Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: [GX]AQUA on November 07, 2007, 05:11:52 PM

Title: New Guns?
Post by: [GX]AQUA on November 07, 2007, 05:11:52 PM
I was thinking about this for a while, and here are some guns that maybe we could incorperate into pb2:

Shotgun-like
Paint Grenade launcher
Sniper

also, for the sniper, it would auto change the crosshair to a snipin' one

Also, Buying weapons like CS?

Hey, i just think its a good idea.
Title: Re: New Guns?
Post by: Eiii on November 07, 2007, 06:28:02 PM
It may be a good idea (may being the key word), but none of those weapons fit the style of this game. A shotgun would dominate close-med range. A grenade launcher is just silly, as we already can throw grenades a fairly far distance and it would only be good once. A sniper isn't doable since a gun with near-infinite ball speed would be cheap, or you'd have to camp somewhere to use it effectively, which is something we'd like to discourage as a general gameplay tactic.
The buying idea has been thrown around, but it's been decided that that would only make the good players do better and the bad players do worse. Not fun for the newer players.

And if you've thought about it for a while, give us more than just a list. ;)
Title: Re: New Guns?
Post by: y00tz on November 07, 2007, 07:02:53 PM
No offense Aqua, but you want to make this game more like CS, and I really don't see the point, they are two separate games, each original in their own way, no new weapons are necessary in Paintball 2.
Title: Re: New Guns?
Post by: WarWulf on November 07, 2007, 07:08:35 PM
heh i think you should be able to pick your weapon and gear. but it wont ever be added. our paintball field here has a car that drives around with a mortar cannon on the back that rains down paintballs :P
Title: Re: New Guns?
Post by: nightryder on November 07, 2007, 07:13:39 PM
is it november already....

we'll have to wait another month for some one to make this thread again
Title: Re: New Guns?
Post by: [GX]AQUA on November 09, 2007, 04:35:33 PM
ok, i se ur guys points, but getting killed right after you gather all your gear gets kind of annoying after a while.

Motorized hopper is another idea i thought of though
Title: Re: New Guns?
Post by: Jolly on November 09, 2007, 05:19:26 PM
your probably getting killed so fast bcuz u only play in those 10 second respawn servers, autocockers shoot fast enough, if it shot any faster it would be too ez to kill ppl i tihnk
Title: Re: New Guns?
Post by: QueeNiE on November 09, 2007, 05:30:23 PM
It would be cool to have a sniper gun that had a low rate of fire, but shot extremely fast and accurately.  Maybe with a built in scope, and two handed so you couldn't carry grenades at the same time? 


Thoughts?
Title: Re: New Guns?
Post by: oli887 on November 09, 2007, 06:06:20 PM
Yeah. And that gun would use more CO2 and/or maybe more paintballs. Yeah the accurate thing is nice :D
Title: Re: New Guns?
Post by: QueeNiE on November 09, 2007, 06:53:53 PM
Well it would still use one paintball per shot, but it would shoot slower.

It would be slightly faster than a pgp, but would shoot dead straight, would use no barrel, and would shoot as far as the eye can see.  Also, would have a zoom/scope function in place of grenades.  SO whatever your grenade bind would be, you could hold it for a scope, or tap it to zoom once, then twice, then off.


Thoughts?
Title: Re: New Guns?
Post by: nopyo on November 09, 2007, 07:13:33 PM
You guys know there's a zoom script right? Plus, if you use an autococker with the zoom script, it's kind of like having a sniper rifle, just without the unrealistic super-straight flight path.
Title: Re: New Guns?
Post by: QueeNiE on November 10, 2007, 09:52:55 AM
Obviously I know there is a zoom script.  But you must not have read my post.  Read it over again and try to imagine that gun.  I'm sure you will find that it would be quite enjoyable.
Title: Re: New Guns?
Post by: nopyo on November 10, 2007, 06:52:11 PM
I did read your last post.
Quote from: QueeNiE
but would shoot dead straight
I was trying to say that I liked everything except that.
Title: Re: New Guns?
Post by: QueeNiE on November 10, 2007, 07:48:49 PM
Well, then what would the point of a sniper be?
Title: Re: New Guns?
Post by: nopyo on November 10, 2007, 08:10:42 PM
Well, I would advocate increased range with the downside of increased CO2 usage instead of dead straight shooting.
Title: Re: New Guns?
Post by: QueeNiE on November 10, 2007, 08:27:12 PM
Why?
Title: Re: New Guns?
Post by: nopyo on November 10, 2007, 08:32:25 PM
Because it's more plausible in real life and I'm trying to keep this game as real as possible, besides all the jumps. Plus, the dead-straight-shooting sniper would bring on a new breed of campers (and complaints).
Title: Re: New Guns?
Post by: DrRickDaglessMD on November 10, 2007, 08:39:32 PM
I think I remember seeing a barrel for a tippman 98 custom which was curved to make a much flatter trajectory for the balls. It looked odd, like curved up like a banana. I don't know if these type of barrels are widespread or not, I can't say im that involved in the real world of paintball.

