Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on August 20, 2005, 03:07:12 AM
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http://dpball.com/files/clients/paintball2_build015_update_pretest1.exe
Some things I forgot to put in the readme:
r_reflectivewater 1 to get the pretty water
seta r_reflectivewater 1 to make it stay on.
Maps that have been tweaked to support pong:
ksplat1, ksplat2, ksplat3, anthills, chilidogs, arenaball
International keyboards are now supported, but that could mean problems for some layouts (someone on IRC wasn't able to access the console with the usual key, for example).
Edit: Keyboard fix: http://dpball.com/files/clients/paintball2_build15_keyboard_fix.zip
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well... how can i open the console in the game ???
/eDIT : now i know how i open the console thats 2keys ..... how can i change it ???
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{
"model" "*1"
"teamnumber" "1"
"classname" "base"
}
{
"model" "*2"
"classname" "base"
"teamnumber" "2"
}
What's all that about? I looked in the arenaball.ent file to see what you did to make it pong-compatible, but I have no clue what that is.
EDIT:
Remember my 'spaceform' map? It looks great with the rerflective water. Did I ever release the fully vised and lit version?
EDIT2:
Also, the trees look better now. <3 jits.
Aaaand... why doesn't reflectiveness work on water that's at an angle? It looks weird for the water to go from dark color to light color. Also, could you just make it so that all water is at least kinda transparant? The un-trans water is deceptive and ugly.
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...Hi guys!
when i want to install the update, there appears a error: "Unknownl error: -12543"
what is this intercourse????
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wow why does xbmap look really wierd
looks soggy kinda
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type gl_brightness 1 it will go back to being normal
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nope i took a ss of the same stop with gl_brightness 0 and 1
still not normal looking
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yeah its all well and good but the only build15 test server had intercoursetard admins who abuse there power worse than the koreans abuse there kids. its like the snipen escapaide all oiver again but worse.
N.B. the test server admin is a twat i advise you not to play on the server whole he/it is playing cos he will talk to you like excrement and abuse his powers "memi|smokey" or simular is his nick YOU HAVE BEEN WARNED
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Seriously, STAY OFF THE BUILD 15 TEST SERVER. The admins there are completely corrupt. I got banned for 1) Kicking their ass, and 2) Switching teams to make things fair.
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lol, the build 15 test server isn't even running build 15.
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Uh...
The map is wcanyon, and i'm inside the waterfall.
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is there a way to change the models back? cause i keep trying and its not working
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Trying what?
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nvm
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lmao yall r cryin cause i kicked 2 of ya cause we were playin pong and yall didnt have build 15
lmao and umm at pbcup i had right to talk 10 on 2 and i was 68 and 9
tecqniqe
lol i was lead so i camped dont feed me bull stuff to rush on 10 vs 2
ohh ya i was on side with 2
9edit) opss forgot my friend was on tellin ppl he would kick but umm
didi he
no so be quiet cry bout it
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sorry bout double post but this is diffrent "vibe"
cant get gernade friendly fire off
outta server.cfg
set PaintGrens 2 // default 2
set SmokeGrens 1 // default 1
set autojoin normal
set ffire 0
set grenadeffire 0
set timelimit 20
set fraglimit 50
set public 1
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grenadeffire should be off if you are using that server.cfg, but be careful: in DM mode you can still get yourself killed on own grenades
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i know they are off but playing ub_cliff peple were killing them selves
i would go check restart server exec server.cfg
tried it all but idk y
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Very good job, now come on realease the full thing...
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Post removed
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Is there a problem seeing under water now?
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alot of valid complaints on official server
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what is going on ???
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lmao and umm at pbcup i had right to talk 10 on 2 and i was 68 and 9
lol i was lead so i camped dont feed me bull stuff to rush on 10 vs 2
ohh ya i was on side with 2
It isn't that hard to get a high score like that on pbcup. You have 5x as many targets, and they have 9x the competition to try and get a decent gun.
tecqniqe
No entry found for tecqniqe.
Did you mean technique?
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Lol, I have asked about a cap on frag rate like q2.
But this is not a mod that supports anti cheats / exploits (jumping)
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To those of you who begged me to "just release it," I hope you're happy. I'm not even going to bother with an official release. It's not ready for public consumption yet.
