Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: jitspoe on January 11, 2008, 01:42:20 AM

Title: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on January 11, 2008, 01:42:20 AM
These  would be unobtrusive ads, possibly banners along the sides of maps like on real paintball fields or at the  bottom of the scoreboard.  If successful enough, these could potentially allow for full-time Paintball2 development which would help the game rapidly improve.

Take a look at this thread for more details/ideas: http://dplogin.com/forums/index.php?topic=10824.0 .  The ads might be optional for the people who don't like them, or perhaps one of the perks of donating would be to disable ads.  Another benefit to these ads would be for small companies that don't have much of a budget for advertising.

http://dplogin.com/dplogin/featurevote/feature.php?id=10073
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Edgecrusher on January 11, 2008, 01:48:23 AM
The best implementation of in-game ads i saw on NFS.

I'd rather see them hiding across the maps, so they are out there, but not chocking you every time you lift up scoreboard. Yep, it would require remaping.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: XtremeBain on January 11, 2008, 09:47:24 AM
It wouldn't require remapping.  I think the easiest way would be to create a low polygon model of a banner with skins for each of the different advertisements.  The model could be injected into the map by creating an .ent file for it, or having it injected when the map loads by the game dll.  Using QuArK (since it can load .bsps directly) you can tweak the coordinates of each banner in different maps, and have them saved in individual ents, or store the map/coord combinations directly in the game binary so people (server admins) don't just hack the ads out.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Eiii on January 11, 2008, 11:04:56 AM
I like ads on the scoreboard. Much less of a hassle to implement.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: bitmate on January 11, 2008, 06:20:30 PM
I'd rather see them hiding across the maps, so they are out there, but not chocking you every time you lift up scoreboard. Yep, it would require remaping.
Having ads hidden somewhere in the dark doesn't attract any company to spend some money ;)
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: James on January 11, 2008, 07:08:05 PM
Do it.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: KnacK on January 11, 2008, 07:54:13 PM
I agree - I would tolerate ads on the scoreboard
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: y00tz on January 12, 2008, 12:47:55 AM
Wait, we don't have this already?

Then explain this:

Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: DaRkNeSS on January 12, 2008, 02:58:47 AM
That made my day y00tz.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: coLa on January 12, 2008, 03:26:19 AM
why would this need to be voted on? it only benefits you. if you want to try and gather some sponsors, do it.

i think this would be a great idea.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Zorchenhimer on January 12, 2008, 12:49:42 PM
why would this need to be voted on?

http://dplogin.com/forums/index.php?topic=11143.0
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on January 14, 2008, 12:25:03 AM
it only benefits you.
Does it, though?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Eiii on January 14, 2008, 12:32:46 AM
Maybe the players will learn about some super-awesome paintball-related companies, since most of the userbase actually plays paintball. :P
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: KnacK on January 14, 2008, 09:20:54 AM
/me applauds y00tz for his creativity.

Now, where do I send the bill to replace the kb with all of the coffee in it....
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Clipz on January 14, 2008, 09:24:53 AM
Bain you said it requires quark?

I have the paint ball file that Sinniminister made for it.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Garrett on January 14, 2008, 06:22:31 PM
This is Bob.  Bob uses Enzyte and his wife is very 'happy' at home...
I vote yes for this.  The increasing need for jitspoe in this game will help him spend less money from his own pocket and will help him work less hours maybe...(kidding)
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Fred187 on January 19, 2008, 06:51:51 AM
As long as they are map specific (and possibly in menus), so custom maps aren't forced to have them.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Eiii on January 19, 2008, 10:50:52 PM
As long as they are map specific (and possibly in menus), so custom maps aren't forced to have them.
Every map is a custom map. These ads would be forced.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Garrett on January 19, 2008, 11:14:35 PM
If you are able to add a "Don't show ads button" in the options menu and the Ads people say its ok to do that, that would be even better.  I could see them saying no to that though, because I'm sure everyone would just turn it off anyway. 
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: sk89q on January 20, 2008, 02:38:06 AM
In-game ads test:

(http://img264.imageshack.us/img264/5544/sshot019eu1.jpg)

(http://img259.imageshack.us/img259/3628/sshot020pr1.jpg)

They're real. They're on my server (KAF) on the ub_cliff and ub_rooftop maps. I may add them to a few other popular maps, but preferably in more obscure locations.

