Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: y00tz on February 04, 2008, 12:25:36 PM

Title: Feature Request: High-poly weapon models
Post by: y00tz on February 04, 2008, 12:25:36 PM
Current models are very low in tris,  this request is for models that are much more detailed.

Also, I didn't see this anywhere, nor on the list, correct me if I'm wrong.
Title: Feature Request: High-resolution weapon skins
Post by: y00tz on February 04, 2008, 12:26:40 PM
Requires: http://dplogin.com/forums/index.php?topic=11907.msg119503#msg119503

This request is to improve skins for current models, or preferably new models, and to make the skins a much higher resolution.

edit - thanks xbain
Title: Re: Feature Request: High-resolution weapon textures
Post by: XtremeBain on February 04, 2008, 12:52:59 PM
The word you're looking for is skins.
Title: Re: Feature Request: High-resolution weapon skins
Post by: y00tz on February 04, 2008, 12:57:30 PM
Duh, thanks, fixed.
Title: Re: Feature Request: High-poly weapon models
Post by: Garrett on February 05, 2008, 07:12:05 PM
I like this idea.  It would be cool to have guns that look more like those in Crysis and the alike.
Title: Re: Feature Request: High-poly weapon models
Post by: jitspoe on February 05, 2008, 07:30:30 PM
I'm just going to merge these, since they go hand in hand.  New weapon models will require new skins.

http://dplogin.com/dplogin/featurevote/feature.php?id=10099

Example of what high-poly weapons might look like (without the skin):

(http://digitalpaint.org/images/devel/stingray_new_01.jpg)
Title: Re: Feature Request: High-poly weapon models
Post by: y00tz on February 07, 2008, 09:51:07 AM
How many polies is that? Can you show us a wireframe view?  And for the hell of it, are you going to post the .blends for the new model(s)?

Title: Re: Feature Request: High-poly weapon models
Post by: jitspoe on February 07, 2008, 01:34:35 PM
Well, this sucks - the latest modifications weren't saved.  Before the addition of all the supports on the sight, it was at 644 polygons, but I don't think that's actual triangles.
Title: Re: Feature Request: High-poly weapon models
Post by: y00tz on February 07, 2008, 02:21:59 PM
Ah, that is a bummer.

644 is very detailed... by comparison the current models are less than 100 right?
Title: Re: Feature Request: High-poly weapon models
Post by: jitspoe on February 07, 2008, 02:26:00 PM
I don't remember.  I think they may have been more than 100, though.
Title: Re: Feature Request: High-poly weapon models
Post by: toM|vendettA on February 08, 2008, 04:11:35 PM
Currently most of them are around 150-230 tris.
Title: Re: Feature Request: High-poly weapon models
Post by: y00tz on April 05, 2008, 01:29:44 PM
Jitspoe, will you post a wireframe of that gun as well as reference pictures of the other guns suitable for high-poly models?

Title: Re: Feature Request: High-poly weapon models
Post by: jitspoe on April 08, 2008, 10:16:31 PM
I'd like to model some of the guns since I have them in-hand.  Here's some threads with lots of pictures of one I don't have (VM-68):
http://www.mcarterbrown.com/forums/vm-empire/20739-vm68-pmi3-picture-thread.html

Some of them get pretty crazy, though, lol.

I've attached a wireframe image of my last save.  As I mentioned before, apparently blender doesn't prompt you if you want to save before quitting, so if you just exit the program, it just exits, and you lose your work.  After looking at the detail of weapons on current gen games, I think I may go back and add all of the details on the sides for the high-poly version.
Title: Re: Feature Request: High-poly weapon models
Post by: y00tz on April 08, 2008, 11:18:42 PM
After looking at the detail of weapons on current gen games, I think I may go back and add all of the details on the sides for the high-poly version.

lol, awesome you read my mind.

Edit: that is an awesome link, and from what I've seen in the Brass Eagle pages, your Stingray looks fine in proportions. (The angle of the first screenshot made the barrel look completely off)  I have 4 Stringray II Ice Editions hanging around here, are they the same body as a Stingray?
Title: Re: Feature Request: High-poly weapon models
Post by: 00Hugo00 on June 06, 2009, 10:57:50 AM
644 only, for a really beautiful game, 2000 is sufficient, not less !
Title: Feature : New Weapons Models
Post by: w3b5t3r on April 01, 2010, 02:08:56 PM
Hi

I really think that now in 2010 we need new weapons models, which are for me really important : only carbine doesn't look like a draft.