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Cap on frag rate, are you kidding me? Where in Quake2 is there a limit on the rate at which you kill people, and why would that ever need to apply to pb2? I've only ever seen frag rate used as a measure for skill among deathmatch scenario games. I can never see a frag rate limit doing much good because the aimbots don't really work well enough that they would only be detected if you were to have many opponents standing in point-blank range unaware of your presence and still the biggest limitation is the firing rate of your gun. Also what would prevent people for being wrongly identified when their grenade kills a group of 6 at once?
If you're concerned about jumping exploits, why don't you increase the sv_gravity value on your server so that players can't jump as high.
Also, get off jitspoe's case. These issues others are having are the reason he doesn't release similar builds more often. Don't make any judgemen ts on the public release of build 15 based on conclusions you came to while using the pretest. The pretest was just intended as an example of what is to come and I wouldn't recommend using it as your primary client.
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lmao and umm at pbcup i had right to talk 10 on 2 and i was 68 and 9
lol i was lead so i camped dont feed me bull stuff to rush on 10 vs 2
ohh ya i was on side with 2
It isn't that hard to get a high score like that on pbcup. You have 5x as many targets, and they have 9x the competition to try and get a decent gun.
tecqniqe
No entry found for tecqniqe.
Did you mean technique?
ya i know but with pbcup bieng one of my worst maps
and ya who cares bout spelling
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****** Crazyness....
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Cap on frag rate, are you kidding me? Where in Quake2 is there a limit on the rate at which you kill people, and why would that ever need to apply to pb2?
I *think* he meant a cap on frame rate, but then again, who ever knows what loial means?
Oh, and I second the part about getting off jitspoe's case. Unless you're privately funding Jit/Cal/DP w/e, take what you get, when you get it. Bug reports and whatnot are fine, but the whining and complaining must be very annoying and discouraging to DP.
/to no one in particular
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Ahh frame rate, that would make much more sense ;)
Thanks Murd.
I thought that most of the fps tricks were gone but I may have been out of the q2 client for too long.
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Cap on frag rate, are you kidding me? Where in Quake2 is there a limit on the rate at which you kill people, and why would that ever need to apply to pb2?
I *think* he meant a cap on frame rate, but then again, who ever knows what loial means?
Oh, and I second the part about getting off jitspoe's case. Unless you're privately funding Jit/Cal/DP w/e, take what you get, when you get it. Bug reports and whatnot are fine, but the whining and complaining must be very annoying and discouraging to DP.
/to no one in particular
.
Alot of the official rail competition servers with stats do kick for high frag rates aka frags per minute. Before you ask why they used this ssytem,saying their usless. They were voted on by the topranking players were and used as additional bot protection. I assumed you guys were active in rail q2 and other mods, sorry this is/was a common practice. Besides if you have never played on a rail server that scored by frags per minute? Then you never played.
As fas as not understanding me, try beign poilte and asking what I mean in stead being , well..... you know a geek or rude take your pick :) . Belive this I dont understand half the crap your talking about when it comes to detailed mapping.
Being on Jitspoe case? About what? I am curious, I have questions. Some questions are directed to him some are to anyone in general. In any case I ask.
In some cases like this one I assumed you knew what I was talking about. I assumed that people like bain who (with validation) to be the upper tier q2 players would surely know what I was talking about. Of couse this is 2005 not 2001 and this is q2 pb not q2 rail arena.
Notice the people other than I,that were complaining, being a man of his words I do what I say. Notice the ss.
If this personally bothers Jitspoe than let him tell me. He has in the past. Im a big boy I can take critique
Btw I understand your fustration at my ignorance. I only hope you understand my fustrations at your leetist attitudes and how not polite you seem sometimes.
:) hugs
spelling and grammer must die !!! ;( you dont pay me
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Alright, I can see how it could apply to un-moderated stats servers throughout the rail servers because the aimbots could be seen as less noticeable. In pball2, aimbots are not the problem, and with the effects that different maps have on the frag rate it would become too difficult to agree on one constant frag rate which wouldn't falsely identify aimbots or miss them either. That is of course, that the aimbots were as effective as in railguns only.