Since I was playing with 3D modeling today, it came to me to test to see if models could be put into .ent files. Kekekeke. The billboard has four polygons, has one face, and is only 432 bytes. It's the image that's a bit big (20.0 KB), but it does load instantly on b20.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on January 21, 2008, 03:57:37 PM
This style of banner is more what I had in mind:

http://gomavs.unomaha.edu/marketing/images/fb_banner_big.jpg
http://www.leaguelineup.com/nslltest/photos/majors2.jpg
http://www.lynchburgunited.com/Portals/French/FenceBanner4.JPG
http://www.lynchburgunited.com/Portals/French/FenceBanner1.JPG
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: James on January 21, 2008, 04:01:45 PM
I can make you some real banners. We sell them at $5 a square foot. Unlimited words and up to 4 colors!!!
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Garrett on January 21, 2008, 04:39:30 PM
He has no need for real banners though.  All of the above links are ideas to make in game, digital banners
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: James on January 21, 2008, 04:42:50 PM
Thank you for pointing that out, I was trying to figure out how he would get a real banner into his computer and display on the screen.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: DaRkNeSS on January 21, 2008, 04:44:13 PM
Yeah he was most likely making a joke on the internet.  Unheard of I know.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Garrett on January 21, 2008, 05:01:12 PM
Jitspoe and many people on this forum are good graphics makers and I think it is quiet easy to just get a picture from the internet and make them into a format that could be used to make the banners in game.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Eiii on January 21, 2008, 08:42:48 PM
Yeah, converting from jpg to jpg is pretty tough. It's a bit more complicated than just 'get image off internets then get money', though. :P
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Garrett on January 21, 2008, 08:52:29 PM
Haha I know that.  I was making the point that real life banners would make Jits do more work vs. less if he gets the banner ideas from the internet.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Eiii on January 22, 2008, 12:27:20 AM
I don't think jits would be making them at all.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: webhead on January 29, 2008, 01:06:48 AM
In-game ads test:
...
(http://img259.imageshack.us/img259/3628/sshot020pr1.jpg)

They're real. They're on my server (KAF) on the ub_cliff and ub_rooftop maps. I may add them to a few other popular maps, but preferably in more obscure locations.
...

tis awesome. i'd vote for it.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: sk89q on January 29, 2008, 02:10:47 AM
They're a bit obnoxious. Even on propaint1, where it was "hidden" in the bottom level, it was still kind of weird.

I would rather have them on the scores list.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: y00tz on January 29, 2008, 02:26:55 AM
loading screens, the main menu, etc.  Just a permanent fixed add would be perfect.  Having ads in maps is highly subjective to the map.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on February 11, 2008, 10:25:13 PM
Ah-hah, I was going through some paintball pictures I saved and found the perfect example of banners at a paintball field:
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: y00tz on February 11, 2008, 11:31:18 PM
Ah-hah, I was going through some paintball pictures

Little young for a mid-life crisis?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on February 12, 2008, 11:46:50 AM
Little young for a mid-life crisis?
Quarter-life cry... lol, crisis.  Actually, I was moving stuff off of the hard drive of an old computer that died.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: y00tz on February 12, 2008, 11:46:33 PM
On a tad more serious note, that picture really introduces something we don't see in DP maps, I like the idea of a sort of field within a level.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: LoVeRs on March 30, 2008, 01:36:40 PM
please if your going to do this..make it a menu only....adding advertisement to the actual map would take away from mappers made.  i honestly wouldn't wanna see a picture of smilin' bob on pbcup.bsp......but...a picture on the score tab....would be just fine.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: T3RR0R15T on March 31, 2008, 01:46:46 PM
Its possible to make somethink like a dynamic texture?
That mappers can integrate it somewhere.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: i_am_a_pirate on April 22, 2008, 01:33:15 PM
The problem with putting them in maps: 2949 unique maps are indexed.
Thats a hell of a lot of maps
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Eiii on April 24, 2008, 04:38:02 PM
15 are played.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Zorchenhimer on April 24, 2008, 07:16:07 PM
15 are played.

