Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: XtremeBain on September 03, 2005, 09:20:47 AM
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As I am moving closer towards a release of of the stats log analyzer I've been building, I am wondering if there are any last suggestions for features that I may have missed throughout initial production.
Here is what is currently being recorded for each player:
-Total Kills
-Total Deaths
-Total Grabs
-Total Captures
-Total Suicides
-Total Kills with each marker
-Total Deaths with each marker
-Highest Kill Streak
-Highest Death Streak
-Average Ping
-Total Playtime
-Calculated Skill
-Total Number of Rounds
-Highest Kills in a Single Round
-Number of times being the first player eliminated on their team.
Of Course the following are being calculated from the player data:
-Kills per Deaths
-Captures per Grabs
-Being Eliminated First Percentage
Each Map played is having the following recorded:
-Number of times played
-Highest Kill Count
-Hughest Death Count
-Highest Cap Count
-Highest Grab Count
-Total number of kills
-Break down of kills for each weapon
-Total number of rounds played
-Total Play Time
-Team Color Information
Also there is a awards system which looks over a defined period such as a day, or a couple weeks and rewards players with some additional skill points if they had the most Kills, Grabs, Captures, Kills for a particular marker, Flag Carrier Kills. It also penalizes players for having the most Deaths or Suicides.
I am leaving all output/display features for another thread. This includes things like XML/RSS feeds, player search engine, etc. I am just looking for suggestions regarding the collection or analysis of data.
Post any suggestions and I will determine if they are within the limitations of the analyzer and implement them if they are practical.
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u should get like medals and badges like in battle field 2...that would be sw33t!
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Post removed
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lol
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be quiet .... :P
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You deserved that.
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Post removed
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If you're going to do a "being eliminated first" percentage, shouldn't you also do a "being eliminated last" percentage?
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It's harder because you'd have to count the number of rounds that players have played that didn't result in their team winning, an end of map, flag cap ends round, siege escape/grab, etc. Initially I was doing that until I ran into the problems mentioned.
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Can't you just check for the last kill before the round start/map end?
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Yeah, but what about the players still alive on the team? Surviving should count more; also what about respwans? First elim is about the extent that I want to get into that area, there's too much gray area surrounding the end of the round -- inconsistencies in gamemodes, server settings, etc.
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dp is long overdue for a stats system. gj bain for speaking up :)
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*edit
WAY ******* OVER_DUE!
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is this up yet?
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No. You would know if it was up.
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Shut up. :) as about as useful post as ever :)
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Almost as useful as this post!
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Please make actions that benefit the team worth a lot more than pure kill/death. If you're not careful you will just discourage teamplay in public servers more than the game already does on its own. Dunno bout you guys, but I always have more fun playing when the teams are competitive (and fair) and playing for the team win, not the #1 spot on the team kill-wise. I think a smart team balancing system for public servers should be a higher priority than a stats system.... but I can see how the DP community would rather become a bunch of stats wh0res.
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Guilty , but as said above i perfer team play.
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average time to first kill
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lol rushing some where? how about time alive in server. per rounds.
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You mean your average time alive per round? Maybe later, once we get the stats thing started...
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average time to first kill
Nah, that'll just promote box maps.
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Speedball is fun. We need some but head mapper to roll out some supreme speedball maps that would make even Jitspoe cry or laugh ,whatever.
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(View my map in horror! If I could remember what it was called... Well, I know it made jits cry, at first.)
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efficiency, the average paintballs needed for a kill.
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Too consuming to track. And, in most cases, it would be such a tiny number...
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Accuracy would be good, but it's not currently recorded to the stdlogs. You can, however, type "stats" at the console and it will give you shots/kills/accuracy for each weapon.
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Too consuming to track. And, in most cases, it would be such a tiny number...
For some people it will be a tiny number, but if you only shoot at targets it's probably less than 10 to 1.
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(More like 30/50 to 1)
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As long as it's a decent map, I can usually get around 10% accuracy.
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Ooh. Thats pretty good.
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Too consuming to track. And, in most cases, it would be such a tiny number...
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