Sorry for giving the impression of directing the build15pretest comment to wards yourself. It was mostly a general message directed to those who had made comments in the screenshot you posted and those I have seen on a couple channels on irc that had nothing but complaints with the pretest.
If any work effort should be made addressing the cheats currently in use they should be done serverside to cripple the effectiveness of wallhacks.
ncserver was a great start and I would love to see what we can do from there to eliminate the wallhacks.
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ncserver was terrible and ruined the gameplay for legit players, in my opinion.
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This is outragous, Theres a bunch of babys who want build 015 jit, So just realease it tired of people crying k thx.
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I did. This is it.
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Post removed
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I've made a fix for the keyboard for those of you using non-US layouts. Test it out and see if it works: http://dpball.com/files/clients/paintball2_build15_keyboard_fix.zip
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i downloaded it and extracted it on the paintball2 folder, but when i try to open it an error window pops in and it sais: "unable to load OpenGL refresh!"
so what should i do?
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Did you overwrite the old paintball2.exe?
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yes
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Ehh... I don't know then. I dropped it over an old version and it worked fine. It sounds like it's missing the ref_pbgl.dll. How is it working for everyone else?
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Could somebody else test this please? (http://dpball.com/files/clients/paintball2_build15_keyboard_fix.zip)
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Oh!!!
hehehe
I.... I.... I tried to unzip it on build 14.... :-[
hehehe it works great!
the only problemis that the - and + arent working :-/
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That's because you're ugly. Or, have a weird keyboard. A little of both?
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What layout do you have? And what key combo do you hit to get the + an -?
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i have this keyboard:
http://www.microsoft.com/hardware/mouseandkeyboard/productdetails.aspx?pid=030
microsoft digital media pro keyboard
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I need the layout, not the actual keyboard. :) I'm guessing you must have a different version of that keyboard because it looks like the standard qwerty layout on the page.
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no i dont, i have that same keybard.
i have qwerty.
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I read the first part of this thread then skimmed over the rest.
This just makes me mad.
I can't even believe the crying people have done ove this release.
And those flat out bashings of the new character model and skin? WTF is up with that.
I still use the preprerelease of build 15 from DPCON. I use the new character and skin.
That character kicks ass. That skin kicks ass.
Sure the mid and low LODs of the character aren't done, but I see and feel no adverse effects from using that BAD ASS new character model and skin.
That character is, hands down, the baddest paintball character ever made for ANY paintball game. It sits equal with some of the best character models made for any game. AND it runs smoothly in a Q2 based mod...imagine that!
Don't be a hater biatches.
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Some people just like to cry when things change.
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S8N: Why do you use the preprerelease? Why not just the prerelease?
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I like the new new character from upclose but from a distance they look like hunchbacks on steroids. :P
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Well, it's the exact same model (no LOD yet), so it should look the same far away as it does up close, only smaller.
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Jits- the pretest build on the files server (http://dpball.com/files/clients/paintball2_build015_update_pretest1.exe) is broken. The 'OK' button is greyed out when you choose where to install it to. Fix please!
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Just put your paintball2 folder into C:/games
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I would, but IT WON'T INSTALL!!1!1!1one!!1!
EDIT:
I became stupid. Am fix now.
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lol ;D
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grenadeffire on my server is at 0 but in ctf I can kill myself with a grenade.
In xbmap1 for example we cant get out of water to capture the flag
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Never ever play xbmap1 or 2. They're both terrible, terrible maps. And anyone who says otherwise deserves to not live.
I think jits messed around with the grenades, but that build hasn't been released yet.
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Assuming the water thing is the same problem that was on 2fort5, it has been fixed. The grenades were modified to be able to kill the thrower to reduce cheap tactics.
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soo..is there any news on the release of build 15!?
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That was the release. Next release will be build 16, which will hopefully be pretty soon...
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sorry if this is a bit late but i just got build 15 and i noticed that on xbmap1 you cant jump out of the water unless you use the ladder. im thinking this is because of the new water or maybe the new models i dont know.
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Yes, it's the models. And if the guns were pink, they would shoot faster. ::)
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Sarcasm aside, that bug has been fixed.
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There's nothing wrong with bitter sarcasm!
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if its been fixed where is the fix for it?
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In build 16, which hasn't been released yet.