Im not convinced there is any need for newer guns, I can't see there being any niches unfilled in the current arsenal, given the type of play most prevalant today.

- Dagless
Title: Re: New Guns?
Post by: nopyo on November 10, 2007, 09:06:26 PM
I think you're talking about a hop up barrel.
Title: Re: New Guns?
Post by: [GX]AQUA on November 11, 2007, 11:36:51 AM
QueeNiE, i like that idea... ... my grenade bind is MWHEELUP so that would be pretty cool

Multiple grenades would be kinda cool, holding them on a belt of some kind

*Edit: The Sniper doesnt have to be dead straight though, like it goes 20ft and then starts to slow down and curve
Title: Re: New Guns?
Post by: MaDMaN on November 11, 2007, 12:14:03 PM
Tippman Flatline barrels are slightly curved to put a backspin on the balls, and you are able to shoot around corners or something.
Title: Re: New Guns?
Post by: jitspoe on November 12, 2007, 08:25:30 PM
Flatline barrels put a backspin on the ball causing it to have less arc, however the wind resistance during flight causes them to bounce after the same distance, so it doesn't help a whole lot.
Title: Re: New Guns?
Post by: Mag1C on November 13, 2007, 09:17:47 AM
Why dont yall add a SuperAutolightningplasmaioncanonlauncher gun while ur at it -.-lol sriously i think the games fine with the actual guns.
Title: Re: New Guns?
Post by: XtremeBain on November 13, 2007, 10:08:31 AM
I think that zoom scripts need to be taken out.  Other games have a normal fov and sensitivity cvar, and a zoom fov and sensitivity cvar and a bind for +zoom.  But if you're going to give people zoom, then take away some of their mobility while zoomed, or make the gun/hopper model take up a bunch of the screen (as if you were looking down the sight rail (on angle fed), or to either side of the fun on straight fed guns.  Of course, first we need a LOD system first, then vweps/in-hand models, etc.
Title: Re: New Guns?
Post by: WarWulf on November 13, 2007, 10:23:13 AM
i like making my own guns

(http://www.warwulf-inc.com/portfolio/main/3dmodels/guns/Zoner/zoner1.jpg)
(http://www.warwulf-inc.com/portfolio/main/3dmodels/guns/Zoner/zoner2.jpg)
(http://www.warwulf-inc.com/portfolio/main/3dmodels/guns/Zoner/zoner3.jpg)
(http://www.warwulf-inc.com/portfolio/main/3dmodels/guns/Zoner/zoner4.jpg)

Title: Re: New Guns?
Post by: XtremeBain on November 13, 2007, 10:46:01 AM
I'd love to see vweps and in-hand models with varying configurations for the different barrels, hoppers and co2 (sort've like in q3pb).

I think that the when we do go ahead with the new models/vweps, we should adopt some more current guns, barrels, air systems, and hoppers.  We can keep firing rates around the same but pick some current-generation gear to give the real paintballers here something to debate endlessly about.

