Digital Paint Discussion Board
Development => Mapping => Completed Maps => Topic started by: M-A-Zing on May 14, 2008, 07:01:47 AM
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new map: The Rugged Country
Here is my new map that is set in the cliffs. it is yellow vs. purple. each team has two flags a couple caves, and some bunkers. there are many ways. have fun.
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i played it for about 10 mins and couldnt find a single fault :)
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Firstly, this is a great map; technically very well thought out, aesthetically good, and practically good for the most part.
http://rapidshare.com/files/114856198/mazingmap.rar.html (sorry for the rapid link, i was in a rush).
I've attached a few screenshots with issues that need to be resolved (Some of them are very picky, but perfection is everything!).
60: Through the wall (TTW)
61: Misaligned texture
62: Misaligned texture
63: Clip this so people can't get stuck under it. Also the DP is backwards on the box!
64: TTW
65: TTW and strange clipping on the left hand side
66: Misaligned texture
67: Clip it so people don't get stuck when jumping past
68: Nothing wrong here, i would just like to see a lip that you can double off to the mid high.
69: TTW
70: TTW?
71: Don't like this, just seems awkward. I'd prefer i circle away from the wall
72: Looks strange, but not technically wrong
73: Not obvious that this is ice - we'll get to this later!
74: TTW
75: Misaligned texture, and its not quite flush with the wall
76: Misaligned texture and TTW
77: TTW
Phew! Some of the TTW ones you may have already done some clipping on, so ignore them if you have.
Right, my main issue is with the 'ice cave'. It makes it so quick to get from one base to the other that it makes many of the other paths redundant. While the jump is good fun, personally, I'd like to see the ice go to make for a more balanced map. I know people will disagree, so perhaps you could put one of the other caves as ice instead, one which it takes longer to get to mid, and without the giant jump!
Nevertheless i think this will become a favourite match map with many clans (although i think it'll see limited pub play).
Good job and keep it up,
Reed.
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Looks great I think reed covered it all.
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Yeah I think it looks very well done.
I like the idea of the broken tower that has fallen on to the ground, well done.
I am liking the new detail and style of the maps being made.
Keep up the good work.
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thanks guys,
Edit: if you read what i had before, throw it aside.
i found a way to get them, fixing them now.
but some of the ttw stuff i dont know how to fix, take the light in the tunnel, its either in the ground of floating
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Ha, I was going to do that for you this morning but my internet was sucky, I'm doing it now.
Link: http://dpclans.com/mazingmap.zip
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It is a very nice map! I tried to find something that Reed missed, but no luck.
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nice man. an m-a-zing map. [/rimini's 2 cool jokes] :P
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gj dude..
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WOAH!!
REALLY good job there, man. Didn't realise that youi were this good at mapping.
Names... 'an m-a-zing map' is good how it is.
maybe 'cave wars', 'a map with mant routes' (jk).
Seriously, a really good map. Someone put it on the match servers! I wanna match a clan with it!
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alright, i fixed what reed pointed out. i may still have errors, please point them out if you see them, hopefully before i go to bed so i can compile it tonight.. but here is beta 2 after five hours of compiling. And if a good name pops into your head please post it, sorry pirate cave wars is too lame. (jk)
Edit: oh yeah, i forgot to ask
Nevertheless i think this will become a favourite match map with many clans (although i think it'll see limited pub play).
what reasoning is behind that? how would you know such a thing?
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Misaligned?
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fixed
and where can i get the hi res texture of that box?
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ftp://www.otb-server.de/pub/HR4.zip
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I suggest you look at all your doors and texture changes in the cave some are sticking out see examples below.
Also the last one just looks weird.
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dunno how to fix that.
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anyone know whats causing these shading anomalies and how i can fix them?
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That will prolly be a Jit's question.
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*pirate gets poised for jits to give an answer to all his mapping problems.
Apparantly the cave texture problm is due to locked textures, but I get it all the time
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i didn't lock the textures in the cave.
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It seems like the game play would be pretty fun.
The map should be named Olbaid.
