Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: M-A-Zing on May 14, 2008, 07:01:47 AM

Title: New Map: Into The Rugged Country: Final Complete Version
Post by: M-A-Zing on May 14, 2008, 07:01:47 AM
new map: The Rugged Country

Here is my new map that is set in the cliffs. it is yellow vs. purple. each team has two flags a couple caves, and some bunkers. there are many ways. have fun.
Title: Re: New Map: (unknown name)
Post by: MrLuke on May 14, 2008, 08:11:10 AM
i played it for about 10 mins and couldnt find a single fault :)
Title: Re: New Map: (unknown name)
Post by: Reed on May 14, 2008, 08:56:39 AM
Firstly, this is a great map; technically very well thought out, aesthetically good, and practically good for the most part.

http://rapidshare.com/files/114856198/mazingmap.rar.html (sorry for the rapid link, i was in a rush).

I've attached a few screenshots with issues that need to be resolved (Some of them are very picky, but perfection is everything!).

60: Through the wall (TTW)
61: Misaligned texture
62: Misaligned texture
63: Clip this so people can't get stuck under it. Also the DP is backwards on the box!
64: TTW
65: TTW and strange clipping on the left hand side
66: Misaligned texture
67: Clip it so people don't get stuck when jumping past
68: Nothing wrong here, i would just like to see a lip that you can double off to the mid high.
69: TTW
70: TTW?
71: Don't like this, just seems awkward. I'd prefer i circle away from the wall
72: Looks strange, but not technically wrong
73: Not obvious that this is ice - we'll get to this later!
74: TTW
75: Misaligned texture, and its not quite flush with the wall
76: Misaligned texture and TTW
77: TTW

Phew! Some of the TTW ones you may have already done some clipping on, so ignore them if you have.

Right, my main issue is with the 'ice cave'. It makes it so quick to get from one base to the other that it makes many of the other paths redundant. While the jump is good fun, personally, I'd like to see the ice go to make for a more balanced map. I know people will disagree, so perhaps you could put one of the other caves as ice instead, one which it takes longer to get to mid, and without the giant jump!

Nevertheless i think this will become a favourite match map with many clans (although i think it'll see limited pub play).

Good job and keep it up,

Reed.
Title: Re: New Map: (unknown name)
Post by: Apocalypse on May 14, 2008, 03:46:02 PM
Looks great I think reed covered it all.
Title: Re: New Map: (unknown name)
Post by: Termin8oR on May 14, 2008, 05:10:01 PM
Yeah I think it looks very well done.
I like the idea of the broken tower that has fallen on to the ground, well done.
I am liking the new detail and style of the maps being made.

Keep up the good work.
Title: Re: New Map: (unknown name)
Post by: M-A-Zing on May 14, 2008, 06:03:36 PM
thanks guys,

Edit: if you read what i had before, throw it aside.
i found a way to get them, fixing them now.

but some of the ttw stuff i dont know how to fix, take the light in the tunnel, its either in the ground of floating
Title: Re: New Map: (unknown name)
Post by: y00tz on May 14, 2008, 08:35:10 PM
Ha, I was going to do that for you this morning but my internet was sucky, I'm doing it now.


Link: http://dpclans.com/mazingmap.zip
Title: Re: New Map: (unknown name)
Post by: Rick on May 15, 2008, 05:20:04 AM
It is a very nice map! I tried to find something that Reed missed, but no luck.
Title: Re: New Map: (unknown name)
Post by: RiMiNi on May 15, 2008, 02:47:36 PM
nice man. an m-a-zing map. [/rimini's 2 cool jokes] :P
Title: Re: New Map: (unknown name)
Post by: UnRateD on May 17, 2008, 01:44:50 PM
gj dude..
Title: Re: New Map: (unknown name)
Post by: i_am_a_pirate on May 17, 2008, 03:33:58 PM
WOAH!!
REALLY good job there, man. Didn't realise that youi were this good at mapping.

Names... 'an m-a-zing map' is good how it is.
maybe 'cave wars', 'a map with mant routes' (jk).