That the unfortunate truth.  :P
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: i_am_a_pirate on April 25, 2008, 01:10:54 PM
lol, theres more. Just search for all of the matching ones for PBcup and stuff
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: LoVeRs on April 25, 2008, 11:16:13 PM
welll to get more back on track with the subject...

if you were to put these in-game adds..by throwing them on maps instead of the game tabs...

what could you do to make them a bit more...err...appealing...then the ones that were posted a few back.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Chewbacca on February 21, 2009, 10:10:18 PM
why not in game AND in scorebord? do use ads, make mony, work on game more, make game better. please...... i love this game
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: i_am_a_pirate on February 22, 2009, 02:20:50 PM
woahwoahwoahwoahwoah. 10 month old thread revived?? wow

Erm, I thought this thread was dead, but I'd still like to see some kind of ad maybe when it's loading or in the menus or in the scoreboard. I'm not sure if I'd click on them half-way through a game, though. Although extremely funny, the pic in the 1st page of the fake ad does show that it's not really that intrusive.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Garrett on February 22, 2009, 10:00:40 PM
This is a decent topic to revive though.  Any type of feature regarding bring in money for the game is worth being reexamined.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: i_am_a_pirate on February 28, 2009, 07:05:07 AM
good point. Now get to work on it people! :P
Really, what is this feature waiting for? I dont mean this offensively at all, I'm just wondering if I'm missing something
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Rewind on February 28, 2009, 07:59:33 AM
It might be smart if a map has a designated spawn room, to put the ad's there. If they're in the middle of action, it will either be incredibly distracting or not noticed at all. It would be best to have them near a players spawn or generally out of the way.

Second idea would to at least have them show up on the final scorebaord when the game ends. It also means more people will actually visit the site since they just finished a game, instead of in the middle of it.

And you should have some sort of "Sponsers" link on the main page, or somewhere noticeable. That way people who forget a web address they saw mid game can check it out.

I think getting some profit for Jitspoe is only reasonable, so I say this gets implemented somehow.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: KnacK on February 28, 2009, 08:43:29 AM
Take for example Counter-Strike.  It has the ads that come up at the top of the screen when you're dead. That's an idea but it prolly wont be  feasible on speed servers.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on March 23, 2009, 04:08:49 AM
Sorry if this was already said in this thread but what I think you can do is when a map is over, you wait one or two sec. then you can hit tab and a message will say something like loading, you can put an Ad between either when the map is over or while the new map is loading I don’t know.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on March 23, 2009, 03:10:20 PM
Really, what is this feature waiting for?
It's not exactly a trivial feature.  At the very minimum, I would need:
- Some mechanism for sponsors to pay for and submit ad images.
- An ad server to select and keep track of ads for display.
- A method for ad image transfer to the client.
- A method for ad display on the client.

Given my limited development time, that could take months.  Plus, when I start making a profit off of this, there may be legal issues that need to be sorted out.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: nook on March 23, 2009, 03:20:33 PM
It's not exactly a trivial feature.  At the very minimum, I would need:
- Some mechanism for sponsors to pay for and submit ad images.
- An ad server to select and keep track of ads for display.
- A method for ad image transfer to the client.
- A method for ad display on the client.

