Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: UDead on April 16, 2008, 02:15:39 PM

Title: player spawn protection
Post by: UDead on April 16, 2008, 02:15:39 PM
i think there should be like a 3 sec. protection to where u can shot them and they cant shot u...so when u have thoghts campers who sit at your base and kill u as u spawn....
Title: Re: player spawn protection
Post by: Eiii on April 16, 2008, 02:51:41 PM
If the other team can get someone to sit in your base and kill all your players as they spawn, it means two things:

1. The map is not incredibly designed.
2. The other team deserves to win that round.

So yes, it's annoying, but it's part of the game. Giving newly-spawned players invincibility would be make it very tough to defend the other team's base when you're trying to keep them from capping.
Title: Re: player spawn protection
Post by: Cameron on April 16, 2008, 02:53:45 PM
OR you stay away from speed servers unless you are in for a bit of fun.
Title: Re: player spawn protection
Post by: webhead on April 16, 2008, 03:11:02 PM
lol @ poll. XD
Title: Re: player spawn protection
Post by: Cameron on April 16, 2008, 03:24:49 PM
it looks beautiful.  now i dont think this is going to succed unless newbs from syncmasters cable and the OTB speed come and vote 4 it.
Title: Re: player spawn protection
Post by: UDead on April 16, 2008, 04:41:12 PM
So yes, it's annoying, but it's part of the game. Giving newly-spawned players invincibility would be make it very tough to defend the other team's base when you're trying to keep them from capping.

i dont wand in invincibility i just want like 3 or 2 sec. to where either teams can kill at base when first spawned
Title: Re: player spawn protection
Post by: Eiii on April 16, 2008, 04:43:10 PM
i dont wand in invincibility i just want like 3 or 2 sec. to where either teams can kill at base when first spawned
...2 or 3 seconds of invincibility. So you can kill an enemy that should, under most any circumstance, kill you. Sounds entirely reasonable.
Title: Re: player spawn protection
Post by: UDead on April 16, 2008, 04:46:37 PM
no....for and ex....u got two teams...red and blue...a red is campping at blues base and is killing as u spawn....what i want is that so when blue spawns he/she has 2 sec. to move so u dont keep getting kill and the blue who spawned cant kill anyone untill that 2 sec. is over....
Title: Re: player spawn protection
Post by: KnacK on April 16, 2008, 04:51:48 PM
The real reason for this thread:


Quote
also on the next update version is done can u udated a version that has better aim when shoting....because sometimes when im face to face or other and i shot...im the one who ends up dieing...not them....
Title: Re: player spawn protection
Post by: Eiii on April 16, 2008, 05:45:13 PM
no....for and ex....u got two teams...red and blue...a red is campping at blues base and is killing as u spawn....what i want is that so when blue spawns he/she has 2 sec. to move so u dont keep getting kill and the blue who spawned cant kill anyone untill that 2 sec. is over....
Oh, that's a bit more reasonable. Still, it's a huge advantage to the one spawning, as he'll know exactly where his enemy is (assuming obsblackout is off (which it always is (because recon takes skill))).

Anyway, I still fail to see what the issue is with the current system. Do explain?
Title: Re: player spawn protection
Post by: Cameron on April 16, 2008, 05:47:55 PM
Its UDead complaining about speed servers.  Just get off the friggen speed servers and play good maps.  Problem Solved.
Title: Re: player spawn protection
Post by: jitspoe on April 17, 2008, 01:07:37 AM
no....for and ex....u got two teams...red and blue...a red is campping at blues base and is killing as u spawn....what i want is that so when blue spawns he/she has 2 sec. to move so u dont keep getting kill and the blue who spawned cant kill anyone untill that 2 sec. is over....
I see where you're trying to go with this, but I think it would annoy some players not to be able to shoot for 2 seconds after they spawn.  Perhaps a 2 second max invulnerability or invulnerability until the player attempts to perform some action (like shoot), whichever comes first?
Title: Re: player spawn protection
Post by: KnacK on April 17, 2008, 04:21:28 AM
this needs to die.......
Title: Re: player spawn protection
Post by: jitspoe on April 17, 2008, 08:29:04 AM
It's a reasonable request.  I've seen people do cheap and annoying things like sit in the spawn rooms of castle1 with no other purpose than to kill respawners.  Not on the speed servers, either.
Title: Re: player spawn protection
Post by: UDead on April 17, 2008, 02:21:01 PM
ya...2sec max....thx jitspoe
Title: Re: player spawn protection
Post by: KnacK on April 17, 2008, 02:26:37 PM
add a feature vote and lets vote on it.....
Title: Re: player spawn protection
Post by: UDead on April 17, 2008, 02:50:36 PM
knowing u....