Here are some other ideas that I've had:
- Have a stock 100 count hopper and one or two higher (150/200) count hoppers which are mechanical assist.  Then limit the rate of fire for the high end guns (carbine/cocker/automag or their replacements) at a 5bps unless they are equipped with a better hopper.
- The barrels just need new skins and names instead of brass/chrome/stainless steel.
- A better air system pickup would increase the gun's firing consistency (accuracy/range).
Title: Re: New Guns?
Post by: WarWulf on November 13, 2007, 04:43:44 PM
what i allways thought would be KEWL!

is being able to give your guns a paint job! basicly like the cars  on Forza Moter Sports :)
Title: Re: New Guns?
Post by: jitspoe on November 13, 2007, 07:35:16 PM
I think that zoom scripts need to be taken out.  Other games have a normal fov and sensitivity cvar, and a zoom fov and sensitivity cvar and a bind for +zoom.  But if you're going to give people zoom, then take away some of their mobility while zoomed, or make the gun/hopper model take up a bunch of the screen (as if you were looking down the sight rail (on angle fed), or to either side of the fun on straight fed guns.  Of course, first we need a LOD system first, then vweps/in-hand models, etc.
There is a dmflag for locked FOV.  Personally I think this should be enabled on match servers, but I'm sure a bunch of people will whine and cry about it.

As for more current guns, I don't really like this idea.  Several reasons:
#1 - Most of the new guns look like crappy, plastic toys.
#2 - Most of the new guns look like every other new gun (see #1).  Not many unique designs.
#3 - There would be a big dispute as to which guns should go in.  Everybody would want their favorite gun - ions, eblades, shockers, angels, intimidators, etc.,
#4 - Pretty much all the new guns have the same properties as far as a video game is concerned.  They can all meet or exceed field/tournament regulated rates of fire.
#5 - With as much complaining as there is about "lining"/spraying and lag now, imagine if guns were shooting 20+ balls/second instead of 6.
#6 - The game runs at 10 hz, so every gun would have to be capped at 10 bps without some major changes to the networking code (and a bandwidth increase).  Essentially, every gun would be the same.
#7 - I don't want to mess with potential legal issues using copyrighted designs and whatnot.  If Smart Parts can go around suing companies for making electro-pneumatic guns that SP didn't even invent, who knows what they might do to this game.  Plus I don't want to support any of their products by putting them in the game, and there will probably be a high demand for them since everybody and their brother owns an Ion.
#8 - Ions look like crappy, plastic toys (see #1).
#9 - "current-generation" changes every year.  Next year there will be some newer, uglier guns that would have to be re-modeled.
#10 - I kind of like the classic theme.  Putting current-generation equipment in this game would be like putting modern weaponry in a WWII game.
Title: Re: New Guns?
Post by: [GX]AQUA on November 13, 2007, 09:18:12 PM
WarWulf: that gun reminds me of an uzi.

jits: The gun models dont have to be modern. Just realistic(ish). like this:
(http://www.paintballbuster.com/members/750267/uploaded/FIRESTORM_T68_AK47_PAINTBALL_GUN.jpg)
Title: Re: New Guns?
Post by: Edgecrusher on November 14, 2007, 02:21:34 AM
Well in real pb, there are guns based, on real guns, but to implement them in the game?

Idk, it would just make me :D, but if they are implemented in the maps, which are made for em , it could be interesting. On a negative side it would take alot of mapping to do it.

The truth is people are getting borred playing with same guns, but do you really want new guns with diferent propositions that could impact negativly on gameplay, or you wanna go by already balanced weapons with all of their shortages and advantages? (and don't you dare to say that you don't enjoy killing someone with, for instance, Trracer :))

Title: Re: New Guns?
Post by: XtremeBain on November 14, 2007, 10:27:01 AM
There is a dmflag for locked FOV.  Personally I think this should be enabled on match servers, but I'm sure a bunch of people will whine and cry about it.

I couldn't find much documentation on this, here's the best I found:
Quote from: http://www.ritualistic.com/htc/server/dmflags.html#fixedfov
Fixed FOV - Yes/No. if set to Yes, players cannot go lower than FOV 90. Good if you want to stop people from using low FOV's for zoom on any weapon. Quake2 Fixed FOV actually FIXED the FOV to 90 (baaaaad), SiN Fixed FOV just restricts FOV's > 90. FOV's < 90 are always open though, thank god, for us hardcores who need fisheye.

I don't want to lock it to 90 for everyone, it would be nice to prevent people from using <90, though.  I'll have to play with it.