Given my limited development time, that could take months.  Plus, when I start making a profit off of this, there may be legal issues that need to be sorted out.
Whats next you are going to make a rule of making your own ads.??
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: nook on March 23, 2009, 03:22:06 PM
Like what if the ads are so complex and people computer are not so great what will happen to DP.?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on March 23, 2009, 04:46:25 PM
Like what if the ads are so complex and people computer are not so great what will happen to DP.?
I have no idea what you're asking.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: skitzo on March 23, 2009, 05:01:46 PM
i think he's wondering what would happen if people's computers couldn't handle the ads, in which case they probably shouldn't be playing DP in the first place.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: jitspoe on March 23, 2009, 05:18:56 PM
They'd just be textures...
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: danzigk on May 20, 2009, 07:22:01 AM
tis awesome. i'd vote for it.

me too...
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on May 21, 2009, 05:04:56 AM
In my opinion, we should get some committee members together and have a meeting about this and see if we can get any further on this feature like getting someone to pay for the ads and images and if we can't get anywhere in a reasonable time/day that this topic should be dropped until we come across something that will help this feature and reopen it, but that’s just my opinion.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: 00Hugo00 on June 02, 2009, 09:56:48 AM
ads would be animated, please
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: musickid999 on June 26, 2009, 12:25:49 PM
ads would be animated, please

Rofl, that would just make everything even more complicated.
What about putting scrolling ads at the bottom of an observing player's screen? You could even make them bigger if the server has observer black out on. Why put all that dark, empty space to waste?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on June 27, 2009, 05:05:16 AM
Wouldn’t the people who run the server have to have the ads and for people who have barley enough memory to even run the server that it would slow it done even more?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: MissingNo. on June 28, 2009, 09:10:47 PM
I'd hate to open up the scoreboard and see an AD for a different game other than the one im playing.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Justinph5 on July 09, 2009, 11:32:44 PM
I'd hate to open up the scoreboard and see an AD for a different game other than the one im playing.
Wouldn't you mind seeing the Ads if it meant quicker and larger updates to get this game moving forward?...
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: MissingNo. on July 10, 2009, 12:34:31 PM
Wouldn't you mind seeing the Ads if it meant quicker and larger updates to get this game moving forward?...

Guess not.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: chris123 on July 10, 2009, 02:55:51 PM
i want to see them in HD
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on July 10, 2009, 05:16:46 PM
Wtf, HD would kill a slow server in seconds.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Fuzz Ball on July 10, 2009, 10:20:37 PM
i want to see them in HD

That really is a silly idea... why should the ads be in HD? who's going to go up to them and have a really close look at it?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on July 11, 2009, 07:07:33 AM
Most people wont really look at the ads unless they make the pop out at you when you look at your scoreboard, because most people when they go to look at there score or other they are there to look at just that, no some ad so really it would just get over looked.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: RoBbIe on July 11, 2009, 11:32:53 AM
Most people wont really look at the ads unless they make the pop out at you when you look at your scoreboard, because most people when they go to look at there score or other they are there to look at just that, no some ad so really it would just get over looked.

Yep, Thats same as watching tv do you sit and watch the commercials? NO but the tv program still gets paid for it, and if we do it and totally block it out jitspoe gets paid, and he needs something in return for keeping this game alive and updates for over all these years,
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on July 11, 2009, 12:50:12 PM
well the way things are going here i dont think it is going to have any effect anytime soon so i guess im done here.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Kyuuchi on December 01, 2009, 01:16:38 AM
Not starting a new topic, but here's a little branch coming from this idea. Instead of having advertisements for everyone, only have ads for non-registered users. For example, all the people with "newbie" as their names, or the ones with those faces. Then, as soon as they login under the GLS on Paintball, the ads go away.

