Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on August 20, 2005, 03:07:12 AM

Title: Build 15 "pre-release"
Post by: jitspoe on August 20, 2005, 03:07:12 AM
http://dpball.com/files/clients/paintball2_build015_update_pretest1.exe

Some things I forgot to put in the readme:
r_reflectivewater 1 to get the pretty water
seta r_reflectivewater 1 to make it stay on.

Maps that have been tweaked to support pong:
ksplat1, ksplat2, ksplat3, anthills, chilidogs, arenaball

International keyboards are now supported, but that could mean problems for some layouts (someone on IRC wasn't able to access the console with the usual key, for example).

Edit: Keyboard fix: http://dpball.com/files/clients/paintball2_build15_keyboard_fix.zip
Title: Re: Build 15 "pre-release"
Post by: hauke on August 20, 2005, 04:28:12 AM
well... how can i open the console in the game  ???

/eDIT : now i know how i open the console thats 2keys ..... how can i change it ???
Title: Re: Build 15 "pre-release"
Post by: Eiii on August 20, 2005, 05:29:24 AM
{
"model" "*1"
"teamnumber" "1"
"classname" "base"
}
{
"model" "*2"
"classname" "base"
"teamnumber" "2"
}


What's all that about? I looked in the arenaball.ent file to see what you did to make it pong-compatible, but I have no clue what that is.

EDIT:
Remember my 'spaceform' map? It looks great with the rerflective water. Did I ever release the fully vised and lit version?

EDIT2:
Also, the trees look better now. <3 jits.
Aaaand... why doesn't reflectiveness work on water that's at an angle? It looks weird for the water to go from dark color to light color. Also, could you just make it so that all water is at least kinda transparant? The un-trans water is deceptive and ugly.
Title: Re: Build 15 "pre-release"
Post by: DianAa on August 20, 2005, 06:37:54 AM
...Hi guys!

when i want to install the update, there appears a error: "Unknownl error: -12543"

what is this intercourse????
Title: Re: Build 15 "pre-release"
Post by: SdC.Captin on August 20, 2005, 07:41:55 AM
wow why does xbmap look really wierd

looks soggy kinda
Title: Re: Build 15 "pre-release"
Post by: ZeroLegend on August 20, 2005, 09:44:46 AM
type gl_brightness 1   it will go back to being normal
Title: Re: Build 15 "pre-release"
Post by: SdC.Captin on August 20, 2005, 10:39:31 AM
nope i took a ss of the same stop with gl_brightness 0 and 1



still not normal looking
Title: Re: Build 15 "pre-release"
Post by: gohan on August 20, 2005, 12:23:39 PM
yeah its all well and good but the only build15 test server had intercoursetard admins who abuse there power worse than the koreans abuse there kids. its like the snipen escapaide all oiver again but worse.

N.B. the test server admin is a twat i advise you not to play on the server whole he/it is playing cos he will talk to you like excrement and abuse his powers "memi|smokey" or simular is his nick YOU HAVE BEEN WARNED
Title: Re: Build 15 "pre-release"
Post by: Mister_Zimbu on August 20, 2005, 12:28:21 PM
Seriously, STAY OFF THE BUILD 15 TEST SERVER.  The admins there are completely corrupt.  I got banned for 1) Kicking their ass, and 2) Switching teams to make things fair.
Title: Re: Build 15 "pre-release"
Post by: jitspoe on August 20, 2005, 12:41:59 PM
lol, the build 15 test server isn't even running build 15.
Title: Re: Build 15 "pre-release"
Post by: Eiii on August 20, 2005, 01:39:28 PM
Uh...

