Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: XtremeBain on September 03, 2005, 09:20:47 AM

Title: Paintball 2 Stats Program - Feature Request
Post by: XtremeBain on September 03, 2005, 09:20:47 AM
As I am moving closer towards a release of of the stats log analyzer I've been building, I am wondering if there are any last suggestions for features that I may have missed throughout initial production.

Here is what is currently being recorded for each player:
-Total Kills
-Total Deaths
-Total Grabs
-Total Captures
-Total Suicides
-Total Kills with each marker
-Total Deaths with each marker
-Highest Kill Streak
-Highest Death Streak
-Average Ping
-Total Playtime
-Calculated Skill
-Total Number of Rounds
-Highest Kills in a Single Round
-Number of times being the first player eliminated on their team.


Of Course the following are being calculated from the player data:
-Kills per Deaths
-Captures per Grabs
-Being Eliminated First Percentage

Each Map played is having the following recorded:
-Number of times played
-Highest Kill Count
-Hughest Death Count
-Highest Cap Count
-Highest Grab Count
-Total number of kills
-Break down of kills for each weapon
-Total number of rounds played
-Total Play Time
-Team Color Information

Also there is a awards system which looks over a defined period such as a day, or a couple weeks and rewards players with some additional skill points if they had the most Kills, Grabs, Captures, Kills for a particular marker, Flag Carrier Kills.  It also penalizes players for having the most Deaths or Suicides.

I am leaving all output/display features for another thread.  This includes things like XML/RSS feeds, player search engine, etc.  I am just looking for suggestions regarding the collection or analysis of data.

Post any suggestions and I will determine if they are within the limitations of the analyzer and implement them if they are practical.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Paint-Magnet on September 03, 2005, 02:00:15 PM
u should get like medals and badges like in battle field 2...that would be sw33t!
Title: _
Post by: Dirty_Taco on September 03, 2005, 02:05:15 PM
Post removed
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: ZeroLegend on September 04, 2005, 07:27:28 PM
lol
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Paint-Magnet on September 04, 2005, 09:54:58 PM
be quiet .... :P
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on September 05, 2005, 09:15:46 PM
You deserved that.
Title: _
Post by: IronFist on September 06, 2005, 08:55:28 AM
Post removed
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: jitspoe on September 06, 2005, 12:50:55 PM
If you're going to do a "being eliminated first" percentage, shouldn't you also do a "being eliminated last" percentage?
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: XtremeBain on September 06, 2005, 03:08:44 PM
It's harder because you'd have to count the number of rounds that players have played that didn't result in their team winning, an end of map, flag cap ends round, siege escape/grab, etc.  Initially I was doing that until I ran into the problems mentioned.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: jitspoe on September 06, 2005, 03:56:46 PM
Can't you just check for the last kill before the round start/map end?
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: XtremeBain on September 06, 2005, 04:08:26 PM
Yeah, but what about the players still alive on the team?  Surviving should count more; also what about respwans?  First elim is about the extent that I want to get into that area, there's too much gray area surrounding the end of the round -- inconsistencies in gamemodes, server settings, etc.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: KalTorak on September 21, 2005, 08:57:06 AM
dp is long overdue for a stats system.  gj bain for speaking up :)
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: loial21 on September 21, 2005, 10:47:21 PM
*edit

WAY ******* OVER_DUE!
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: ZeroLegend on September 22, 2005, 02:49:12 PM
is this up yet?
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on September 22, 2005, 04:31:57 PM
No. You would know if it was up.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: loial21 on September 22, 2005, 05:02:44 PM
Shut up. :)   as about as useful post as ever :)
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on September 22, 2005, 06:06:39 PM
Almost as useful as this post!
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: RuiNeR on October 03, 2005, 08:55:52 AM
Please make actions that benefit the team worth a lot more than pure kill/death. If you're not careful you will just discourage teamplay in public servers more than the game already does on its own. Dunno bout you guys, but I always have more fun playing when the teams are competitive (and fair) and playing for the team win, not the #1 spot on the team kill-wise. I think a smart team balancing system for public servers should be a higher priority than a stats system.... but I can see how the DP community would rather become a bunch of stats wh0res.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: loial21 on October 03, 2005, 05:22:10 PM
Guilty , but as said above i perfer team play.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: pinobot on October 03, 2005, 05:23:33 PM
average time to first kill
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: loial21 on October 03, 2005, 05:32:03 PM
lol rushing some where? how about time alive in server. per rounds.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on October 03, 2005, 06:33:46 PM
You mean your average time alive per round? Maybe later, once we get the stats thing started...
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: jitspoe on October 03, 2005, 06:54:31 PM
average time to first kill

Nah, that'll just promote box maps.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: loial21 on October 03, 2005, 08:48:17 PM
Speedball is fun. We need some but head mapper to roll out some supreme speedball maps that would make even Jitspoe cry or laugh ,whatever.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on October 03, 2005, 08:58:13 PM
(View my map in horror! If I could remember what it was called... Well, I know it made jits cry, at first.)
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: pinobot on October 03, 2005, 08:59:19 PM
efficiency, the average paintballs needed for a kill.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on October 03, 2005, 09:14:30 PM
Too consuming to track. And, in most cases, it would be such a tiny number...
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: jitspoe on October 03, 2005, 10:02:46 PM
Accuracy would be good, but it's not currently recorded to the stdlogs.  You can, however, type "stats" at the console and it will give you shots/kills/accuracy for each weapon.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: pinobot on October 04, 2005, 05:27:46 AM
Too consuming to track. And, in most cases, it would be such a tiny number...
For some people it will be a tiny number, but if you only shoot at targets it's probably less than 10 to 1.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on October 04, 2005, 08:03:34 AM
(More like 30/50 to 1)
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: jitspoe on October 04, 2005, 10:49:29 AM
As long as it's a decent map, I can usually get around 10% accuracy.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: Eiii on October 04, 2005, 05:47:42 PM
Ooh. Thats pretty good.
Title: Re: Paintball 2 Stats Program - Feature Request
Post by: loial21 on October 04, 2005, 05:56:28 PM
Too consuming to track. And, in most cases, it would be such a tiny number...
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