Another idea - someone already said, i think, is too actually have the Advertisement Logo's fixed into maps, although, this would probably mean rebuilding total maps. Which could be a big problem.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: webhead on December 01, 2009, 01:50:43 AM
do you think that showing ads only to non-registered users would be enough to warrant having the ads at all?
because our ~120,000 registered users wouldn't be monetized in that situation.
seems kinda backward from normal ... usually the registered users are the ones that make a financial difference to the developer.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Justinph5 on December 01, 2009, 06:17:58 PM
Another thing is how much he gains from this.Time vs. money, and the fact that if he gains just enough, he'd have to deal with taxes and the added time figuring all that extra junk out, which wouldn't be worth the 'just enough' amount he would earn.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: MissingNo. on December 01, 2009, 06:55:44 PM
Not starting a new topic, but here's a little branch coming from this idea. Instead of having advertisements for everyone, only have ads for non-registered users. For example, all the people with "newbie" as their names, or the ones with those faces. Then, as soon as they login under the GLS on Paintball, the ads go away.

Another idea - someone already said, i think, is too actually have the Advertisement Logo's fixed into maps, although, this would probably mean rebuilding total maps. Which could be a big problem.

1st idea = THUMBS UP
2nd idea = THUMBS DOWN
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on December 02, 2009, 11:26:58 AM
I don't know if this fits along the same lines for this thread, but would there be any way to get any sponsors for this game perhaps?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: _burnt on December 02, 2009, 11:42:56 AM
2nd idea = THUMBS DOWN

Care to elaborate? It could be done with .ent files i think (func_wall?). So it wouldn't require whole rebuilds of maps.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: MissingNo. on December 02, 2009, 02:28:58 PM
Care to elaborate? It could be done with .ent files i think (func_wall?). So it wouldn't require whole rebuilds of maps.

I don't think map developers would want ads on their maps.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Kyuuchi on December 02, 2009, 03:05:39 PM
And why wouldn't they? If I was a mapper, I wouldn't mind at all...
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: musickid999 on December 02, 2009, 03:55:06 PM
And why wouldn't they? If I was a mapper, I wouldn't mind at all...

IF. You're not. And everyone's different.
Sure, you'd get a few mappers willing to allow the ads into their maps, but really, most wouldn't.
The best time to be able to see the ads would be during round/game resets. The best place to put them would be around the scoreboard. A lot of people check on the score as they're playing, I'm sure they will be seen.
You could have the ads around the scoreboard as the server is switching and loading maps, during that brief moment when everyone is staring at the scoreboard. We just end up spamming "GG!" anyway, might as well make use out of it.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Kyuuchi on December 04, 2009, 07:05:57 AM
IF. You're not. And everyone's different.
Sure, you'd get a few mappers willing to allow the ads into their maps, but really, most wouldn't.
The best time to be able to see the ads would be during round/game resets. The best place to put them would be around the scoreboard. A lot of people check on the score as they're playing, I'm sure they will be seen.
You could have the ads around the scoreboard as the server is switching and loading maps, during that brief moment when everyone is staring at the scoreboard. We just end up spamming "GG!" anyway, might as well make use out of it.

This has already been said. Lets think of new constructive ideas.

And, so what you're saying is that the Paintball2 community mappers won't want to have advertisements in their map, so they don't want to help fund better stuff? And you can't say that mappers won't want ads on their maps, when you haven't either
- tried it
- thought it through.

Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on December 04, 2009, 10:47:49 AM
I would rather have any type of ad part of the game like we have been saying, have it at the end of the map. -1 for ads in the map, +1 for ads on the score board during and or after the map is over.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: ViciouZ on December 04, 2009, 01:31:12 PM
This has already been said. Lets think of new constructive ideas.

And, so what you're saying is that the Paintball2 community mappers won't want to have advertisements in their map, so they don't want to help fund better stuff? And you can't say that mappers won't want ads on their maps, when you haven't either
- tried it
- thought it through.



If you'd be happy to go through every map on the OTB servers and make a custom .ent with some ads for every single one, be our guest.

Also, here's a picture I keep forgetting to post.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: KnacK on December 04, 2009, 03:53:07 PM
What's more important:

1. Ingame ads
2. catching cheaters
3. increasing the player population.

In game ads deserve ZERO development time.  Too many other items that need to be implemented or fixed.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: MyeRs on December 04, 2009, 04:48:16 PM
Increasing player population deserves all the development time. The cheat detection seems good, most people are getting caught and demo's are getting reported on suspision so that's not as important.