As for more current guns, I don't really like this idea.  Several reasons:
#1 - Most of the new guns look like crappy, plastic toys.
#2 - Most of the new guns look like every other new gun (see #1).  Not many unique designs.
#3 - There would be a big dispute as to which guns should go in.  Everybody would want their favorite gun - ions, eblades, shockers, angels, intimidators, etc.,
#4 - Pretty much all the new guns have the same properties as far as a video game is concerned.  They can all meet or exceed field/tournament regulated rates of fire.
#5 - With as much complaining as there is about "lining"/spraying and lag now, imagine if guns were shooting 20+ balls/second instead of 6.
#6 - The game runs at 10 hz, so every gun would have to be capped at 10 bps without some major changes to the networking code (and a bandwidth increase).  Essentially, every gun would be the same.
#7 - I don't want to mess with potential legal issues using copyrighted designs and whatnot.  If Smart Parts can go around suing companies for making electro-pneumatic guns that SP didn't even invent, who knows what they might do to this game.  Plus I don't want to support any of their products by putting them in the game, and there will probably be a high demand for them since everybody and their brother owns an Ion.
#8 - Ions look like crappy, plastic toys (see #1).
#9 - "current-generation" changes every year.  Next year there will be some newer, uglier guns that would have to be re-modeled.
#10 - I kind of like the classic theme.  Putting current-generation equipment in this game would be like putting modern weaponry in a WWII game.

I didn't really mean adding a new set of speedball spec guns to the game, mostly just upgrading our current ones to their newer counterparts.  After a few minutes of looking at newer spyders (even the 'classic' series), autocockers... you're right, they look just like ions and these "plastic-toy" tournament markers.  I took a look through pbreview in their mechanical markers sections, and I think that is a good area to get ideas on how to upgrade our existing models.  The firing characteristics would stay about the same.  Maybe replace the VM68 with the Tippmann 98 (can't really believe that they still make these..) and the stingray/trracer with two different pumps.  The carbine is fine, and the autococker/automag/spyder can stay, just upgrade their looks a little.

I still think that new hoppers and air would be the biggest improvement since it adds more depth to the game than just "I'll pick up another more paint/air every 45s instead of 90s".
Title: Re: New Guns?
Post by: [GX]AQUA on November 14, 2007, 09:07:01 PM
ok hereis mi ideas:
New(ish) air tanks:
1gram Co2
5oz Co2
10oz Co2
12oz Co2
1gram N2
5oz N2
10oz N2
12oz N2

New(ish) hoppers:
100 round
100 round (motorized)
200 round
200 round (motorized)
300 round
300 round (motorized)

Teh non motorized:
(http://www.shop4paintball.com/v/vspfiles/photos/05VLLOAD200-2.jpg)

Teh motorized:
(http://www.shop4paintball.com/v/vspfiles/photos/05EVOLUTION3BLK-2.jpg)


New(ish) guns:
pgp:
Renamed the Tippmann C-3
(http://www.shop4paintball.com/v/vspfiles/photos/01TIPC3-2.jpg)
Caliber: 0.68
Power: Propane
Firing Rate: 4 balls per second
Barrel Length: 13 Inches
Weight: 3.75 lbs. (without tank)
Effective Range: 150ft+
Action: Pump

Automag:
Renamed The BT BT-4 Assault
(http://www.shop4paintball.com/v/vspfiles/photos/01BT4ASSAULT-2.jpg)

Spyder:
Renamed the BT BT-4 Combat
(http://www.shop4paintball.com/v/vspfiles/photos/01BT4COMBAT-2.jpg)

on the hand of custom team/clan jerseys:
The team/clan colors would reflect on the gun.
For example; my clan, Zodiak, has the colors black & orange. So the gun would be black with orange highlights.

on the hand of the sniper:
0.7 firing rate
changeable crosshair between
shoots 40ft then starts to curve down
just thoughts

new map that will soon be made by MEEEEEEEE!!!!!
Towers: The City of Dreams
cod.bsp
will be a camping/jumping map with support for 1flag, CTF, KOTH, and DM
Title: Re: New Guns?
Post by: WarWulf on November 15, 2007, 12:36:54 AM
hey i use to have the eggshell moterized hopper

i got a richochet moterized hopper. that ones tight because it has a digital screen.  and a countdown timer min:seconds and keeps track of how many balls are fired. would be could to get a digital display on a gun hopper for dp ;)