Seriously, a really good map. Someone put it on the match servers! I wanna match a clan with it!
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on May 17, 2008, 07:27:37 PM
alright, i fixed what reed pointed out. i may still have errors, please point them out if you see them, hopefully before i go to bed so i can compile it tonight.. but here is beta 2 after five hours of compiling. And if a good name pops into your head please post it, sorry pirate cave wars is too lame. (jk)

Edit: oh yeah, i forgot to ask

Nevertheless i think this will become a favourite match map with many clans (although i think it'll see limited pub play).


what reasoning is behind that? how would you know such a thing?
Title: Re: New Map: (unknown name)
Post by: Rick on May 17, 2008, 08:57:33 PM
Misaligned?
Title: Re: New Map: (unknown name)
Post by: M-A-Zing on May 17, 2008, 09:01:28 PM
fixed
and where can i get the hi res texture of that box?
Title: Re: New Map: (unknown name)
Post by: T3RR0R15T on May 18, 2008, 07:09:56 AM
ftp://www.otb-server.de/pub/HR4.zip
Title: Re: New Map: (unknown name)
Post by: Apocalypse on May 18, 2008, 07:52:19 AM
I suggest you look at all your doors and texture changes in the cave some are sticking out see examples below.
Also the last one just looks weird.
Title: Re: New Map: (unknown name)
Post by: M-A-Zing on May 18, 2008, 09:21:12 AM
dunno how to fix that.
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on May 18, 2008, 08:37:32 PM
anyone know whats causing these shading anomalies and how i can fix them?
Title: Re: New Map: (unknown name) BETA 2
Post by: KnacK on May 19, 2008, 06:36:58 AM
That will prolly be a Jit's question.
Title: Re: New Map: (unknown name) BETA 2
Post by: i_am_a_pirate on May 19, 2008, 10:59:07 AM
*pirate gets poised for jits to give an answer to all his mapping problems.

Apparantly the cave texture problm is due to locked textures, but I get it all the time
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on May 19, 2008, 03:27:29 PM
i didn't lock the textures in the cave.
Title: Re: New Map: (unknown name) BETA 2
Post by: Olbaid on May 19, 2008, 03:38:12 PM
It seems like the game play would be pretty fun.

The map should be named Olbaid.
Title: Re: New Map: (unknown name) BETA 2
Post by: insane16 on May 19, 2008, 03:41:17 PM
No One wants it called Olbaid.Thnx
It seems like the game play would be pretty fun.

The map should be named Olbaid.
Title: Re: New Map: (unknown name) BETA 2
Post by: Garrett on May 19, 2008, 03:44:22 PM
Well Olbaid, I liked your joke, unlike some...
Title: Re: New Map: (unknown name) BETA 2
Post by: UnRateD on May 20, 2008, 12:04:16 PM
The name of the map should consist of something that satnds high, like cliff or flying or something, like
"Fire in the sky" or
"stuffydooodolaparata"
Title: Re: New Map: (unknown name) BETA 2
Post by: Apocalypse on May 20, 2008, 02:42:12 PM
The name of the map should consist of something that satnds high, like cliff or flying or something, like
"Fire in the sky" or
"stuffydooodolaparata"
That one on the other hand.....

Which one of them do you not know how to fix?
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on May 20, 2008, 03:55:52 PM
i dont know how to fix the texture seams in the caves or the lighting anomalies
Title: Re: New Map: (unknown name) BETA 2
Post by: i_am_a_pirate on May 21, 2008, 01:29:20 AM
Check the the faces that have the cave texture don't have a number in the first 2 boxes at the top of the surface properties. Then it won't shift them... I think
Title: Re: New Map: (unknown name) BETA 2
Post by: Apocalypse on May 21, 2008, 03:20:06 PM
To fix the seams in my pic just raise most of them up.
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on May 21, 2008, 04:51:36 PM
sorry but you are kind of confusing me.
Title: Re: New Map: (unknown name) BETA 2
Post by: Reed on May 22, 2008, 08:51:22 AM
To fix the cave walls click on a face and press 'S' to bring up the surface properties box. Make sure the valuies for 'S' 'T' 'R' 'SX' and 'SY' are the same (usually 0 0 0 1.0 and 1.0) for all the walls in the cave. Providing you dont have any special flags (such as ladder) checked then you can just click 'reset' and 'apply face' or 'apply brush if the texture is the same for all the faces.

If you do have special flags checked then you can either input the numbers for S T and R manually so that they are all the same, or you can recheck the flags after you press reset and before you press apply.

