Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: CoNFiNeD1 on August 05, 2005, 11:27:53 PM
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With all the help ive gotten from jitspoe, DT, cobo, and ironfist, i have started a map.
Here are some screenshots. Keep in mind im not done yet and i have ALOT of more things to put in the map.
(http://mypix.us/img/MjBubbles/1123305583-9.jpg)
(http://mypix.us/img/MjBubbles/1123305598-2.jpg)
(http://mypix.us/img/MjBubbles/1123305639-8.jpg)
There are alot of more things on the map than you can see, i just didnt take screenshots of them.
And jitspoe, i never got an activation email when i signed up, can you send me one?
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... transparent.
jitspoe isnt going to like that
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Thats the only thing on the map thats going to be transparent.
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I activated your account.
As for the map, it looks like a box with a flag on each side and a wall in the middle. You need some... paths... rooms... something. Also, the transparent walkway looks really bad. When was the last way you saw a walkway made entirely of glass? :) And it doesn't even look like glass -- overlapped transparency in q2 = yuck.
*makes a note to completely remove the glass texture in the next BSP pack*
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Hahaha ok, ill take out the glass. There are other paths on the map, they are under that big wall.
And thanks for activating my account.
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also make it so it is not a box.
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hehehe i like and jits i never got the email i signed up for $mokey
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IronFist, i like your idea, i put in a second story and im putting alot more things in it for cover.
Jitspoe: I removed all the glass and added a second story.
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Ive started the second story...
(http://mypix.us/img/MjBubbles/1123369669-3.jpg)
(http://mypix.us/img/MjBubbles/1123369735-8.jpg)
(http://mypix.us/img/MjBubbles/1123369681-5.jpg)
I need some suggestions.
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i have the greatest idea for your map... pgp!
or at least tracer's or stingray's maybe put an auto in the middle of the 2nd story.
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Ok, and im just wondering..... how do i make colored lights? Like i want to make a blue light, and a red light.
Kinda like the lights on the map pbusa.
AND!!! How do i get my flags working?? I cant cap.
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you need a base entity as well
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So far, I think its a great start for a new mapper... Nice Job
-Termin8oR
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Please release a beta.
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Lights will take on the color of the surface that emits them, so if you use a blue light texture, it will emit light with a blue tone. The light above the flag... is, uh, a wedge?
Just out of curiosity, what kind of setting is this supposed to be? Seems a little odd to have 50-foot tall walls of plate metal. Perhaps you should make th ceiling a little lower, use a cement texture, and go for more of an indoor warehouse look? Try to aim for something a little more realistic. Also, the angled metal supports are overlapping the wood a lot and don't meet up cleanly. Looks like you probably used rotate. Don't ever use rotate for arbitrary angles. It's better to use clipping planes or vertex manipulation.
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How do i make the base entities so i can flag cap?
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Loial: I would release a beta, but i have no clue how to make it so its downloadable.
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Yes, this is my first map, and i know i shouldnt release it, but i think its pretty good for a first map. Just try it out and give me some constructive criticism.
So heres the beta..
http://rapidshare.de/files/3786919/convergebeta.bsp.html
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And the reason the message for the map says "WTFpaint" is cause thats when i couldnt think of name.. ;)
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meh its probably better than my 2 maps then again i had a great idea but intercoursed it up mapping it...so good job from what i see from the pics.