The map is wcanyon, and i'm inside the waterfall.
Title: Re: Build 15 "pre-release"
Post by: ZeroLegend on August 20, 2005, 03:48:56 PM
is there a way to change the models back? cause i keep trying and its not working
Title: Re: Build 15 "pre-release"
Post by: Eiii on August 20, 2005, 06:10:13 PM
Trying what?
Title: Re: Build 15 "pre-release"
Post by: ZeroLegend on August 20, 2005, 06:18:40 PM
nvm
Title: Re: Build 15 "pre-release"
Post by: SdC.Captin on August 20, 2005, 08:17:21 PM
lmao yall r cryin cause i kicked 2 of ya cause we were playin pong and yall didnt have build 15


lmao and umm at pbcup i had right to talk 10 on 2 and i was 68 and 9



tecqniqe


lol i was lead so i camped dont feed me bull stuff to rush on 10 vs 2


ohh ya i was on side with 2



9edit) opss forgot my friend was on tellin ppl he would kick but umm


didi he

no so be quiet cry bout it
Title: Re: Build 15 "pre-release"
Post by: SdC.Captin on August 20, 2005, 08:23:15 PM
sorry bout double post but this is diffrent "vibe"


cant get gernade friendly fire off


outta server.cfg




set PaintGrens 2 // default 2
set SmokeGrens 1 // default 1
set autojoin normal
set ffire 0
set grenadeffire 0
set timelimit 20
set fraglimit 50
set public 1
Title: Re: Build 15 "pre-release"
Post by: b00nlander on August 21, 2005, 02:31:03 AM
grenadeffire should be off if you are using that server.cfg, but be careful:  in DM mode you can still get yourself killed on own grenades
Title: Re: Build 15 "pre-release"
Post by: SdC.Captin on August 21, 2005, 07:45:49 AM
i know they are off but playing ub_cliff peple were killing them selves


i would go check restart server exec server.cfg


tried it all but idk y
Title: Re: Build 15 "pre-release"
Post by: Ninja12 on August 21, 2005, 10:45:03 AM
Very good job, now come on realease the full thing...
Title: _
Post by: Dirty_Taco on August 21, 2005, 11:36:14 AM
Post removed
Title: Re: Build 15 "pre-release"
Post by: loial21 on August 21, 2005, 06:44:45 PM
Is there a problem seeing under water now?
Title: Re: Build 15 "pre-release"
Post by: loial21 on August 21, 2005, 10:08:37 PM
alot of valid complaints on official server

Title: Re: Build 15 "pre-release"
Post by: loial21 on August 21, 2005, 10:10:36 PM
what is going on ???
Title: Re: Build 15 "pre-release"
Post by: Murdock on August 21, 2005, 11:02:10 PM
lmao and umm at pbcup i had right to talk 10 on 2 and i was 68 and 9

lol i was lead so i camped dont feed me bull stuff to rush on 10 vs 2

ohh ya i was on side with 2

It isn't that hard to get a high score like that on pbcup. You have 5x as many targets, and they have 9x the competition to try and get a decent gun.

Quote
tecqniqe

No entry found for tecqniqe.
Did you mean technique?
Title: Re: Build 15 "pre-release"
Post by: loial21 on August 22, 2005, 12:11:47 AM
Lol,  I have asked about a cap on frag rate like q2.
But this is not a mod that supports anti cheats / exploits (jumping)
 
Title: Re: Build 15 "pre-release"
Post by: jitspoe on August 22, 2005, 10:23:21 AM
To those of you who begged me to "just release it," I hope you're happy.  I'm not even going to bother with an official release.  It's not ready for public consumption yet.
Title: Re: Build 15 "pre-release"
Post by: XtremeBain on August 22, 2005, 11:02:04 AM
Cap on frag rate, are you kidding me?  Where in Quake2 is there a limit on the rate at which you kill people, and why would that ever need to apply to pb2?  I've only ever seen frag rate used as a measure for skill among deathmatch scenario games.  I can never see a frag rate limit doing much good because the aimbots don't really work well enough that they would only be detected if you were to have many opponents standing in point-blank range unaware of your presence and still the biggest limitation is the firing rate of your gun.  Also what would prevent people for being wrongly identified when their grenade kills a group of 6 at once?
If you're concerned about jumping exploits, why don't you increase the sv_gravity value on your server so that players can't jump as high.