There have been new weapons sounds, new textures, why not new models ? We got a big community, so this might not be a hard task.
Title: Re: Feature : New Weapons Models
Post by: T3RR0R15T on April 01, 2010, 03:59:09 PM
The pgp model is new since build 24 :)
Title: Re: Feature : New Weapons Models
Post by: w3b5t3r on April 02, 2010, 02:22:45 AM
PGP isn't the only wep of the game ;) Have you seen Automag ? This one should really got a new model
Title: Re: Feature : New Weapons Models
Post by: Rocky on April 02, 2010, 04:46:31 AM
personaly dont really care about the guns. THey look fine.
Title: Re: Feature : New Weapons Models
Post by: Spartax on April 03, 2010, 02:33:11 AM
PGP isn't the only wep of the game ;) Have you seen Automag ? This one should really got a new model

lol , i rly like automag its pretty =) ....... maybe if there is just basic gun .. and when u take barrel and hopper so it comes to ur gun and then u have successful automag or w/e .. if u understand my bad english =P
Title: Re: Feature : New Weapons Models
Post by: Bono on April 03, 2010, 03:22:58 AM
I want support MD3 models!
Title: Re: Feature : New Weapons Models
Post by: T3RR0R15T on April 03, 2010, 04:52:25 AM
Good, do it.
Title: Re: Feature : New Weapons Models
Post by: w3b5t3r on April 03, 2010, 08:24:00 AM
I'm only talking about guns when you shoot, not those you pick on the field
(http://w3b5t3r.perso.sfr.fr/files/pb2.PNG)
Title: Re: Feature : New Weapons Models
Post by: T3RR0R15T on April 03, 2010, 08:56:43 AM
That are the same, i think.
Title: Re: Feature : New Weapons Models
Post by: w3b5t3r on April 03, 2010, 09:29:52 AM
I don't think so, cause there's a hand more ;)
Title: Re: Feature : New Weapons Models
Post by: T3RR0R15T on April 03, 2010, 09:54:17 AM
Maybe the player model has a hand?
Title: Re: Feature : New Weapons Models
Post by: w3b5t3r on April 03, 2010, 10:58:48 AM
No, it's an old game, and every weapon has a different hand, look at carbine and spyder hand

I could try to make new models if I knew which software has been used to make the one we got right now
Title: Re: Feature : New Weapons Models
Post by: T3RR0R15T on April 03, 2010, 03:01:34 PM
U can make it with Blender.


Here are some pictures from the pgp:

(http://dplogin.com/forums/index.php?action=dlattach;topic=951.0;attach=5305;image)

(http://dplogin.com/forums/index.php?action=dlattach;topic=951.0;attach=5306;image)

(http://dplogin.com/forums/index.php?action=dlattach;topic=951.0;attach=5307;image)

(http://dplogin.com/forums/index.php?action=dlattach;topic=951.0;attach=5308;image)
Title: Re: Feature : New Weapons Models
Post by: w3b5t3r on April 04, 2010, 01:00:38 PM
I thought i've precised i was talking about the model of the gun while you use it, which is not the same as the one which is on another player's hand or on the battle field, these one have not been remade ever ?
Title: Re: Feature : New Weapons Models
Post by: T3RR0R15T on April 04, 2010, 02:43:16 PM
Ok, i found them:

c:\games\paintball2\pball\models\weapons

I think the folders g_*** are for the normal models and v_*** for the player's view model (which u need).


If u make new ones, don't play with it online until jitspoe said its ok.
Title: Re: Feature : New Weapons Models
Post by: w3b5t3r on April 05, 2010, 03:13:15 AM
I know, i can get a ban because of custom things blahblah...

Well, got to buy a book about Blender ^^
Title: Re: Feature Request: High-poly weapon models
Post by: jitspoe on March 23, 2011, 07:12:32 PM
Merging.