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No One wants it called Olbaid.Thnx
It seems like the game play would be pretty fun.
The map should be named Olbaid.
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Well Olbaid, I liked your joke, unlike some...
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The name of the map should consist of something that satnds high, like cliff or flying or something, like
"Fire in the sky" or
"stuffydooodolaparata"
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The name of the map should consist of something that satnds high, like cliff or flying or something, like
"Fire in the sky" or
"stuffydooodolaparata"
That one on the other hand.....
Which one of them do you not know how to fix?
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i dont know how to fix the texture seams in the caves or the lighting anomalies
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Check the the faces that have the cave texture don't have a number in the first 2 boxes at the top of the surface properties. Then it won't shift them... I think
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To fix the seams in my pic just raise most of them up.
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sorry but you are kind of confusing me.
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To fix the cave walls click on a face and press 'S' to bring up the surface properties box. Make sure the valuies for 'S' 'T' 'R' 'SX' and 'SY' are the same (usually 0 0 0 1.0 and 1.0) for all the walls in the cave. Providing you dont have any special flags (such as ladder) checked then you can just click 'reset' and 'apply face' or 'apply brush if the texture is the same for all the faces.
If you do have special flags checked then you can either input the numbers for S T and R manually so that they are all the same, or you can recheck the flags after you press reset and before you press apply.
Hope that helps.
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Oh I apologize he said the seams which confused me :P
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I've uploaded the map to the beta server and attached a demo. Looks good. Not very new player friendly, but it might be popular for matches.
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Alright, i have made some changes and ready to release a new beta but there is a problem. when i try to compile the map it wont light it. during the lighting stage of the compile there is a popup window that says that arghrad had to close, do or do not send an error report blah blah. i did it twice and it happened again, so if anyone could help that would be great.
Then we can have a name game.
if you have a serious name that would fit this map submit it and ill consider it, maybe even have a vote.
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how many numportals does the map have during compile? Are you also getting a max_patches error?
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First time I've looked at a map made by a new member of the community and said it was fun and looked great too.
Nice job.
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it has 6010 numportals but there are no max_patches error so i dunno.
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Probably gonna need to post a screen shot of the compile error. I assume you have the _sun_light set up in worldspawn. I ran through the map for a few with the bots, looks very nice. :)
That lighting in the one wooden hallway: Try moving the light out just a bit more away from the wall. It looks like a lighting glitch and a slight relocation may help.
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Changed a few things. added some terrain. fixed one of the lighting issues, but ran into another one on the rock in the base. dunno what was wrong with the compile. i can do one more compile tonight before i leave until June 30th. So have a look around be critical. and if anyone knows what is wrong with the rock please tell me.
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Double Post
Here is the final version of the map. Unless someone runs into an error that absolutely must be changed. I came up with the name Rugged Country. So have fun with the map. Match with it Pub maybe.
M-A-Zing
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yumyum nice :D
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Not a critical issue, but the DP crate logo is backward in the yellow base. Also, have you had the chance to do any real play testing on the map. Sorry I didn't get the latest beta up in a reasonable period of time.
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Just making sure, before i think about maybe making another map, is this map final worthy? i think ill let the one backward logo slide since it doesn't look necessarily bad
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M-A-Zing this map is really good, and if u make another one that reaches a level like this then ur doing very good :D
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M-A-Zing this map is really good, and if u make another one that reaches a level like this then ur doing very good :D
Agreed great job M-A-Zing.
You may want to fix the texture on the crate before the final release of the map. People playing the maps are very critical more than you'd think about that type of thing.
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If the map is set, Does anyone know how i can get it on any servers?
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magic. no, lol. contact the server admins, and ask them to put it on.
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and who would that be?
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Well that's ic3y in arctic servers, dunno about the other servers.
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Spam gts server, tell Xbain, tell Chef_Killer
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Team silence has played this a few times, pretty sure most of us like it.
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looks good i think you are done.
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Can someone move this to completed maps please?
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I've PM'd Picasso, he will probably put it on the GT servers when he gets around to it :).