Also, get off jitspoe's case.  These issues others are having are the reason he doesn't release similar builds more often.  Don't make any judgemen ts on the public release of build 15 based on conclusions you came to while using the pretest.  The pretest was just intended as an example of what is to come and I wouldn't recommend using it as your primary client.
Title: Re: Build 15 "pre-release"
Post by: SdC.Captin on August 22, 2005, 12:51:46 PM
lmao and umm at pbcup i had right to talk 10 on 2 and i was 68 and 9

lol i was lead so i camped dont feed me bull stuff to rush on 10 vs 2

ohh ya i was on side with 2

It isn't that hard to get a high score like that on pbcup. You have 5x as many targets, and they have 9x the competition to try and get a decent gun.

Quote
tecqniqe

No entry found for tecqniqe.
Did you mean technique?


ya i know but with pbcup bieng one of my worst maps



and ya who cares bout spelling
Title: Re: Build 15 "pre-release"
Post by: This Is on August 22, 2005, 02:07:12 PM
****** Crazyness....
Title: Re: Build 15 "pre-release"
Post by: Murdock on August 22, 2005, 03:04:41 PM
Cap on frag rate, are you kidding me?  Where in Quake2 is there a limit on the rate at which you kill people, and why would that ever need to apply to pb2?

I *think* he meant a cap on frame rate, but then again, who ever knows what loial means?

Oh, and I second the part about getting off jitspoe's case. Unless you're privately funding Jit/Cal/DP w/e, take what you get, when you get it. Bug reports and whatnot are fine, but the whining and complaining must be very annoying and discouraging to DP.

/to no one in particular
Title: Re: Build 15 "pre-release"
Post by: XtremeBain on August 22, 2005, 03:45:47 PM
Ahh frame rate, that would make much more sense ;)
Thanks Murd.
I thought that most of the fps tricks were gone but I may have been out of the q2 client for too long.
Title: Re: Build 15 "pre-release"
Post by: loial21 on August 22, 2005, 08:53:50 PM
Cap on frag rate, are you kidding me? Where in Quake2 is there a limit on the rate at which you kill people, and why would that ever need to apply to pb2?

I *think* he meant a cap on frame rate, but then again, who ever knows what loial means?

Oh, and I second the part about getting off jitspoe's case. Unless you're privately funding Jit/Cal/DP w/e, take what you get, when you get it. Bug reports and whatnot are fine, but the whining and complaining must be very annoying and discouraging to DP.

/to no one in particular
.
Alot of the official rail competition servers with stats do kick for high frag rates aka frags per minute. Before you ask why they used this ssytem,saying their usless. They were voted on by the topranking players were and used as additional bot protection. I assumed you guys were active in rail q2 and other mods, sorry this is/was a common practice. Besides if you have never played on a rail server that scored by frags per minute? Then you never played.

As fas as not understanding me, try beign poilte and asking what I mean in stead being , well..... you know a geek or rude take your pick :) . Belive this I dont understand half the crap your talking about when it comes to detailed mapping.

Being on Jitspoe case? About what? I am curious, I have questions. Some questions are directed to him some are to anyone in general. In any case I ask.

In some cases like this one I assumed you knew what I was talking about. I assumed that people like bain who (with validation) to be the upper tier q2 players would surely know what I was talking about. Of couse this is 2005 not 2001 and this is q2 pb not q2 rail arena.

Notice the people other than I,that were complaining, being a man of his words I do what I say. Notice the ss.

If this personally bothers Jitspoe than let him tell me. He has in the past. Im a big boy I can take critique

Btw I understand your fustration at my ignorance. I only hope you understand my fustrations at your leetist attitudes and how not polite you seem sometimes.
 :) hugs

spelling and grammer must die !!! ;( you dont pay me
Title: Re: Build 15 "pre-release"
Post by: XtremeBain on August 23, 2005, 09:58:43 AM
Alright, I can see how it could apply to un-moderated stats servers throughout the rail servers because the aimbots could be seen as less noticeable.  In pball2, aimbots are not the problem, and with the effects that different maps have on the frag rate it would become too difficult to agree on one constant frag rate which wouldn't falsely identify aimbots or miss them either.  That is of course, that the aimbots were as effective as in railguns only.

Sorry for giving the impression of directing the build15pretest comment to wards yourself.  It was mostly a general message directed to those who had made comments in the screenshot you posted and those I have seen on a couple channels on irc that had nothing but complaints with the pretest.