this needs to die.......

u would gather all your frinds and have them vote no on it just because u dont like it or dont like me....
Title: Re: player spawn protection
Post by: Cameron on April 17, 2008, 02:54:30 PM
-1 when its on the list.
Title: Re: player spawn protection
Post by: UDead on April 17, 2008, 03:01:24 PM
i have no set time to end so ithat more ppl can vote
Title: Re: player spawn protection
Post by: KnacK on April 17, 2008, 03:03:11 PM
Your poll at the top does not make thsi a feature vote.

and yes, -1 from me if it does go to vote.
Title: Re: player spawn protection
Post by: webhead on April 17, 2008, 04:40:39 PM
yah, i think i'd prefer the other anti-spawn-camping mechanism jits had talked about before.
Title: Re: player spawn protection
Post by: jitspoe on April 17, 2008, 05:19:09 PM
I think the argument for this feature was presented rather poorly and thus generated a lot of negative feedback.  The idea itself probably isn't a bad one.  There are plenty of situations where spawn killing takes away from the enjoyment of the game that don't involve speed servers.  There have been several requests for spawn protection in the past and none of them have gotten such negative and almost hostile responses.

Take a server with flagcapendsround disabled (I hate these servers, personally).  Say all the competent players on your team get eliminated and the only guy left is some new player camping in a corner where nobody goes.  Meanwhile, the enemy team gathers in your base and does flag run after flag run.  20 points later, you're about to respawn and... die immediately because there are 5 guys in your base with autos waiting.

http://dplogin.com/dplogin/featurevote/feature.php?id=10132
Title: Re: player spawn protection
Post by: Cameron on April 17, 2008, 06:21:44 PM
lol, knack was quick off his feet :P
Title: Re: player spawn protection
Post by: UDead on April 19, 2008, 04:51:26 PM
ok...but i just talking about when u have a camper spawn killing just to get killes not the flag......
Title: Re: player spawn protection
Post by: KnacK on April 19, 2008, 06:46:52 PM
Total:     4 voters
Positive votes:    2 votes
Negative votes:    2 votes
Positive rating:    +2 (50%) [w/ +0 bounty]
Negative rating:    −2 (50%) [w/ −0 bounty]
Rating:    +0
Title: Re: player spawn protection
Post by: i_am_a_pirate on April 21, 2008, 10:03:16 AM
ok...but i just talking about when u have a camper spawn killing just to get killes not the flag......
Oh my word, LEARN TO READ! He's backing you up with an example! (and a darn decent one at that). RE-READ JIT'S POST!!
Title: Re: player spawn protection
Post by: pvtjimmy on June 24, 2012, 04:20:30 AM
I've been playing on quite some speed servers lately. People still tend to camp in the enemy base and kill anything that spawns. This annoys even more on maps where there's just one spawning spot, such as wobluda, tatras, etc.

I personally think a 2-3 second invulnerability would help preventing spawnkilling from being attractive. With my little knowledge of coding I also don't expect this to be a very hard feature to be developed for an experienced gaming coder.

Why does this feature vote have so many negative votes? Would this change if the "spawn protection" could be enabled and disabled?
Title: Re: player spawn protection
Post by: joonas on June 24, 2012, 04:42:11 AM
My current idea is this:

-If you are killed before 1.2 seconds have passed, your killer won't get a point.
-Spawnkills play a short negative sound for the killer instead of the normal death sounds.

and if that's not enough:

-If you are killed before 0.2 seconds have passed, your death won't count as a death.

and if THAT's not enough:

-If you are spawnkilled, spawning time is halved.
Title: Re: player spawn protection
Post by: Chef-Killer on June 24, 2012, 07:01:48 AM
If a map has only 1 player spawn for each team or player spawns in one line, it's just stupid mapped. For me it's more a map problem then. However, for our speed server we create an .ent file for each map to avoid problems like this or problems that there's not enough equipment for all players.
Title: Re: player spawn protection
Post by: pvtjimmy on June 24, 2012, 08:02:15 AM
If a map has only 1 player spawn for each team or player spawns in one line, it's just stupid mapped. For me it's more a map problem then. However, for our speed server we create an .ent file for each map to avoid problems like this or problems that there's not enough equipment for all players.