(http://www.anythingxtreme.com/pimages/h/Hop-PM-RcoRh.jpg)

now this is what i call a paintball gun :D
(http://www.tacticalmarkers.com/WG-65RIS-Elitesnipercustom.jpg)


ak-42
(http://www.warwulf-inc.com/portfolio/main/3dmodels/guns/ak-42/ak42_2.jpg)

ak-spk
(http://www.warwulf-inc.com/portfolio/main/3dmodels/guns/ak_spk/ak_spk1.jpg)
Title: Re: New Guns?
Post by: Spook on November 15, 2007, 12:43:26 AM
mp-5 looks terrible and the front of the ak is wrong. cmon wulfie, you can do better
Title: Re: New Guns?
Post by: Edgecrusher on November 15, 2007, 04:55:44 AM

on the hand of custom team/clan jerseys:
The team/clan colors would reflect on the gun.
For example; my clan, Zodiak, has the colors black & orange. So the gun would be black with orange highlights.



I hope you realise the black/orange are QeHs colours.

* waves to Lekky
Title: Re: New Guns?
Post by: WarWulf on November 15, 2007, 01:19:00 PM
mp-5 looks terrible and the front of the ak is wrong. cmon wulfie, you can do better

what mp-5 are you talking about :P

and that ak-42 isnt a real ak.

none of them are skined. and i made them like 4 years ago :P


but i also made this 4 years ago too ;)

(http://www.geocities.com/warwulf519/pbgun.png)
Title: Re: New Guns?
Post by: bleach on November 16, 2007, 09:23:25 PM
I
Quote
was thinking about this for a while, and here are some guns that maybe we could incorperate into pb2:

Shotgun-like
Paint Grenade launcher
Sniper

also, for the sniper, it would auto change the crosshair to a snipin' one

Also, Buying weapons like CS?

Hey, i just think its a good idea.

What in gods name is this? WTF
Title: Re: New Guns?
Post by: bleach on November 16, 2007, 09:27:41 PM
Haven't we gone through this convo before with jen10

http://dplogin.com/forums/index.php?topic=8890.0;viewResults (http://dplogin.com/forums/index.php?topic=8890.0;viewResults)
Title: Re: New Guns?
Post by: y00tz on November 17, 2007, 11:34:05 AM
We go through it roughly once a month
Title: Re: New Guns?
Post by: marth on November 21, 2007, 05:09:53 AM
at least theyre persistant :P
on a more serious side, if anyone wants grenade launchers and shotguns in their fps, go play something that already has them x.x
Title: Re: New Guns?
Post by: edeholland on November 23, 2007, 08:25:04 AM
I dreamt about paintball a few nights ago, and the strange thing is there were mortars.
They could be carried instead of a normal gun, but the only way to shoot with them is sitting on the ground. You cannot shoot with it while moving, and you have to pack/unpack before shooting/carrying it to another place (much like trebuchets in Age of Empires 2, if you know what I mean). Its weight also disables you to move fast or jump high.
It shoots several paintballs at the same time, and has a superb accuracy.

A disadvantage may be that it encourages camping.
Title: Re: New Guns?
Post by: marth on November 23, 2007, 11:16:12 PM
I dreamt about paintball a few nights ago, and the strange thing is there were mortars.
They could be carried instead of a normal gun, but the only way to shoot with them is sitting on the ground. You cannot shoot with it while moving, and you have to pack/unpack before shooting/carrying it to another place (much like trebuchets in Age of Empires 2, if you know what I mean). Its weight also disables you to move fast or jump high.
It shoots several paintballs at the same time, and has a superb accuracy.