If any work effort should be made addressing the cheats currently in use they should be done serverside to cripple the effectiveness of wallhacks.
ncserver was a great start and I would love to see what we can do from there to eliminate the wallhacks.
Title: Re: Build 15 "pre-release"
Post by: jitspoe on August 23, 2005, 04:08:04 PM
ncserver was terrible and ruined the gameplay for legit players, in my opinion.
Title: Re: Build 15 "pre-release"
Post by: Heatnix on August 23, 2005, 05:20:35 PM
This is outragous, Theres a bunch of babys who want build 015 jit, So just realease it tired of people crying k thx.
Title: Re: Build 15 "pre-release"
Post by: jitspoe on August 23, 2005, 05:25:44 PM
I did.  This is it.
Title: _
Post by: IronFist on August 23, 2005, 06:49:47 PM
Post removed
Title: Re: Build 15 "pre-release"
Post by: jitspoe on September 14, 2005, 02:12:59 PM
I've made a fix for the keyboard for those of you using non-US layouts.  Test it out and see if it works: http://dpball.com/files/clients/paintball2_build15_keyboard_fix.zip
Title: Re: Build 15 "pre-release"
Post by: Cobo on September 14, 2005, 04:39:32 PM
i downloaded it and extracted it on the paintball2 folder, but when i try to open it an error window pops in and it sais: "unable to load OpenGL refresh!"
so what should i do?
Title: Re: Build 15 "pre-release"
Post by: jitspoe on September 14, 2005, 05:24:04 PM
Did you overwrite the old paintball2.exe?
Title: Re: Build 15 "pre-release"
Post by: Cobo on September 14, 2005, 06:37:15 PM
yes
Title: Re: Build 15 "pre-release"
Post by: jitspoe on September 14, 2005, 10:14:43 PM
Ehh... I don't know then.  I dropped it over an old version and it worked fine.  It sounds like it's missing the ref_pbgl.dll.  How is it working for everyone else?
Title: Re: Build 15 "pre-release"
Post by: jitspoe on September 29, 2005, 06:13:58 PM
Could somebody else test this please? (http://dpball.com/files/clients/paintball2_build15_keyboard_fix.zip)
Title: Re: Build 15 "pre-release"
Post by: Cobo on September 29, 2005, 09:13:33 PM
Oh!!!
hehehe
I.... I.... I tried to unzip it on build 14.... :-[
hehehe it works great!
the only problemis that the - and + arent working :-/
Title: Re: Build 15 "pre-release"
Post by: Eiii on September 29, 2005, 10:40:00 PM
That's because you're ugly. Or, have a weird keyboard. A little of both?
Title: Re: Build 15 "pre-release"
Post by: jitspoe on September 29, 2005, 11:46:01 PM
What layout do you have?  And what key combo do you hit to get the + an -?
Title: Re: Build 15 "pre-release"
Post by: Cobo on September 30, 2005, 05:23:47 PM
i have this keyboard:

http://www.microsoft.com/hardware/mouseandkeyboard/productdetails.aspx?pid=030

microsoft digital media pro keyboard
Title: Re: Build 15 "pre-release"
Post by: jitspoe on September 30, 2005, 05:39:21 PM
I need the layout, not the actual keyboard. :)  I'm guessing you must have a different version of that keyboard because it looks like the standard qwerty layout on the page.
Title: Re: Build 15 "pre-release"
Post by: Cobo on September 30, 2005, 06:28:08 PM
no i dont, i have that same keybard.
i have qwerty.
Title: Re: Build 15 "pre-release"
Post by: S8NSSON on September 30, 2005, 08:05:53 PM
I read the first part of this thread then skimmed over the rest.

This just makes me mad.
I can't even believe the crying people have done ove this release.
And those flat out bashings of the new character model and skin? WTF is up with that.
I still use the preprerelease of build 15 from DPCON. I use the new character and skin.
That character kicks ass. That skin kicks ass.
Sure the mid and low LODs of the character aren't done, but I see and feel no adverse effects from using that BAD ASS new character model and skin.
That character is, hands down, the baddest paintball character ever made for ANY paintball game. It sits equal with some of the best character models made for any game. AND it runs smoothly in a Q2 based mod...imagine that!

