Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: ZeroLegend on August 11, 2005, 01:45:49 PM
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This would usually be a type of map i hate. But since i made it i think its pretty cool. If you dont like it tell me cause i just want to see if i did it right.
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ok i fixed some problems i saw. Plus the floating brush which i forgot to fix before i posted it. So here is beta2....please post some opinions so i know what else to fix otherwise i mine as well post final copy.
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Ok, before you make any more maps, you need to learn how to align textures.
Make a small map with 3 boxes -- each a different size -- and align the textures on them. In BSP, hit "S" to bring up the surface dialog. There are values for the scale and offset of the texture. Play around with them and get a feel for how they work, then align the textures on the 3 boxes.
Some tips: if you make a 64x64 box on a 64x64 grid, it's already aligned, you can then press alt-L to lock the texture and move it around on a smaller grid. On a 32x32 grid for a 32x32 box, you can do the same thing, but you need first scale the texture to 0.5 (both x and y).
Once you've done that, post a screenshot or the .map. Then we'll work on lighting.
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you can also align textures by pressing shift+click and then move mouse i think that in this way the texture moves but if you press ctrl i think you make it smaller or larger.
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hmm maybe i shouldnt have just jumped right into making them....most of em sucks and the one this is ok is a map type that i dislike.
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Post removed
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you can also align textures by pressing shift+click and then move mouse i think that in this way the texture moves but if you press ctrl i think you make it smaller or larger.
I don't encourage this method as it's very imprecise. You'll end up with all kinds of textures that are a couple pixels out of alignment. It's much better to snap things to a grid, lock the texture, then move -- it's faster and the alignment is exact.
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Sometimes, I have to shift-click align. Then, I just align the texture to the nearest 5, look at it, and align further.
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Nearest 5? You'd want the nearest multiple of 4 or 8 in most cases.
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Fine.
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SCREEN SHOTS......!
-Termin8oR