strategy as well as balls out rushing.  I think all in all some tweaks will have to be made but for now its great.  Guntemp is my least favorite thing. 
Todd
Title: Re: GT servers
Post by: jitspoe on December 21, 2005, 11:54:37 AM
Yeah no poop so that is why you choose 1 standard setting and not 5.
So that people who don't like that setting will be forced to play that way all the time?  What if the standard setting was one that you did not like?
Title: Re: GT servers
Post by: nXe on December 24, 2005, 06:55:29 PM
All this debate is narrowing down to the fact that this game is built on the q2 engine.  how ironical - a paintball game on an engine like q2 with the same physics. 

It all comes down to preference.  There's no right way to play dp; realistic or not, I enjoy classic rush and spray - if that's what you'll call it.  If i wanted to play a more realistic paintball game i'd go for the newer releases or i'd just go hit up the local pball field with some homies.

Don't take the physics from me.  Don't take my feel.  Don't take my right to rush.  Don't take my cocker from me.  DANCE with me, DANCE.  That's all you can do with the q2 engine coupled with similar physics.  We dance around maps.  I strongly believe movement is crucial to this game... but sure you can spray and sure you can camp- but at the end of the day, the pros are the ones who can DANCE. aiming is almost important as well... but that's easier to come by than movement... IMO...
Title: Re: GT servers
Post by: jitspoe on December 24, 2005, 08:30:30 PM
Who said anything about changing the physics?
Title: Re: GT servers
Post by: nXe on December 24, 2005, 11:05:22 PM
nobody. i was just puttin my two-cents-worth into the mix :D
Title: Re: GT servers
Post by: loial21 on December 25, 2005, 08:46:56 PM
All this debate is narrowing down to the fact that this game is built on the q2 engine. how ironical - a paintball game on an engine like q2 with the same physics.

It all comes down to preference. There's no right way to play dp; realistic or not, I enjoy classic rush and spray - if that's what you'll call it. If i wanted to play a more realistic paintball game i'd go for the newer releases or i'd just go hit up the local pball field with some homies.

Don't take the physics from me. Don't take my feel. Don't take my right to rush. Don't take my cocker from me. DANCE with me, DANCE. That's all you can do with the q2 engine coupled with similar physics. We dance around maps. I strongly believe movement is crucial to this game... but sure you can spray and sure you can camp- but at the end of the day, the pros are the ones who can DANCE. aiming is almost important as well... but that's easier to come by than movement... IMO...
eii this is the 'dance' i was referring to.
Title: Re: GT servers
Post by: nXe on December 25, 2005, 11:55:05 PM
I'm the king of proclaiming the simple fact of 'dancing'  DANCE... lets DANCE female dogES