A disadvantage may be that it encourages camping.
theres a chance mortars MIGHT (as in, a horridly low chance, but dreamers dream, afterall) but it should use at least 75 or so paintballs a shot, and a long time to even get the mortar working, along with a long time to take down and the inability to move (not a gun, but a secondary weapon, like grenades) but since mortars have a high trajectory, it would probably just end up bouncing off ceilings both visible and invisible, most likely tkilling half a team -.-.
btw, its ammo should probably just be a single, long range paintball.
EDIT: i meant paintgrenade
Title: Re: New Guns?
Post by: godzilla on November 24, 2007, 02:57:31 AM
but a pgp does the exact same thing pretty much AQUA

?
Title: Re: New Guns?
Post by: edeholland on November 24, 2007, 05:14:33 AM
I was thinking of a kind of Gatling Gun. You cannot climb ladders with it, but it doesn't use CO2. And it gets overheated very, very quickly, so you need protection by your teammates. You can only stay close to your base with it, since the ammunition lasts only a very short while. You can hide behind its shield.
The sad thing is, it makes digital paintball way different from normal paintball.
Title: Re: New Guns?
Post by: godzilla on November 24, 2007, 05:21:04 AM
isnt digitall paintball ment to be like ordinary paintball?

why is everyone saying we need new guns.

i think this game was made so it was a realistic game.

instead of saying we need stuff like grenade launches, sniper rifles, Gatlin Guns etc....

it needs to be as realistic as possible so it satys with the theme of "paintball"
Title: Re: New Guns?
Post by: capo on November 24, 2007, 09:09:42 AM
Heh,

We don't need Shotguns, Rocket launchers, or Flamethrowers...

If we did Need NEW guns then I'd go with having newer Paint ball guns, Like dm7's for example, but the ones we have now are clearly fine.
Title: Re: New Guns?
Post by: lekky on November 24, 2007, 10:21:59 AM
i think this game was made so it was a realistic game.

Ever seen someone do the shazam33 jump at 90+mph in real life? :P
Title: Re: New Guns?
Post by: marth on November 24, 2007, 05:28:53 PM
Ever seen someone do the shazam33 jump at 90+mph in real life? :P
hes got a point rofl
Title: Re: New Guns?
Post by: QueeNiE on November 24, 2007, 05:48:42 PM
+1 for the paint bazooka.
Title: Re: New Guns?
Post by: jitspoe on November 27, 2007, 09:14:21 PM
DM7's look like somebody shoved a barrel, grip and chair leg into a blob of silly putty. :-\

(http://www.paintballguns.net/images/dm7-new.jpg)

(http://www.anythingxtreme.com/pimages/g/Gun-DY-DM7.jpg)

(http://genchem.chem.wisc.edu/demonstrations/Images/22organic/sillypuddy.jpg)
Title: Re: New Guns?
Post by: godzilla on November 30, 2007, 05:44:18 AM
i reckon that there should be diff coloured guns like in photo ^^^^^^^^

then we would be able to disdinguish between a pgp and a autococker
Title: Re: New Guns?
Post by: Edgecrusher on November 30, 2007, 07:33:54 AM
You can't pick up a PGP, it's a default weapon.

And PGP and AC, are anything bot not similar.
Title: Re: New Guns?
Post by: jitspoe on November 30, 2007, 02:40:47 PM
Only problem with colored guns is they may cause confusion with players and give the team color matching the gun color an advantage.  For example if you're running by and catch a glimpse of blue movement out of the corner of your eye and stop to investigate, but it just turns out to be a colored gun rotating, it would be kind of annoying.
Title: Re: New Guns?
Post by: marth on November 30, 2007, 11:57:13 PM
Only problem with colored guns is they may cause confusion with players and give the team color matching the gun color an advantage.  For example if you're running by and catch a glimpse of blue movement out of the corner of your eye and stop to investigate, but it just turns out to be a colored gun rotating, it would be kind of annoying.
jits has got a point (of course xD) but it would be nice if some of the guns looked a bit more different from each other,i rarely know what im picking up unless its an autococker or a mag  :-\
Title: Re: New Guns?
Post by: godzilla on December 01, 2007, 09:38:27 PM
Quote
but it would be nice if some of the guns looked a bit more different from each other,i rarely know what im picking up unless its an autococker or a mag

yeh and if your trying to shoot someone you dont know if they have a pgp or a mag....

but i see your point jits about the confusion thing.... we could just have the guns blue,red,purple,yellow and colours for each team. the colored guns in your foto look cool but if there is going to be colored guns we need to assign certain colors to certain teams(something like a darker blue for the blue team)