Don't be a hater biatches.
Title: Re: Build 15 "pre-release"
Post by: jitspoe on September 30, 2005, 10:48:54 PM
Some people just like to cry when things change.
Title: Re: Build 15 "pre-release"
Post by: Eiii on September 30, 2005, 11:19:05 PM
S8N: Why do you use the preprerelease? Why not just the prerelease?
Title: Re: Build 15 "pre-release"
Post by: pinobot on October 02, 2005, 07:02:55 PM
I like the new new character from upclose but from a distance they look like hunchbacks on steroids. :P
Title: Re: Build 15 "pre-release"
Post by: jitspoe on October 03, 2005, 12:06:14 PM
Well, it's the exact same model (no LOD yet), so it should look the same far away as it does up close, only smaller.
Title: Re: Build 15 "pre-release"
Post by: Eiii on November 05, 2005, 04:27:38 AM
Jits- the pretest build on the files server (http://dpball.com/files/clients/paintball2_build015_update_pretest1.exe) is broken. The 'OK' button is greyed out when you choose where to install it to. Fix please!
Title: Re: Build 15 "pre-release"
Post by: toM|vendettA on November 05, 2005, 11:38:22 PM
Just put your paintball2 folder into C:/games
Title: Re: Build 15 "pre-release"
Post by: Eiii on November 06, 2005, 12:33:06 AM
I would, but IT WON'T INSTALL!!1!1!1one!!1!

EDIT:
I became stupid. Am fix now.
Title: Re: Build 15 "pre-release"
Post by: CainAssassin on November 13, 2005, 04:43:55 PM
lol ;D
Title: Re: Build 15 "pre-release"
Post by: FreudDu31 on November 30, 2005, 02:46:45 AM
grenadeffire on my server is at 0 but in ctf I can kill myself with a grenade.
In xbmap1 for example we cant get out of water to capture the flag
Title: Re: Build 15 "pre-release"
Post by: Eiii on November 30, 2005, 09:08:28 AM
Never ever play xbmap1 or 2. They're both terrible, terrible maps. And anyone who says otherwise deserves to not live.
I think jits messed around with the grenades, but that build hasn't been released yet.
Title: Re: Build 15 "pre-release"
Post by: jitspoe on November 30, 2005, 12:31:54 PM
Assuming the water thing is the same problem that was on 2fort5, it has been fixed.  The grenades were modified to be able to kill the thrower to reduce cheap tactics.
Title: Re: Build 15 "pre-release"
Post by: D.O.A on December 21, 2005, 10:26:55 AM
soo..is there any news on the release of build 15!?
Title: Re: Build 15 "pre-release"
Post by: jitspoe on December 21, 2005, 11:50:28 AM
That was the release.  Next release will be build 16, which will hopefully be pretty soon...
Title: Re: Build 15 "pre-release"
Post by: Excalibur on January 23, 2006, 08:19:20 PM
sorry if this is a bit late but i just got build 15 and i noticed that on xbmap1 you cant jump out of the water unless you use the ladder. im thinking this is because of the new water or maybe the new models i dont know.
Title: Re: Build 15 "pre-release"
Post by: Eiii on January 23, 2006, 09:00:23 PM
Yes, it's the models. And if the guns were pink, they would shoot faster. ::)
Title: Re: Build 15 "pre-release"
Post by: jitspoe on January 23, 2006, 09:39:47 PM
Sarcasm aside, that bug has been fixed.
Title: Re: Build 15 "pre-release"
Post by: Eiii on January 23, 2006, 09:42:04 PM
There's nothing wrong with bitter sarcasm!
Title: Re: Build 15 "pre-release"
Post by: Excalibur on January 23, 2006, 10:07:43 PM
if its been fixed where is the fix for it?
Title: Re: Build 15 "pre-release"
Post by: jitspoe on January 24, 2006, 06:39:51 AM
In build 16, which hasn't been released yet.