In game ads would just be annoying.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: T3RR0R15T on December 04, 2009, 05:11:37 PM
What's more important:

1. Ingame ads
2. catching cheaters
3. increasing the player population.

In game ads deserve ZERO development time.  Too many other items that need to be implemented or fixed.

You forgot this: http://dplogin.com/dplogin/featurevote/feature.php?id=10076
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: webhead on December 04, 2009, 05:28:26 PM
Increasing player population deserves all the development time.
what about retaining the players we already have, and increasing their loyalty? that oughta deserve some dev time too. cuz there's always the possibility of word-of-mouth advertising to bring new players in, IF the current players deem the game worthy of telling friends about.

not saying that ads would do that necessarily, but rather i was just disputing your point.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: musickid999 on December 04, 2009, 05:54:48 PM
This has already been said. Lets think of new constructive ideas.

And, so what you're saying is that the Paintball2 community mappers won't want to have advertisements in their map, so they don't want to help fund better stuff? And you can't say that mappers won't want ads on their maps, when you haven't either
- tried it
- thought it through.

I did say a lot of mappers won't want ads on their maps, but have I said they don't want to help? Don't put words into my mouth.
From a mapper's point of view, you spend a lot of time working on these maps, and sometimes you don't want anything else in it.
If we were sure these ads would help Jits, then I would gladly put them into my maps. But you see, this is still an IDEA, so telling me I haven't tried putting ads in my maps doesn't make any sense.

And I'm pretty sure someone mentioned this, but meh, I'll say it again just in case.
You could do what I said earlier with the ads around the scoreboard, but let only registered users to disable the ads.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Rick on December 06, 2009, 02:36:36 AM
I don't think that it would really be a problem with the mappers themselves. The problem I see is that there is only a select few maps that are actually 'finished' in the sense of being great gameplay wise, great looking and no 'bugs'. What sort of sponsor would want their name on an 'unfinished' map that never gets played and looks like crap?

Some of you won't agree with me, but meh.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Kyuuchi on December 06, 2009, 05:08:21 AM
I don't think that it would really be a problem with the mappers themselves. The problem I see is that there is only a select few maps that are actually 'finished' in the sense of being great gameplay wise, great looking and no 'bugs'. What sort of sponsor would want their name on an 'unfinished' map that never gets played and looks like crap?

Some of you won't agree with me, but meh.

Great point.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Edgecrusher on December 08, 2009, 07:51:34 AM
Udead, music, Kyuuchi and other marketing mags - this game can't have any marketing stuff implemented because of 2 main things:

1. Population - You can put any number you want to say you have 100k + players playing the game, company who would be interested would wanna like to know how many of them are active, at which time etc. Since we don't use GLS in that way this cannot be backed up with actual data. So fail you go.

2. Population age - every company has it own population target group. Since noone can provide them with actual data, fail is here once again. + children aren't their target in most cases. And yes, most of the players active here are still children. Because you cannot state that people on forums are majority of active scene players. Active scene happens in pubs. Go there only once and you'll see average age of players.

Just drop this, this is unfortunatelly useless. Tell me, if you were a company owner, would you like to invest your precious marketing budget into a little know, obsolete game engine game with questionable audience? Or you would go for a free PR where you can reach far more crowd (FB, Twitter & similar) and invest your money elswhere on traditional marketing methods?
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: KnacK on December 08, 2009, 10:10:36 AM
Udead, music, Kyuuchi and other marketing mags - this game can't have any marketing stuff implemented because of 2 main things:

1. Population - You can put any number you want to say you have 100k + players playing the game, company who would be interested would wanna like to know how many of them are active, at which time etc. Since we don't use GLS in that way this cannot be backed up with actual data. So fail you go.

2. Population age - every company has it own population target group. Since noone can provide them with actual data, fail is here once again. + children aren't their target in most cases. And yes, most of the players active here are still children. Because you cannot state that people on forums are majority of active scene players. Active scene happens in pubs. Go there only once and you'll see average age of players.