Hope that helps.
Title: Re: New Map: (unknown name) BETA 2
Post by: Apocalypse on May 22, 2008, 02:14:04 PM
Oh I apologize he said the seams which confused me :P
Title: Re: New Map: (unknown name) BETA 2
Post by: jitspoe on May 24, 2008, 06:15:05 PM
I've uploaded the map to the beta server and attached a demo.  Looks good.  Not very new player friendly, but it might be popular for matches.
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on June 03, 2008, 09:51:05 PM
Alright, i have made some changes and ready to release a new beta but there is a problem. when i try to compile the map it wont light it. during the lighting stage of the compile there is a popup window that says that arghrad had to close, do or do not send an error report blah blah. i did it twice and it happened again, so if anyone could help that would be great.


Then we can have a name game.
if you have a serious name that would fit this map submit it and ill consider it, maybe even have a vote.
Title: Re: New Map: (unknown name) BETA 2
Post by: Krewzer on June 03, 2008, 11:40:56 PM
how many numportals does the map have during compile? Are you also getting a max_patches error?
Title: Re: New Map: (unknown name) BETA 2
Post by: Spook on June 04, 2008, 12:48:38 AM
First time I've looked at a map made by a new member of the community and said it was fun and looked great too.

Nice job.
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on June 05, 2008, 10:13:54 AM
it has 6010 numportals but there are no max_patches error so i dunno.
Title: Re: New Map: (unknown name) BETA 2
Post by: Krewzer on June 08, 2008, 03:43:44 PM
Probably gonna need to post a screen shot of the compile error. I assume you have the _sun_light set up in worldspawn. I ran through the map for a few with the bots, looks very nice. :)
That lighting in the one wooden hallway: Try moving the light out just a bit more away from the wall. It looks like a lighting glitch and a slight relocation may help.
Title: Re: New Map: (unknown name) BETA 2
Post by: M-A-Zing on June 10, 2008, 10:43:55 AM
Changed a few things. added some terrain. fixed one of the lighting issues, but ran into another one on the rock in the base. dunno what was wrong with the compile. i can do one more compile tonight before i leave until June 30th. So have a look around be critical. and if anyone knows what is wrong with the rock please tell me.
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: M-A-Zing on June 11, 2008, 11:37:48 AM
Double Post

Here is the final version of the map. Unless someone runs into an error that absolutely must be changed. I came up with the name Rugged Country. So have fun with the map. Match with it Pub maybe.

M-A-Zing
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: UnRateD on June 11, 2008, 12:48:56 PM
yumyum nice :D
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: jitspoe on June 18, 2008, 06:31:11 PM
Not a critical issue, but the DP crate logo is backward in the yellow base.  Also, have you had the chance to do any real play testing on the map.  Sorry I didn't get the latest beta up in a reasonable period of time.
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: M-A-Zing on July 04, 2008, 07:56:29 PM
Just making sure, before i think about maybe making another map, is this map final worthy? i think ill let the one backward logo slide since it doesn't look necessarily bad
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: UnRateD on July 06, 2008, 07:32:08 AM
M-A-Zing this map is really good, and if u make another one that reaches a level like this then ur doing very good :D
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: Apocalypse on July 07, 2008, 07:06:52 AM
M-A-Zing this map is really good, and if u make another one that reaches a level like this then ur doing very good :D
Agreed great job M-A-Zing.
You may want to fix the texture on the crate before the final release of the map. People playing the maps are very critical more than you'd think about that type of thing.
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: M-A-Zing on July 07, 2008, 11:44:30 AM
If the map is set, Does anyone know how i can get it on any servers?
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: RiMiNi on July 07, 2008, 11:53:11 AM
magic. no, lol. contact the server admins, and ask them to put it on.
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: M-A-Zing on July 07, 2008, 12:14:32 PM
and who would that be?
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: Laged on July 07, 2008, 12:29:40 PM
Well that's ic3y in arctic servers, dunno about the other servers.
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: Apocalypse on July 07, 2008, 12:48:04 PM
Spam gts server, tell Xbain, tell Chef_Killer
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: PaNCaKeS on July 15, 2008, 03:46:03 PM
Team silence has played this a few times, pretty sure most of us like it.
Title: Re: New Map: Into The Rugged Country (hopefully Final)
Post by: UDead on July 18, 2008, 05:02:47 AM
looks good i think you are done.
Title: Re: New Map: Into The Rugged Country Final Complete Version
Post by: M-A-Zing on August 09, 2008, 11:12:26 PM
Can someone move this to completed maps please?
Title: Re: New Map: Into The Rugged Country: Final Complete Version
Post by: Cameron on August 10, 2008, 05:30:20 AM
I've PM'd Picasso, he will probably put it on the GT servers when he gets around to it :).