Digital Paint Discussion Board

Development => Mapping => Topic started by: GisleAune on September 15, 2005, 11:27:15 PM

Title: How do i add a ELEVATOR on my map
Post by: GisleAune on September 15, 2005, 11:27:15 PM
How do i add a ELEVATOR on my maps

???? PLEASE ????
Title: _
Post by: IronFist on September 16, 2005, 09:08:54 AM
Post removed
Title: Re: How do i add a ELEVATOR on my map
Post by: GisleAune offline on September 16, 2005, 11:35:07 AM
CAN I GET AN EXAMPLE MAP
Title: Re: How do i add a ELEVATOR on my map
Post by: jitspoe on September 16, 2005, 01:18:58 PM
Use func_plat.  There's an example map in this thread: http://dpball.com/forums/index.php?topic=1056.0
Title: Re: How do i add a ELEVATOR on my map
Post by: Eiii on September 16, 2005, 05:55:35 PM
 It'd be easier to use if you put it in the .ent file, jistpoe...
Title: Re: How do i add a ELEVATOR on my map
Post by: jitspoe on September 16, 2005, 05:57:43 PM
eiii: I thought you were going to do that for me?
Title: Re: How do i add a ELEVATOR on my map
Post by: Eiii on September 16, 2005, 10:57:35 PM
No, it stopped working. I can't. *sniff...
Title: Re: How do i add a ELEVATOR on my map
Post by: GisleAune on September 17, 2005, 07:35:53 AM
THANKS, Please Close it
Title: Re: How do i add a ELEVATOR on my map
Post by: Hobo on September 18, 2005, 03:27:08 PM
  The pball ent file that came with the bsp editor had a error on it.  The spawnflags need to be on the same line as the entity. I've fixed most of them (I think) and added the platform and the func_rotating from the posts here.
  Here is the entity list I'm using.... the entities I've tried seem to be working fine.

Title: Re: How do i add a ELEVATOR on my map
Post by: jitspoe on September 18, 2005, 03:44:54 PM
Cool, thanks.   I guess I'll have to put together another BSP pack.  I need to redo the .wal's as well because they were too bright and caused the reflective light in arghrad to look funky.