Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: CoNFiNeD1 on August 05, 2005, 11:27:53 PM

Title: Map
Post by: CoNFiNeD1 on August 05, 2005, 11:27:53 PM
With all the help ive gotten from jitspoe, DT, cobo, and ironfist, i have started a map.

Here are some screenshots. Keep in mind im not done yet and i have ALOT of more things to put in the map.

(http://mypix.us/img/MjBubbles/1123305583-9.jpg)

(http://mypix.us/img/MjBubbles/1123305598-2.jpg)

(http://mypix.us/img/MjBubbles/1123305639-8.jpg)

There are alot of more things on the map than you can see, i just didnt take screenshots of them.

And jitspoe, i never got an activation email when i signed up, can you send me one?
Title: Re: Map
Post by: Cobo on August 05, 2005, 11:57:11 PM
... transparent.
jitspoe isnt going to like that
Title: Re: Map
Post by: CoNFiNeD1 on August 06, 2005, 12:01:18 AM
Thats the only thing on the map thats going to be transparent.
Title: Re: Map
Post by: jitspoe on August 06, 2005, 12:19:00 AM
I activated your account.

As for the map, it looks like a box with a flag on each side and a wall in the middle.  You need some... paths... rooms... something.   Also, the transparent walkway looks really bad.  When was the last way you saw a walkway made entirely of glass? :)  And it doesn't even look like glass -- overlapped transparency in q2 = yuck.

*makes a note to completely remove the glass texture in the next BSP pack*
Title: Re: Map
Post by: CoNFiNeD1 on August 06, 2005, 01:47:07 AM
Hahaha ok, ill take out the glass. There are other paths on the map, they are under that big wall.

And thanks for activating my account.
Title: Re: Map
Post by: Cobo on August 06, 2005, 01:58:56 AM
also make it so it is not a box.
Title: _
Post by: IronFist on August 06, 2005, 12:17:26 PM
Post removed
Title: Re: Map
Post by: smokeys... on August 06, 2005, 02:51:59 PM
hehehe i like and jits i never got the email i signed up for $mokey
Title: Re: Map
Post by: CoNFiNeD on August 06, 2005, 02:54:25 PM
IronFist, i like your idea, i put in a second story and im putting alot more things in it for cover.

Jitspoe: I removed all the glass and added a second story.
Title: Re: Map
Post by: CoNFiNeD on August 06, 2005, 05:10:53 PM
Ive started the second story...

(http://mypix.us/img/MjBubbles/1123369669-3.jpg)

(http://mypix.us/img/MjBubbles/1123369735-8.jpg)

(http://mypix.us/img/MjBubbles/1123369681-5.jpg)


I need some suggestions.
Title: _
Post by: IronFist on August 06, 2005, 05:45:22 PM
Post removed
Title: Re: Map
Post by: Cobo on August 06, 2005, 05:58:06 PM
i have the greatest idea for your map... pgp!
or at least tracer's or stingray's maybe put an auto in the middle of the 2nd story.
Title: _
Post by: IronFist on August 06, 2005, 08:52:18 PM
Post removed
Title: Re: Map
Post by: CoNFiNeD on August 07, 2005, 12:26:23 AM
Ok, and im just wondering..... how do i make colored lights? Like i want to make a blue light, and a red light.

Kinda like the lights on the map pbusa.


AND!!! How do i get my flags working?? I cant cap.
Title: Re: Map
Post by: Cobo on August 07, 2005, 09:44:10 AM
you need a base entity as well
Title: _
Post by: IronFist on August 07, 2005, 11:44:38 AM
Post removed
Title: Re: Map
Post by: Termin8oR on August 07, 2005, 09:12:25 PM
So far, I think its a great start for a new mapper... Nice Job

-Termin8oR
Title: Re: Map
Post by: loial21 on August 07, 2005, 11:30:27 PM
Please release a beta.
Title: Re: Map
Post by: jitspoe on August 07, 2005, 11:50:57 PM
Lights will take on the color of the surface that emits them, so if you use a blue light texture, it will emit light with a blue tone.  The light above the flag... is, uh, a wedge?

Just out of curiosity, what kind of setting is this supposed to be?  Seems a little odd to have 50-foot tall walls of plate metal.  Perhaps you should make th ceiling a little lower, use a cement texture, and go for more of an indoor warehouse look?  Try to aim for something a little more realistic.  Also, the angled metal supports are overlapping the wood a lot and don't meet up cleanly.  Looks like you probably used rotate.  Don't ever use rotate for arbitrary angles.  It's better to use clipping planes or vertex manipulation.
Title: Re: Map
Post by: CoNFiNeD on August 08, 2005, 12:00:01 AM
How do i make the base entities so i can flag cap?
Title: Re: Map
Post by: CoNFiNeD on August 08, 2005, 01:10:59 AM
Loial: I would release a beta, but i have no clue how to make it so its downloadable.
Title: _
Post by: IronFist on August 08, 2005, 08:55:07 AM
Post removed
Title: Re: Map
Post by: CoNFiNeD on August 08, 2005, 02:57:35 PM
Yes, this is my first map, and i know i shouldnt release it, but i think its pretty good for a first map. Just try it out and give me some constructive criticism.

So heres the beta..

http://rapidshare.de/files/3786919/convergebeta.bsp.html
Title: Re: Map
Post by: CoNFiNeD on August 08, 2005, 03:11:54 PM
And the reason the message for the map says "WTFpaint" is cause thats when i couldnt think of name.. ;)
Title: Re: Map
Post by: ZeroLegend on August 11, 2005, 03:24:21 PM
meh its probably better than my 2 maps then again i had a great idea but intercoursed it up mapping it...so good job from what i see from the pics.