Just drop this, this is unfortunatelly useless. Tell me, if you were a company owner, would you like to invest your precious marketing budget into a little know, obsolete game engine game with questionable audience? Or you would go for a free PR where you can reach far more crowd (FB, Twitter & similar) and invest your money elswhere on traditional marketing methods?


perfect!

+1
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on December 08, 2009, 10:34:42 AM
I agree with you 100% Edgecrusher and Knack, I think the reason why this was wanted was the fact that we have nothing else to do and trying to come up with things that we think are good ideas at the moment and the fact the not that many ideas have been implied lately and that’s not no ones fault.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Spook on December 08, 2009, 10:42:28 AM
not that many ideas have been implied lately and that’s not no ones fault.

Agreed!

LOL AT GRAMMAR!
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: webhead on December 08, 2009, 03:54:59 PM
Udead, music, Kyuuchi and other marketing mags - this game can't have any marketing stuff implemented because of 2 main things:

1. Population - You can put any number you want to say you have 100k + players playing the game, company who would be interested would wanna like to know how many of them are active, at which time etc. Since we don't use GLS in that way this cannot be backed up with actual data. So fail you go.

2. Population age - every company has it own population target group. Since noone can provide them with actual data, fail is here once again. + children aren't their target in most cases. And yes, most of the players active here are still children. Because you cannot state that people on forums are majority of active scene players. Active scene happens in pubs. Go there only once and you'll see average age of players.

Just drop this, this is unfortunatelly useless. Tell me, if you were a company owner, would you like to invest your precious marketing budget into a little know, obsolete game engine game with questionable audience? Or you would go for a free PR where you can reach far more crowd (FB, Twitter & similar) and invest your money elswhere on traditional marketing methods?

wow, very well thought out, edge.

I agree with you 100% Knack

it was Edgecrusher that made the thoughtful post, not Knack. That's not to say Knack isn't thoughtful or whatever, tho.. :)
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: rafalluz on December 09, 2009, 09:13:23 AM
Quote
I think the reason why this was wanted was the fact that we have nothing else to do

Hardly so. Indeed, on the usability front alone there are quite a few necessary improvements

I was for ads, but then I read Edgecrusher's post. And then my enthusiasm for those ads plummeted. Quake live does pay itself from ads, but again, compare sheer size of an audience and it gets more clear. And even there it's a major issue.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: musickid999 on December 09, 2009, 07:19:23 PM
Just drop this, this is unfortunatelly useless.

No problem. Only replied in the first place because I wanted to help.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: UDead on December 09, 2009, 09:10:34 PM
Rafalluz if you read my whole post instead of taking that part out of context and turning it around you will understand what I was saying.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: rafalluz on December 10, 2009, 07:18:26 AM
No. I see enough of ideas (including recent ones) on forums and a good bit in feature vote standing there for a long time (hell, even like this one), some get turned down, some get more enthusiastic reception, still it's topic for another discussion - and on top of it - beaten to death one.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Narga on January 16, 2011, 03:37:55 AM
please if your going to do this..make it a menu only....adding advertisement to the actual map would take away from mappers made.  i honestly wouldn't wanna see a picture of smilin' bob on pbcup.bsp......but...a picture on the score tab....would be just fine.

They can turn ads on and off like on Youtube.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Narga on January 16, 2011, 03:39:52 AM
I think there should be liscensed merchendise for DPB 2 also. That would help. Escpecially if someone could find it at a normal retailer.
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: 3lf on December 07, 2012, 11:51:16 AM
What if we just forget about in-game ads and add ads to forums. =D

For example this topic has 13k views
Title: Re: (Optional?) In-Game Ads to Support Development Costs
Post by: Cameron on December 13, 2012, 06:53:53 AM
What if we just forget about in-game ads and add ads to forums. =D

For example this topic has 13k views
Been there, done that.

http://dplogin.com/forums/index.php?topic=12507.0