I agree with you as for the mapping part. Still I think it's easier to develop a spawn protection than 1) update all existing maps or 2) make sure every admin has the entire set of .ent files available and activated.
Title: Re: player spawn protection
Post by: Chef-Killer on June 24, 2012, 09:13:37 AM
Of course, it shouldn't be an argument against a spawn protection :)
I like the idea for public or speed servers, but it might be problems in matches, where waiting for spawn etc. is a tactical medium. Maybe it's possible to split these kinds of server with this: http://dplogin.com/dplogin/featurevote/feature.php?id=10215

Ent files are just a temporary possible solution for speed server admins, where spawnkilling is most successful because of the high count of spawning players.
Title: Re: player spawn protection
Post by: Foxhound on June 24, 2012, 10:15:10 AM
joonas, this still doesn't solve the problem of spawning... if you get your spawn time halved, that's just less time you have to wait before you get spawned again. Also, it's a pub, no one cares about their score. There is no solution I see worth using in your post. I'm sorry.
Title: Re: player spawn protection
Post by: T3RR0R15T on June 24, 2012, 11:10:19 AM
Maybe it's possible to split these kinds of server with this: http://dplogin.com/dplogin/featurevote/feature.php?id=10215

An option to turn it on or off would be better (+required for that feature).
Title: Re: player spawn protection
Post by: payl on June 24, 2012, 01:30:48 PM
I personally think a 2-3 second invulnerability would help preventing spawnkilling from being attractive.
It would also make defending flags near to spawn easier.

i have following idea:
1.When player spawn, he have no shield
2.If player dies 1sec after respawn or shield end, it get first time 50ms shield, every next death will double shield time (so 100,200,400ms).
3.If he doesn't die for 1sec after shield end, his bonus shield is disabled.

This would work great for speed servers. With respawn time decreasing should work also on pubs. And it won't make flags near spawns much harder to cap, will just make spawning harder with every wave.
Title: Re: player spawn protection
Post by: pvtjimmy on June 24, 2012, 01:34:37 PM
It would also make defending flags near to spawn easier.

I don't get your point, sorry. How would a 2 or 3 seconds invulnerability after spawning make it easier to defend a flag? I intended the "shield" as you call to disappear after these first few moments.
Title: Re: player spawn protection
Post by: payl on June 24, 2012, 01:42:16 PM
I don't get your point, sorry. How would a 2 or 3 seconds invulnerability after spawning make it easier to defend a flag? I intended the "shield" as you call to disappear after these first few moments.
Well, for example on wobluda, when i grab flag on some speed server, usually i have to line spawn just to prevent spawning people from killing me. If i wouldn't be able to do so, any newbie will be able to kill me easily.. So i think it is making easier to defend flags that are near to spawn.
Title: Re: player spawn protection
Post by: T3RR0R15T on June 24, 2012, 02:40:06 PM
An option to turn it on or off would be better (+required for that feature).

I need to tweak this. We need only a server side option that allows the serveradmin to set a spawn protection time.
Example:
sv_spawnprotection 0 --> 0 seconds (spawn protection off)
sv_spawnprotection 1 --> 1 second spawn protection
sv_spawnprotection 2 --> 2 seconds spawn protection
sv_spawnprotection 3 --> 3 seconds spawn protection
...


Everything else is too complicated. If we have this, a second step could be to make it visible to other players.
Title: Re: player spawn protection
Post by: Foxhound on June 24, 2012, 03:29:16 PM
I don't get any point that makes it so that if you get spawned once, you're protected the second, third, fourth time. Why not just stop it the first time.. makes no sense, why are we giving grace to spawners?
Title: Re: player spawn protection
Post by: payl on June 24, 2012, 04:12:00 PM
I don't get any point that makes it so that if you get spawned once, you're protected the second, third, fourth time. Why not just stop it the first time.. makes no sense, why are we giving grace to spawners?
Because often when i play on speed servers i have to spawn even if i just want to take flag etc. . It's just because of map design. I have to move nearly to spawnpoint to grab flag. Often spawning is only way to grab flag because opponents are respawning too fast to let you get flag without spawnkilling.
Title: Re: player spawn protection
Post by: rafalluz on June 25, 2012, 12:07:51 PM
Quote
I need to tweak this. We need only a server side option that allows the serveradmin to set a spawn protection time.
Example:
sv_spawnprotection 0 --> 0 seconds (spawn protection off)
sv_spawnprotection 1 --> 1 second spawn protection
sv_spawnprotection 2 --> 2 seconds spawn protection
sv_spawnprotection 3 --> 3 seconds spawn protection
...

I agree. Most other games have just this, and it seems to work fine.